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Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming as to incentivize players to cooperate

File Details

Overly-Realistic v3.8.1

  • R
  • Apr 7, 2026
  • 7.75 MB
  • 91
  • 1.21.11
  • Forge + 3

File Name

wilos-overly-realistic-v3.8.1.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Forge

implementation "curse.maven:overly-realistic-1505886:7890423"

Fabric

modImplementation "curse.maven:overly-realistic-1505886:7890423"

Quilt

modImplementation "curse.maven:overly-realistic-1505886:7890423"

NeoForge

implementation "curse.maven:overly-realistic-1505886:7890423"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added an extra random sound that is heard randomly by low sanity players
  • Changed the drum sound
  • Expanded on how the wooden drum can be used
    • Using items like bones or sticks, or crouching, or using a mix of both of those things, when playing the wooden drum, will now affect the pitch of the drum sound
  • Expanded on how the bone flute can be used
    • Crouching while using the flute will now change its pitch
  • Changed how the player's arms are rotated while using the bone flute
  • Changed the bone flute model
    • Bone flutes now use a different model while its in a player's hands (differing from being in the GUI or an item on the ground/on a item frame)
    • Bone flutes now appear differently when the player is using them
  • Changed the player's breathing sound
    • This applies to the sounds heard when the player is running low on stamina
  • Changed the bellow's pump-in and pump-out sound
  • Changed the sound made when players hammer heated wrought iron
  • Changed the sound used for when a player who previously was underwater, exits the water
    • The player will now play a gasp sound
  • If a player exits water while they're low on oxygen, a deep gasp sound is now played
  • The following sounds now have proper subtitle support:
    • Players' breathe-in & breathe-out sounds
    • Players' gasp sounds
    • The heated wrought iron's hammering sound
    • The bellow's pump-in & pump-out sounds
  • Future resourcepack-out-of-date messages will now include a link to the modrinth download page for the resourcepack
  • Optimized the gravity & cave-in systems' block-support checks
  • Fixed being able to dupe infinite heated blooms
  • Fixed various item data issues due to a wrongful data update
    • (NOTE: This might not affected various types of items if they were created in a previous version!)
    • This has caused certain items to turn edible, be able to naturally lose durability, be able to become unusable, etc
  • Fixed gory hides not dropping themselves if placed inside the same block as another gory (or scraped) hide
  • Fixed knifes not having a proper texture if they were made with resin clumps