1,373,725 Downloads Last Updated: Oct 13, 2019 Game Version: Forge

File Details

Filename OpenSecurity-1.12.2-1.0-39.jar
Uploaded by MichiyoRavencroft
Uploaded Oct 13, 2019
Game Version Forge
Size 574.76 KB
Downloads 26,808
MD5 69a04a46702f627cd5e54fbb08af1bcc
Supported Modloader Versions
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions




* fixed an Item rendering issue in Inventories which could happen if other mods are present


* fixed security terminal area not updating for the client
* fixed client crash (missing particle) for blocks that can be camouflaged
* added back modid to translation keys to avoid conflicts with other mods
* EntityDetector result does now include the height of the entity (so that turrets can aim more precise)


* added public method to retrieve protected areas so that other mods can read the data
* fixed bug with energy turret spawning ghost entities which never died

* fix #138 (only return ITEM_HANDLER Capability when facing != null) which crashed the game when NuclearCraft is installed

* fixed a bug where rendering the GUI could crash the client

* fix for dedicated server not starting up if RTFM mod is installed (sorry O:-))

* added support for RTFM Mod (if the mod is installed there will be a manual item, which got the same content as the OpenComputers Manual Tab)
* fixed OpenComputers Manual conflicting with OpenGlasses2 mod as the same code was used
* fixed Item Tooltips not rendering in GUIs and added hints on the Slots about what items can be used in them

* fixed EnergyTurret couldnt be placed on ceiling
* fixed EnergyTurret producing an error when fire() method is called
* fixed EnergyTurret sound getting stuck in a loop
* fixed SecurityTerminal not recognizing BlockBreak Event, and so not protecting blocks
* added a calibrate() method to the rolldoor controller, so that it can recalculate its height if the blocks below changed (has to be called by the user)
* fixed crash on startup when Galacticraft is installed
* fixed JEI displaying helper blocks which havent any use for the player

* new fix for the energy turret, as the last one didnt fully cover the issue

* fixed a null pointer exception when placing/using the energy turret
* maximum alarm range can now be configured in the mod config

* added Rolldoor
* Energy Turret is now able to break weak blocks (plants, leaves, vines and spiderwebs)
* fixed Entity Detector reporting wrong locations
* fixed various issues for the EnergyTurret (rendering, turret getting stuck, turret not dropping inventory when block gets broken)

* NanoFog now seals Air for Galacticraft and Advanced Rocketry
* fixed render issues with KeyPad and Preview of Magnetic Card Reader

* new EventHandler for block break events (less laggy when large areas get mined)
* increased energy buffer for security terminal
* some fixes for security doors (no protection was active, doors responded to redstone)
* changed range to blocks instead of diameter
* added nanofog shield system
* doorcontrollers can now be used as upgrade in microcontrollers
* alarm, entity detector and rfid block can now be used as upgrade in microcontrollers, robots, drones and tablets
* various bugfixes

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