promotional bannermobile promotional banner

Phayriosis Parasite Infection

A large horror themed infection / zombie apocalypse mod that is still continually updated.

File Details

phayriosisreborn-THE_WATCHFUL_HELLSCAPE-0.2.1.1-forge-1.20.1.jar

  • R
  • Mar 8, 2026
  • 10.69 MB
  • 3.2K
  • 1.20.1
  • Forge

File Name

phayriosisreborn-0.2.1.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:phayriosis-parasite-infection-1032144:7730203")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

(0.2.1.1)

fixed conscious armor having WAY too little durability

fixed primordial eggs not hatching in phase 4

 

THE WATCHFUL HELLSCAPE: (0.2.1.0)

Mobs:

 

Lowered the spawn rate of all the parasites by a ton, the stronger the parasite the more they spawn

 

When a transportation worm transports a parasite, that parasite cannot be transported for the next 10 seconds

 

The dreadmind now heals more and can summon elites

 

When a mob dies with phayriosis in phase 1, they now have a 50% chance not to get converted



Blocks:

 

Added 4 new infection structures (massive eye, eye tree, and 2 phaycomb hives)

 

Remains have a very small  chance to create  small nest made from nest chambers and infestation

 

Clusters of nest chambers will sometimes appear in the block infection

 

Primordial eggs are now craftable (perfect for trolling friends!)



Items: 

 

Added functionality to the conscious gear

 

Gave the tier item description to plasmium and dravarium-495 stuff



Other: 

 

The block infection no longer uses random tick speed, and there is a new command to set its speed. NOTE: BLOCK INFECTIONS THAT ARE IN WORLDS BEFORE THIS UPDATE WILL NO LONGER SPREAD. YOU NEED TO START A NEW ONE IN ORDER FOR IT TO SPREAD

 

Added nightmare mode (all parasites naturally heal, the block infection can spread in any phase, nestminds are not needed for tumors to appear, nodes will revive themselves even if the dreadmind is not present, crops will die off even if there is no dreadmind (dw greenhosue glass still works), 100% chance for mobs get converted in phase 1 rather than 50%, and parasites can see further and basic and basic+ can see through walls)

 

Added new enchantments: primordial agility and phase striker

 

The fractured effect now constantly deals damage to skeletons and their variants



Bug fixes:

 

Fixed a ton of lag with the block infection

 

Fixed a bug where some specific converted would bypass the parasites spawning config option