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This mod adds new ores that generate only in specific biomes. Those ores allow you to craft tools, supertools, weapons and large weapons that have potion effects or special features. These ores are stronger and rarest than diamond.
This was initially intended for the Extended Caves mod :
https://www.curseforge.com/minecraft/mc-mods/extended-caves
Features :
- Blazing set :
Blazing ores give you blazing gems and can be found in deserts. Blazing items inflict fire for a variable duration depending on the tool / sword tier.
- Frosted set :
Frosted ores give you frosted gems and can be found in every snowy / icy biomes. Frosted items inflict slowness from level I to III for a variable duration.
- Toxic set :
Toxic ores give you toxic gems and can be found in swamps. Toxic items inflict poison from level I to III for a variable duration.
- Gravite set :
Gravite ores give you gravite gems and can be found below the see level in mountains. Gravite items have a launch effect which is a combination of the knockback enchant and the golem throwing ability.
- Levite set :
Levite ores give you levite gems and can be found above the see level in mountains. Levite items inflict levitation from level I to III for a variable duration.
- Holy set :
Holy ores give you holy gems and can be found in sunflower plains and flower forest. Holy items deal more damage to skeletons, zombies and creepers. It's 1 and a half heart per level and adds 30 seconds of weakness.
- Obscure set :
Obscure ores give you obscure gems and can be found in dark forests. Obscure items inflict the effect obscurity for a variable duration. Obscurity inflicts weakness, wither and blindness.
- Forbidden set :
Forbidden items have a special texture and are huge. You will need forbidden matter to craft them. Forbidden matter is crafted with all the different ores combined. Forbidden items are extremely powerful and inflict the effect Death. This power inflicts all the effects of the other sets at once. All of those effects are level I (except slowness IV) and last for 30 seconds.
- Supertools :
Each set has a shovpick (combination of a pickaxe and a shovel).
- Large weapons :
Each set has a large weapon(inflict high damage and have the highest effect duration).
Config file :
You can disable the generation in the "polyores_config" file and adjust ore generation. Be sure to restart Minecraft for an effective config !
Usage :
You can use this mod in your modpack but you should credit. Do not re-host this mod without asking me.
In reply to kirayoshikage29:
I think I'm just going to update it soon without improvements
1.15!
poly i have a question, did you know how many deep i have mine to find them? i explore all capes in desert and can't find blaze gem :c
In reply to vist2312:
you can find them in ravines :P
damn is so sad that this mods isnt be to 1.15.2 was a really good mod in 1.14
1.15 update?
In reply to kirayoshikage29:
I might do that
In reply to polyvalord:
Poly wanna port bettercombat rebirth to 1.14 or 1.15? cuz it haven't been touched for a while
In reply to polyvalord:
1.16 is here!
poly are you gonna update to 1.15.2 or you're gonna wait for the 1.16 forge?
Encerio desearía esto para la 1.12.2
Espero no ser molesto, sé que hacer un mod es difícil, pero se apreciaría mucho
Do you have plans to update this to 1.15.2?
poly wanna make a minecraft dungeons mod cuz your textures are classical
I love this one. It's superior to every other generic gem mod in every way. Unique textures and items are a nice refreshment from other mods which just use a slightly different emerald texture and add bland tools/armor to go with them. I would, however, suggest some balancing work on supertools and large weapons. Their stats are kinda bonkers for what's needed to craft them. Maybe require a nether star to craft each of them?
In reply to pajicadvance23:
their pretty useful on killing bosses :P
POly can you add a feature that mix different ores together
( i mean mixing toxic and blazing like that)
It's been a while since i discussed stuff on this page
I have an idea of mineral that you could add this mineral is the healing mineral when you take out the healing gem you can make healing tools that will have the ability to heal you when you hit a mob but you can't give many hits to heal heal you must wait for the tool to recharge
No updates on 1.12 mods this month ^_^
any 1.14 mods that are gonna b released?
In reply to robinderp:
Not going for 1.12 but for 1.15 it's just a matter of time this weekend I should have time to update mods :)