See here for the 1.12 port!
*Collective Framework is now required for this mod*
Peripherals++ is my attempt at porting MiscPeripherals. It contains some of my favorite peripherals from the now defunct mod, as well as including some of my own peripherals. Everything is modular, meaning that you could disable any part of the mod you dislike for whatever reason (but I know you will love all of it). The mod also preloads example scripts for each peripheral; more info located here. If you wish to discuss the mod, I prefer you'd do so in the ComputerCraft forums thread for Peripherals++, here.
This is still a very much work-in-progress and I hope to rapidly update this
Peripherals++ has a wiki! It'll contain everything you'll ever need to know, check it out here.
Stuff Added (Info about these are available on my wiki):
* Chatbox
* Player Detector
* Ore Dictionary
* RF Turtle Charger
* Navigational Turtle Upgrade
* Barrel Turtle Upgrade
* XP Turtle Upgrade
* Butterfly, Bee, and Tree Analyzers
* Advanced and Standard Turtle Teleporters
* Environmental Scanner
* Feeder Turtle Upgrade
* Villagers
* Shearing Turtle Upgrade
* Project Red Turtles
* Bluepower Turtles
* Speaker
* Antenna
* Smart Helmet
* Peripheral Container
* Thirsty Turtles
* ME Bridge
* Iron Noteblock
* Gardening Turtles
* Sign-Reading Turtles
* Ridable Turtles
* Turtles :)
* Nano bots
* Flinging Turtles
* Time Sensor
* NEI Plugin for turtle upgrades
* Chunk Loader Turtles
* Interactive Sorter
* Player Interface
* Resupply Station
* Pocket Computer Upgrades!
Planned Features: All my currently planned features could be found here.
Videos:
License and Modpack Stuff:
This mod is under the GNU GPLv2 license, seen here.
Regarding Modpacks: Go ahead! Put this mod in ALL the modpacks! You just need to do two things:
1. Credit me, austinv11, as the creator of the mod. You CANNOT take credit where credit is not due.
2. Ensure that ALL mods in your modpack are redistributed with permission from their respective authors.
This mod is open-source! It's on github here.
Credits: Dan200 (for creating CC of course), RichardG (for creating MiscPeripherals and releasing the source), TeeJay (for some of the textures and ideas), Fx (for some textures, lua scripts, Github mod and beta tester), Panda (for contributing and being a Github mod) and everyone at Pandamonium (for moral support and ideas).
*I am now accepting submissions for programs to be included with the mod*
If you want your program to be included, follow the guidelines here.
Have feedback, suggestion or bug report? Post it here.
No, not yet. It's for 1.3. You could however download a dev build just be careful as it may have bugs here: https://drone.io/github.com/austinv11/PeripheralsPlusPlus/files . Just make sure to download this as well: https://drone.io/github.com/austinv11/CollectiveFramework/files (not the source or deobf versions)
Hay, I hope you don't mind if i add your mod to my private FTB mod pack.
When I place down an ME bridge, My game crashes. Is there any mods that conflicts with Peripheral++ that you know of?
Update AE2
Hello. I noticed Peripherals++ takes a lot of time during PreInitialization. (At least according to the new fancy splash screen)
Could be just my client, but I thought you'd like to know.
Yeah, that's due to auto updating sample scripts. But don't worry, the next major version will have it done asynchronously so those long load up times should be eliminated.
hello you'r mod is having a problem with conflicting entity ids
its using the vanilla entity ids which with like 8 other mods doing the same gets the ids over 128 witch crashes the game
so could you try to get the ids to register using forge so it will never conflict
but you'r mod only uses 1 entity id so not much of a problem but forge id registry is better anyways
a link to a post that told me about the problem
http://www.minecraftforge.net/forum/index.php/topic,29055.0.html
I have already fixed it, download it here https://drone.io/github.com/austinv11/PeripheralsPlusPlus/files
I'm not sure if you've been asked this before, but do you think you could add OpenComputers support? The other half of the computer community would love to be able to use your mod :)
I do indeed plan on adding native open computers support for the next major update, but I believe that OpenComputers has the ability to convert ComputerCraft peripherals into OpenComputers peripherals.
Is the latest update like this? I think you can use the Adapter in OpenComputers to use the peripherals with OpenComputers but Peripherals++ requires ComputerCraft to be installed, which I didn't want. I understand if it's an API dependency issue though. Is there a way to integrate fully with OpenComputers?
404 - File or directory not found.
The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.
WTF??
Yeah, this has been fixed, thanks for your patience!
Trying to download 1.2.3 jar, curse gave me 404, -_-
Come too early?
Yeah, this has been fixed, thanks for your patience!
I Could Ues Some Help on Using The Speaker Peripheral It Doesnt Want To Say Anything? ive Tried Many Ways To Do So. But Nothing Works, Am i Doing Something Wrong? And Ive Allready Looked At The Wiki But its Doesnt Really Say Much. Mabey It Could Use An Example?
Make sure you are running beta3, it fixes many issues associated with the speaker. Also, the mod has sample scripts built-in, all you need to do is attach the computer to a speaker and navigate to the "ppp" directory.
Thank You For Replying XD