Plethora is a ComputerCraft peripheral provider for Minecraft 1.8.9+. It aims to provide both metadata and peripherals for vanilla Minecraft and most mainstream mods.
Plethora also adds a series of "modules" to the game. These modules can be used by the player with varying success. They really come in to their element when put in a manipulator, providing a series of methods which allow interacting with your environment. This includes:
- Introspection: investigating the current player's inventory (and ender chest)
- Scanner: scans blocks in an area, gathering metadata about them and allowing wrapping peripherals remotely
- Sensor: scans entities in an area. Like the scanner this allows getting metadata and wrapping them as peripherals.
- Frickin' laser beam. It fires lasers.
If you've ever wanted to embed a computer in your skull then today is your lucky day. Plethora provides a neural interface which can be attached to your head, or some unsuspecting animal or monster. Right clicking the entity with a neural controller allows you to interact with it. You can insert modules (which will be wrapped as peripherals) and manipulate them with the built-in computer. Building a cyborg army has never been so easy.
You can also add a kinetic augment to the neural interface. This allows controlling the host entity in various ways.
"Oh, cool ... OK, neat. OK, that's a thing".
- Direwolf20, 2019 in a tenuously related clip
Documentation
There is pretty comprehensive documentation on the Plethora website. This contains tutorials, explanations of several fundamental concepts and thoroughly explained examples.
You can also create a HTML dump of all methods by running the command /plethora dump out.html
. When run in a single player world this will save a file in the active directory (normally .minecraft
or your modpack's folder). This documentation is also available online.
Images
You know, I have one simple request. And that is to have
sharkssquid with frickin' laser beams attached to their heads!
Various modules available
how does the walk function work on the neural interface. i have the kinetic augment, it all works but the walk function just outputs error "X coordinate out of bounds(between -32 and 32)" is there something im missing?
In reply to MrRupert:
to add on: once in range of 32 it just says no viable path
im getting into all this computercraft stuff and i gotta say CCT is pretty amazing. however i was trying to make a sorting system in MC 1.14.4 using CCT and i found out that i need this mod. i wanted to know whether or not if you have any plans to port this to 1.14. either way thanks for all work with the mods.
In reply to 0NvD0:
I'm currently in the process of updating it, so hopefully they'll be a release soonish. I'm afraid I can't really given any estimates of when though, as there's been a lot of changes to Minecraft, so lots of things are currently broken.
In reply to SquidDev:
alright, thanks a lot for the reply. thanks a lot for your hard work. take your time.
Direct link to changelog: Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/plethora/releases/tag/v1.12.2-1.2.1).
Does not work
In reply to techniumunlimited:
It should be up now. Sorry, I tend to write the changelog after pushing to curse, so there's normally a few minutes delay between the two.
In reply to SquidDev:
not a problem :) just letting know
Maybe I'm using a older version without realizing it, but does plethora support EnderIO capacitor banks as peripheral energy storage devices, cause from what my little test shows it works with thermal expansion, but not EnderIO.
edit: I am using 1.2.0 so it is the most updated version.
In reply to VileStorms:
EnderIO breaks a couple of assumptions Plethora makes about how capabilities work (see this issue). There's a couple of workarounds I might be able to implement, but can't promise anything.
Ah damn, that sucks... too bad really. I know open computers and the now defunct "open peripherals" had that feature, lets hope theres a way in the future.
I like the EnderIO guys less after those snippy comments in that issue.
I’m expecting a no, but do you think you could make a version for this for OpenComputers?
In reply to Dimentive:
It's definitely on the road map, but I'm afraid I can't make any promises. There's a couple of bits of functionality I need which OpenComputers doesn't currently support, meaning it's not possible quite yet. I'm trying to remove those requirements, but it's a slow process.
In reply to SquidDev:
All right. I’m glad it’s something you’re working on.
I know that OpenComputers is more complex than ComputerCraft, so I’m assuming that the functionality in ComputerCraft that you need is something in the code that’d be difficult to convert to OpenComputers?
In reply to Dimentive:
Yep! CC's API is a little more flexible than what it allows us to do, which makes things which depend on that rather hard to port to OC's.
AySquid! I have a crash that I don't want to take too much time on, so here it is:
https://pastebin.com/ZanHHX7e
Not totally sure if this is caused be this mod, I just know I might not be able to even get to the actual mod, if it isn't plethora, that would/could be causing this. by the way, I am misterrredstone on SwitchCraft, and [YT]misterrredstone_JadenLeMieux#2117 on Discord.
Thanks!
-jaden-
EDIT: It is twilight!, I just had an error in my log that I coincedentially saw.
I love everything about it and it's just what I needed for going back to computercraft.
BUT. Hologram projectors. Can that be a thing? I want to feel cool in a holographic map room complete with scanner turtles.
Thanks for the support!
So is there similar to open peripherals?
In reply to 3lemental: