Modpack Creators: You may use my mods in your modpacks. I would appreciate credit for my mod.
New steering controls using WASD keys version is available as an alternative to the 'player look' steering version. Comments welcome on how this version compares to the old steering. Both versions will remain available pending user comments. The HUD visibility can be toggled with the 'H' key. See the new Compass HUD below with an explanation of the rings and text.
There is a GUI configuration available. You no longer need to edit the config file by hand. Just click on the MODS button in the main menu page or the in-game MODS page, and choose the parachute mod from the list, click the CONFIG button. Change what you want to and when done click the DONE button. All of the options should work in-game after changing them. Easy!
Turbulence while on the parachute! You can enable turbulence in the config GUI for that windy day effect. There is also a config option to enable/disable bad weather turbulence. If it's raining the parachute gets blown around some, if it's storming (thundering) there's even more turbulence. Thanks to anxcon for this idea. The clear weather turbulence is disabled by default. The bad weather turbulence is enabled by default.
You can enable thermals from lava. This is a config option. When you enable lava thermals the space bar thermals feature is no longer disabled, it is configurable now. You can rise by being over lava or with the space bar as well. Check out the config GUI for details. Thanks to anxcon for this idea too.
There is only one canopy to choose from now. The parachute pack is worn as an armor chestplate, automatically worn when the parachute is selected. There is not a separate parachute pack item, it's only eye-candy!
The Automatic Activation Device (AAD) functionality can be used to automatically deploy the parachute immediately after falling a minimum distance (5 meters). The AAD can be turned on/off by right clicking on the parachute while it is active in your inventory The item name will change to reflect the AAD status.
The parachute allows you to jump from high places and control your decent. Now base jumping in Minecraft is possible! The parachute pretty much steers just like the boat. It's fun! It only takes a few jumps to learn to skydive! Pressing the 'W' key will give you forward motion that can take you pretty far. The parachute will deploy by right-clicking on the parachute item after you jump. Auto dismount will occur if the player collides with the ground or blocks other than leaves. LSHIFT works as usual.
Use the space bar key to add 'thermal lift' and you will rise up. This can be disabled in the config. You can set the height limit of the parachute. You really can't do much above 256 meters anyway, so the default altitude limit is 256 meters. You can change this to suit your needs including disabling it altogether by using a limit of zero. There is an option in the config file to require the player to hold a heat source to be able to use the thermal lift. Heat sources include the torch, redstone torch, campfire and lava bucket at this time.
The parachute texture is the wool texture from the current resource pack. You can choose a single texture color or use a random one. There are also some custom textures.
Crafting a parachute is easy, 3 wool blocks, 2 strings, and 1 leather. See the crafting recipe screenshot below. You no longer need to craft the AAD or ripcord. And the parachute can be repaired with string on an anvil.
The leather pack texture is made by TQuin, thanks!**
Crafting recipe
HUD
Where is the file
Really nice work on the 321 update. Thanks for taking time out of your day to make this mod
Thanks!
Hi crackedEgg. I am trying to install your mod but it is crashing minecraft.
I put the crash report in the spoiler below in case you have any ideas what might be causing the problem.
Thanks!!
---- Minecraft Crash Report ----
// My bad.
Time: 12/9/15 6:07 AM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/Minecraft;II)V
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:731)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:307)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/Minecraft;II)V
at com.parachute.client.AltitudeDisplay.<init>(AltitudeDisplay.java:49)
at com.parachute.client.ParachuteClientProxy.Init(ParachuteClientProxy.java:55)
at com.parachute.common.Parachute.Init(Parachute.java:69)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:559)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:211)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:189)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:729)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 352715912 bytes (336 MB) / 523501568 bytes (499 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.18 Powered by Forge 11.15.0.1611 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.18} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.8-11.15.0.1611-1.8.8.jar)
UCHI Forge{11.15.0.1611} [Minecraft Forge] (forge-1.8.8-11.15.0.1611-1.8.8.jar)
UCHE parachutemod{3.1.1} [Parachute Mod] (parachutemod-1.8.0-3.1.2-151.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 359.06' Renderer: 'GeForce GTX 970/PCIe/SSE2'
the parachute mod (all my mods actually) for minecraft 1.8.8 are not publicly available yet. Forge 1.8.8 is still beta, so I'm testing 1.8.8 but not released them yet.
Ahh - thanks so much for the reply! I will give the beta version a crack while I wait :-)
COOL MOD
im gonna use this in my modpack :D
aww its 1.7.10 can you update it to 1.8 so i can add it to my modpack?
oops nvm :D
Just download the 1.8 version. It's on the same download page.
Ok, so I dowloaded the mod, and I was really exited for it. Unfortunately, Minecraft crashes almost instantly. I've tried keeping the parachute mod and removing other mods from my mods folder, to see if I could "lighten the load", but it just kept crashing. I put all the mods back, and removed just the parachute mod, and it works just fine. I don't know if its something to do with the mod not supporting other mods or something on my laptop, but i'm not a genius when it comes to these computer problems, and the crash report page on the Minecraft starter suggested i contact the mod creator, and that is what I've decided to do.
I hope anyone has any suggestions, because i'd love to try out this mod, it sounds so cool!
Thanks!
I need a crash report to see whats causing the crash. Make sure you are using java 7 or higher also.
ok, so apparently i have the "1.6.0_65" version. That's what is says on the terminal (i have a mac).
Is that what's causing the crash? how do i update java if that's the case?
Yes, the mods are built for java 1.7 and higher.As for updating Java on a mac, have a look at this link https://www.java.com/en/download/help/mac_java_update.xml
I'm really sorry for the hassle, but i'd already checked that link you sent me, and the weird thing is that i don't see any java icons in my system preferences. its not even in Applications/utilties...
I don't have a mac so I can't really help. I know other mac users have had this issue and solved it by upgrading java. Perhaps post on the Minecraft forums or more google-ing.
Found an issue with the AAD. If you craft only it and nothing else and jump off a high enough cliff and rapidly click it on the way down, when you hit the ground you will not die, but you will not be able to move either, ie you'll get stuck in the ground.
there were no errors in either the server or client console.
Interesting. I'll have to check that out. The AAD should be checking for a parachute in the inventory and deploy it. Thanks, I'll let you know.
Woah! I don't know why my name is.. that. Uh. Well, this is TQuin, not... that other name. Just wanted to say you're welcome for the leather backpack texture.