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Description

For those who have been eagerly awaiting the release of Mutant More 1.19:

Yes, you read the title correctly! Mutant More has been released for Minecraft 1.19.2!

As you know, I’ve been rebuilding Mutant More from the ground up in 1.19.2, the mod still doesn’t have all the content promised for the initial release, but I thought I’d left you waiting long enough (too long if I’m being honest), so I’ve decided to release a sort of early access version of the mod with 3 of the 8 planned mutants complete!

This version contains the remade Mutant Wither Skeleton, Mutant Shulker and Mutant Blaze.

 

For those who are new here:

Mutant More is a mod which adds several incredibly powerful mutated versions of mobs from Minecraft and Minecraft Dungeons.

The mutants are very challenging opponents to fight, but give powerful rewards when defeated.

The mod also adds several new advancements! Can you complete them all?

                                                                          

This mod is heavily inspired by Mutant Creatures and Mutant Beasts, which are amazing mods that I highly recommend you check out!

 

 

Made By

 

 

Check out the trailer:

 

Requires GeckoLib to work!

This mod is using the Forge modloader, and will only work when played using Forge.

 

The mod was made in Minecraft version 1.19.2 using Forge 1.19.2-43.2.4 and GeckoLib 1.19-3.1.39, so try those if you’re having problems, and let me know if problems are happening when using the latest versions so that I can fix it.

 

If you like my mods, you might want to join my Discord server!

 

If you like my mods and want to support me, consider becoming a patron, it’s really appreciated!

Patrons also get access to some cool rewards! Including access to WIP builds of my mods and access to Patron Pets, which are explained in detail below.

 

 

About Patron Pets:

What is a Patron Pet?

Patron Pets are one of the rewards you get by becoming a patron of Alexander’s Fun and games!

They’re purely cosmetic, and follow you around wherever you go.

Every Alexander’s Fun and Games mod has its own adorable Patron Pet who will accompany you on your adventures.

 

How Patron Pets behave:

Patron Pets act similarly to other pets, they follow you around and teleport to you if they get too far away.

They can be configured by right-clicking them with an empty hand to bring up a menu, which can be used to stop them from producing particles, making sounds or spawning, if you disable a Patron Pet’s spawning, then want it back, then you can use a command with the pet’s name to bring up its menu.

Patron Pets can also be right-clicked while pressing shift to ride on your head! Shift right-click them again to get them off.

 

Mutant More's Patron Pet, Concoction W:

About this Patron Pet:

Concoction W is Mutant More’s Patron Pet.

The command for bringing up its menu is /concoctionw

Description:

Concoction W is the ultimate mutation potion, even more advanced than Compound Z.

It turned out that Concoction W was so advanced that it mutated itself and became sentient. Luckily, this peppy potion wouldn’t hurt a fly, and chooses to be a companion for the Minecraft world’s best adventurers, always leaving a trail of bubbles wherever it goes.

Stats:

Default Movement Speed: 0.3

Width: 0.5

Height: 0.75

 

 

Want to host a server?

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Just click on the picture above, select a plan, use my code alexandersfunandgames for 25% off your first month and enjoy playing with your friends!

 

 

If you’re having trouble working out what to do once you’ve downloaded the mod, here’s everything you need to know about Mutant More:

 

How to create a mutant mob:

Formula Y and Compound Z:

What are Formula Y and Compound Z?

Formula Y and Compound Z are incredibly advanced potions which are capable of causing mobs to undergo a rapid metamorphosis into much more powerful forms, these mobs are called “mutant” mobs (or just “mutants”) and are usually extremely violent and dangerous, you must be prepared when mutating a mob or you probably won’t survive.

 

Why mutate mobs if its so dangerous?

When defeated, mutants drop special items which can be used to craft useful and powerful equipment, every mutant has 3 rewards that can be crafted from its drops.

 

How to mutate a mob:

To mutate a mob, you have to throw Formula Y or Compound Z at them like you would with a Splash Potion, the potion will then smash and create a Mutation Cloud.

 

About Mutation Clouds:

Mutation Clouds seek out the nearest mob to them and then move towards the mob (Mutation Clouds spawned by Compound Z move faster), once the Mutation Cloud has reached the mob, a cloud of energy will start to engulf the mob, spinning faster and faster until the mob either transforms into its mutated form, or the mutation fails.

If a mutation fails, the mob being mutated will be damaged by a significant amount.

If a mutation succeeds, then get ready for the fight of your life, the mutant won’t make it easy for you!

 

The chance for mobs to be successfully mutated by Mutation Clouds spawned by Formula Y is 10%

The chance for mobs to be successfully mutated by Mutation Clouds spawned by Compound Z is 100%

 

Brewing Formula Y and Compound Z:

To get yourself a vial of Formula Y, you have to use a Brewing Stand to add Crying Obsidian to a Splash Potion of Harming.

 

If you want to take your mad scientist skills to the next level and create Compound Z, you have to use a Brewing Stand to add the main drop of any mutant (Mutant Wither Skeleton Skull, Mutant Shulker Shell, etc.) to some Formula Y.

 

The Mutant Wither Skeleton:

 

Description:

Wielding two Blazing Scimitars, the Mutant Wither Skeleton is a vicious beast and a master of melee combat, you’ve got to have your wits about you if you plan to fight this agile adversary, or you won’t live to tell the tale.


Stats:

Max Health: 170

Default Movement Speed: 0.27

Knockback Resistance: 1

Armour: 5

Follow Player Distance: 64

Follow Non-Player Distance: 15

Width: 1.25

Height: 3.9


Targets:

The Mutant Wither Skeleton targets 5 types of mobs by default, Those mobs being:

. Piglins

. Piglin Brutes

. Iron Golems

. Players

. Baby Turtles

 

Abilities:

 

Attacks:

The Mutant Wither Skeleton has 4 attacks which it uses to harm its target.

 

Basic Slash:

The Mutant Wither Skeleton quickly raises one of its Blazing Scimitars and brings it down on its target, dealing 8 damage and afflicting its target with Wither II for 6 seconds.

The Mutant Wither Skeleton can also leech 3 health from its target when landing a successful hit using the Basic Slash attack.

 

Double Slam:

There is a 25% chance when using the Basic Slash attack that the Mutant Wither Skeleton will use Double Slam instead.

For this attack, the Mutant Wither Skeleton’s eyes light on fire and it slowly raises both of its Scimitars above its head, before slamming them into the ground, dealing 16 damage, afflicting its target with Wither II for 6 seconds and setting them on fire for 2 seconds.

The Mutant Wither skeleton can also leech 6 health from its target when landing a successful hit using this attack.

Other mobs in an area of 1 block around the impact point of this attack (the Mutant Wither Skeleton’s target) will also be harmed, being dealt 8 damage, getting afflicted with Wither I for 4 seconds and being set on fire for 1 second.

If a mob hit by this attack blocks it using a Shield, they will still be withered and set alight, however, the effects will be half their power, the Shield will also be disabled for 7.5 seconds.

 


 

Rib Crush:

The Mutant Wither Skeleton swiftly opens its rib cage and closes it on its target, dealing 12 damage, afflicting its target with Wither II for 5 seconds and leeching 12 health from them.

If the Mutant Wither Skeleton’s target blocks this attack using a Shield, they will still be afflicted with Wither I for 2.5 seconds, the Shield will also be disabled for 5 seconds.

 

Fire Slash:

The Mutant Wither Skeleton’s eyes light on fire and it slashes with its Blazing Scimitars, launching 2 Fire Slashes at its target, which deal 7.5 damage and set any mobs they hit on fire for 5 seconds.

 

About Fire Slashes:

Fire Slashes are projectiles that behave similarly to fireballs, they travel at high speeds and set blocks they collide with on fire, they can also travel through mobs, similarly to arrows shot by Crossbows with Piercing.

 

Fire Slash entity data:

Fire Slashes have some unique entity data parameters that can be applied using commands, which are:

Damage: the damage dealt by the Fire Slash.

FireLength: the seconds that mobs hit by the Fire Slash are set on fire for.

Griefing: if the Fire Slash sets blocks on fire.

IgnoresInvulTime: if the Fire Slash can damage mobs regardless of the short invulnerability given to mobs when hurt.

 


 

Other Abilities:

The Mutant Wither Skeleton also has 3 noteworthy abilities which aren’t used to directly harm its target.

 

Lava Walk:

Similarly to Striders, the Mutant Wither Skeleton can walk on lava.

 

Leap:

The Mutant Wither Skeleton leaps towards its target to close distance.

Nearby mobs are set on fire for 2 seconds when the Mutant Wither Skeleton lands if it leapt out of lava.

If the Mutant Wither Skeleton leaps into blocks, the blocks are destroyed and the Mutant Wither Skeleton becomes stunned briefly.

 


Ducking:

The Mutant Wither Skeleton can duck to fit into smaller spaces, such as the corridors of Nether Fortresses.

While ducking, some of the Mutant Wither Skeleton’s stats are changed, its Height is changed to 2.4 blocks, and its Movement Speed is decreased by 0.05.

 

 

Recommended Equipment:

The Mutant Wither Skeleton is a tough opponent to beat, so you need to have some good equipment to fight it.

The recommended gear for fighting the Mutant Wither Skeleton is, at minimum:

Diamond Armour

Diamond Weapons

A Shield

A Bow

A Totem of Undying

 


 

Defeating the Mutant Wither Skeleton:

When you finally manage to defeat the Mutant Wither Skeleton, it will drop 40 Experience and a Disc Fragment.

The Mutant Wither Skeleton will also burst into several Mutant Wither Skeleton Body Parts:

1 Mutant Wither Skeleton Skull

2 Mutant Wither Skeleton Shoulder Pads

6 Mutant Wither Skeleton Ribs

1 Mutant Wither Skeleton Pelvis

8 Mutant Wither Skeleton Limbs

 

About Mutant Wither Skeleton Body Parts:

While in the air, Mutant Wither Skeleton Body Parts can harm mobs that they collide with, dealing 6 damage and afflicting them with Wither II for 7.5 seconds.

 

Once they’ve landed, Mutant Wither Skeleton Body Parts can be collected by right-clicking them.

 

Mutant Wither Skeleton Body Part entity data:

Mutant Wither Skeleton Body Parts have some unique entity data parameters that can be applied using commands, which are:

Glows: if the Mutant Wither Skeleton Body Part appears with a glowing effect.

Damage: the damage dealt by the Mutant Wither Skeleton Body Part.

WitherLength: the length in ticks (20 ticks in a second) that Wither is applied to mobs hit by the Mutant Wither Skeleton Body Part for.

WitherLevel: if level of Wither applied to mobs hit by the Mutant Wither Skeleton Body Part.

DespawnTime: the amount of time in ticks (20 ticks in a second) that a Mutant Wither Skeleton Body Part takes to despawn.

 

Rewards for defeating the Mutant Wither Skeleton:

Once you’ve defeated the Mutant Wither Skeleton and collected its loot, you’ll probably want to use it for something, here’s what you can do with the items dropped by the Mutant Wither Skeleton:

 

Mutant Wither Skeleton Skull:

Just like normal Wither Skeleton Skulls, the Mutant Wither Skeleton Skull can be placed as a block on floors and walls to display as a trophy or a decoration.

 

Mutant Wither Skeleton Armour:

Mutant Wither Skeleton Armour has a long crafting process, and is made with everything dropped by the Mutant Wither Skeleton.

 

Stats:

Knockback Resistance: 0.1

Helmet Durability: 187

Chestplate Durability: 272

Leggings Durability: 255

Boots Durability: 221

 

Mutant Wither Skeleton Skull (helmet):

The Mutant Wither Skeleton Skull can be worn as a helmet, providing its wearer with 3 armour points and Haste II.

 

Mutant Wither Skeleton Chestplate:

When worn, The Mutant Wither Skeleton Chestplate provides its wearer with 7 armour points and Strength I, which is increased to Strength II if its wearer is sprinting.

 

Crafting the Mutant Wither Skeleton Chestplate:

The Mutant Wither Skeleton Chestplate is crafted out of Mutant Wither Skeleton Arms and a Mutant Wither Skeleton Rib Cage.


Even more crafting:

Mutant Wither Skeleton Arms are crafted out of 4 Mutant Wither Skeleton Limbs and 2 Mutant Wither Skeleton Shoulder Pads.

 

A Mutant Wither Skeleton Rib Cage is crafted out of 6 Mutant Wither Skeleton Ribs.

 

Mutant Wither Skeleton Leggings:

When worn, Mutant Wither Skeleton Leggings provide their wearer with 6 armour points.

 

Crafting Mutant Wither Skeleton Leggings:

Mutant Wither Skeleton Leggings are crafted out of 2 Mutant Wither Skeleton Limbs and a Mutant Wither Skeleton Pelvis.


Mutant Wither Skeleton Boots:

When worn, Mutant Wither Skeleton Boots provide their wearer with 3 armour points.

 

Crafting Mutant Wither Skeleton Boots:

Mutant Wither Skeleton Boots are crafted out of 2 Mutant Wither Skeleton Limbs.

 

 

Blazing Scimitar:

The Blazing Scimitar is the Mutant Wither Skeleton’s weapon of choice, and can be used for more than just basic melee attacks.

 

Stats:

Attack Damage: 6

 

The special abilities of the Blazing Scimitar:

The Blazing Scimitar has the ability to shoot Fire Slashes when right-clicking, these Fire Slashes deal 5 damage and set mobs on fire for 5 seconds, this action consumes quite a bit of durability, and should be used sparingly.

 

The Blazing Scimitar also unlocks some extra abilities when the mob or Player wielding it is wearing the full set of Mutant Wither Skeleton Armour, these abilities are:

Withering mobs for 3 seconds when hitting them.

Shorter Fire Slash shooting cooldown.

Leeching 2 health from mobs killed.

 

Crafting the Blazing Scimitar:

The Blazing Scimitar can be crafted using 1 Mutant Wither Skeleton Limb and 4 Mutant Wither Skeleton Ribs.

 

 

Wither Bomb:

WARNING: The Wither Bomb's animation is currently glitched, this is a GeckoLib bug and should be fixed in Minecraft 1.19.3 and above.

 

The Wither Bomb is a very dangerous weapon made from the remains of the Mutant Wither Skeleton, which, when triggered, spews a noxious cloud of withering gas into the air.

 

 

How to use the Wither Bomb:

The Wither Bomb has 2 modes; Trap Mode and Instant Mode.

When in Trap Mode, the Wither Bomb only activates when a mob gets close to it. Wither Bombs in Trap Mode can also be picked up by the player that placed them by right-clicking while crouching.

When in Instant Mode, the Wither Bomb activates instantly.

 

To place a Wither Bomb in Trap Mode, just place it on the ground as if it were a block.

To use a Wither Bomb in Instant Mode, throw it as if it were a splash potion or snowball.

 

How the Wither Bomb harms mobs:

Mobs unfortunate enough to get caught in an active Wither Bomb’s cloud of withering gas will be dealt 2 damage every second, and will be afflicted with Wither IV for 11 seconds, Slowness II for 13 seconds, and Blindness for 9 seconds.

 

Wither Bomb entity data:

The Wither Bomb has a unique entity data parameter that can be applied using commands, which is:

Owner: the UUID of the entity that placed it, the Wither Bomb won’t activate near this entity and can be picked up by them.

 

Crafting the Wither Bomb:

The Wither Bomb can be crafted using 4 Mutant Wither Skeleton Ribs, 1 Mutant Wither Skeleton Skull, 3 Gunpowder and 1 Splash Potion of any type.

 

The Mutant Blaze:

Description:

The Mutant Blaze is an incredibly defensive mutant, capable of blocking attacks with ease. In a battle with the Mutant Blaze, it’s crucial to take any chance you get to damage it.

 

The Mutant Blazes Shields:

During the mutation process, the Blaze seems to have unlocked a special type of rod typically formed exclusively by its stronger cousin, the Wildfire.

These rods are created in the shape of Shields and are used to defend the Mutant Blaze against incoming attacks.

If damaged, one of the Mutant Blaze’s shields will break, creating a gap through which damage can be dealt, the Shield will be re-formed after 10 seconds.

 

The Mutant Blazes Heatstorm:

The Mutant Blaze’s core generates an immense amount of heat, causing a whirling cloud of ash to appear around the Mutant Blaze. Any mobs inside this cloud of ash will slowly begin to heat up, eventually getting so hot that they start to take damage. The only way to cool down once heated is to leave the cloud of ash.

If you’re getting heated, a screen overlay of fire and ash will slowly fade in, similarly to when freezing in Powder Snow. When you start to take damage from the heat, your hearts will appear to be on fire.

Any blocks caught inside this cloud of ash also get heated up, having a chance to catch on fire.

 

Changing the Mutant Blazes appearance:

The Mutant Blaze’s appearance can be changed to remove its Nether Brick armour in the Mutant Blaze’s client config file (more about Mutant More’s config files later)

 

Stats:

Max Health: 300

Default Movement Speed: 0.25

Knockback Resistance: 1

Armour: 10

Follow Player Distance: 64

Follow Non-Player Distance: 25

Width: 1.9

Height: 4.5

 

Targets:

The Mutant Blaze only targets Players by default.

 

Mutant Blaze entity data:

The Mutant Blaze has some unique entity data parameters that can be applied using commands, which are:

Shield0Broken: If the Mutant Blaze’s first shield is broken

Shield1Broken: If the Mutant Blaze’s second shield is broken

Shield2Broken: If the Mutant Blaze’s third shield is broken

Shield3Broken: If the Mutant Blaze’s fourth shield is broken

Shield4Broken: If the Mutant Blaze’s fifth shield is broken

Shield5Broken: If the Mutant Blaze’s sixth shield is broken

Shield6Broken: If the Mutant Blaze’s seventh shield is broken

 

Abilities:

 

Attacks:

The Mutant Blaze has 2 attacks which it uses to damage its target.

 

Fireball Shot:

The Mutant Blaze charges up before shooting a fireball at its target, which deals 12 damage with a direct hit and sets any mob it directly hits on fire for 5 seconds. Fireballs fired by the Mutant Blaze also create fiery explosions on impact, which deal 10 damage.

If the Mutant Blaze is below 75% of its max health, it will shoot 2 extra fireballs, 3 in total.

If the Mutant Blaze is below half of its max health, it will shoot 2 more extra fireballs, 5 in total.

 

Rod Shot:

The Mutant Blaze starts rapidly spinning its top layer of rods, slowly raising them into the air, before shooting them all at its target, each rod dealing 4 damage and setting mobs on fire for 3 seconds.

 

About Mutant Blaze Rods:

Mutant Blaze Rods are projectiles that move similarly to Arrows, they break blocks they hit into and also set blocks on fire.

If the Mutant Blaze has no Rodling minions when using Rod Shot, 2 of the Mutant Blaze Rods it fires will turn into hostile Rodlings once they land, which immediately start attacking the Mutant Blaze’s target. (More info on Rodlings in the “Rewards for beating the Mutant Blaze” section)

If the Mutant Blaze is below half of its max health, the Rodlings it summons have a chance to be equipped with armour.

If the Mutant Blaze is below 25% of its max health, the Rodlings it summons have a chance to be equipped with shields.

 

Mutant Blaze Rod Data Parameters:

Mutant Blaze Rods have some unique entity data parameters that can be applied using commands, which are:

HasBrokenBlock: If the Mutant Blaze Rod has already broken a block and is unable to break any more blocks that it collides with.

IsRodling: if the Mutant Blaze Rod turns into a Rodling.

HasShields: if the Rodling the Mutant Blaze Rod turns into is equipped with shields.

HasArmour: if the Rodling the Mutant Blaze Rod turns into is equipped with armour.

Collectable: if the Mutant Blaze Rod can be picked up.

Damage: the damage the Mutant Blaze Rod deals.

FireLength: the seconds that mobs hit by the Mutant Blaze Rod are set on fire for.

Griefing: if the Mutant Blaze Rod breaks blocks.

GriefingDropsBlocks: if blocks broken by the Mutant Blaze Rod drop as items.

FireGriefing: if the Mutant Blaze Rod sets blocks on fire.

IgnoresInvulTime: if the Mutant Blaze Rod can damage mobs regardless of the short invulnerability given to mobs when hurt.

DespawnTime: the amount of time in ticks (20 ticks in a second) that a Mutant Blaze Rod takes to despawn.

Glows: if the Mutant Blaze Rod appears with a glowing effect.

 

Other Abilities:

The Mutant Blaze has 5 other noteworthy behaviours which aren’t directly used to harm its target.

 

Lava Walk:

The Mutant Blaze can walk on all fluids as if they were regular blocks, similarly to how Striders walk on lava.

 

Slow Fall:

Like normal Blazes, the Mutant Blaze falls at a slower pace to normal mobs and doesn’t take fall damage.

 

Flee Target:

The Mutant Blaze attempts to run away from its target if they get too close to it, to avoid being damaged.

 

Hover:

The Mutant Blaze starts to hover into the air above its target, moving left and right to avoid being hit. After hovering for 15 seconds, the Mutant Blaze tries to land somewhere, and waits 20 seconds before starting to hover again.

 

This ability is only used if the Mutant Blaze is below half of its max health or if it’s more than 10 blocks below its target.

 

 

 

Crouch:

The Mutant Blaze enters a crouching pose if in areas with low ceilings, changing its height to 2.4. It tries to avoid entering or staying in these areas however, as they prevent it from using its hover ability.

 

 

 

 

Stunning the Mutant Blaze:

Similarly to Ghast fireballs, the Mutant Blaze’s fireballs can be hit to make them move in a different direction. Unlike Ghast fireballs however, Mutant Blaze fireballs blow up when colliding with each-other.

If a Mutant Blaze gets directly hit by its own fireball, it becomes stunned for a short amount of time, with its heatstorm getting deactivated and its shields being broken, making this a great opportunity to deal a lot of damage to the Mutant Blaze.

 

Recommended Equipment:

The Mutant Blaze is a very resilient opponent, so you need to have some strong weapons to fight it.

The recommended gear for fighting the Mutant Blaze is, at minimum:

Diamond Armour enchanted with Fire Protection

Diamond Weapons

A Shield enchanted with Unbreaking

A Bow enchanted with Power

A Totem of Undying

Something to destroy a lot of the Mutant Blaze’s shields quickly.

 

 

Defeating the Mutant Blaze:

When the Mutant Blaze is defeated, it will begin to slowly rise into the air, spinning its rods faster and faster and pulling them closer to its core. Eventually, the Mutant Blaze will explode, shooting fireballs and rods everywhere.

The best strategy for surviving this final attack is finding shelter, like the corridors of a Nether Fortress.

When the Mutant Blaze explodes, it drops 50 experience, a Disc Fragment and a Mutant Blaze Core. One of the rods it explodes into will actually be a Rodling, which can be right-clicked to tame it, the rest of the rods can be picked up as Blaze Powder.

 

Rewards for defeating the Mutant Blaze:

Once you’ve defeated the Mutant Blaze and collected its core, you’ll probably want to craft something with it, here’s what you can do with the Mutant Blaze Core:

 

Mutant Blaze Shields:

This item is capable of periodically generating 4 of the Mutant Blaze’s shields to protect any mob you want!

Simply right-click using the Mutant Blaze Shields and you’ll be given a blazing barricade of your very own.

If you want to share this defence with a friend or pet, you can right-click any mob while crouching to equip them instead of yourself.

 

What do Mutant Blaze Shields actually do, you say? They can completely negate hits coming from any direction! Every hit will destroy a shield, meaning you’re completely immune to 4 hits after using the Mutant Blaze Shields.

After activating the shields, you can’t use them again for 2 minutes.

 

Crafting Mutant Blaze Shields:

Mutant Blaze Shields can be crafted using 4 Shields, 4 Blaze Powder and 1 Mutant Blaze Core.

 

Heatstorm Generator:

 

As the name suggests, the Heatstorm Generator is a machine that harnesses the heat and power of the Mutant Blaze Core to create a heatstorm that behaves identically to the Mutant Blaze’s one, slowly heating up and eventually harming mobs that get too close.

The Heatstorm Generator requires a redstone signal to activate, making it a useful component in mob farms.

 

Crafting the Heatstorm Generator:

The Heatstorm Generator can be crafted using 2 Iron Bars, 1 Redstone Dust, 1 Mutant Blaze Core, 1 Blast Furnace and 4 of any material used to craft stone tools.

 

Rodlings and the Rodling Checker:

 

About Rodlings:

Rodlings are small creatures which appear because of an irregularity in the forming of Blaze Rods, where the rod is created with a core, which eventually breaks the rod in half to reveal the core inside, and grows its own small rods and head, becoming a Rodling.

 

The Mutant Blaze has learnt to control the forming of Rodlings, being able to create them during its Rod Shot attack.

 

Rodlings are relentless when they acquire a target, chasing after them at great speeds, following their target’s trail even minutes after they’ve lost sight of them. This behaviour makes Rodlings excellent for the Mutant Blaze to send after its target if they retreat into corridors where the Mutant Blaze refuses to go.

 

Rodlings attack by shooting a single small Fireball at their target, which deals some damage and sets any mobs it hits on fire for 5 seconds.

 

Tamed Rodlings:

Rodlings aren’t just a useful weapon for the Mutant Blaze, they can also be loyal companions for Players!

When the Mutant Blaze is defeated, one of the rods it drops will actually be a Rodling, which, when right-clicked by a Player, will become that Player’s best friend forever!

 

Tamed Rodlings behave similarly to tamed Wolves, defending their owner from attacking mobs, fighting alongside their owner and sitting when told to. They can also be interacted with by right-clicking them with a certain item in hand to make special things happen:

Tamed Rodlings which are below max health can be fed Coal or Charcoal to heal them by 20% of their max health.

Tamed Rodlings can be fed Soul Sand or Soul Soil to make them look like Soul Fire, and fed Blaze Powder to change them back.

 

Targets:

By default, hostile Rodlings only target Players by default, and tamed Rodlings target nothing.

 

Upgrading tamed Rodlings:

Tamed Rodlings can be upgraded with some special items to protect them and make them more combat-ready, the items being:

 

Rodling Shields:

Rodling Shields can be given to tamed Rodlings to transform their rods into shields, which are able to negate hits. When the Rodling is hit, one of its shields will be broken, the Rodling can only be damaged when both shields are broken. The shields will re-form after 7.5 seconds.

 

Rodling Shields are crafted using 2 Shields and 4 Blaze Powder.

 

Rodling Helmet:

The Rodling Helmet can be given to tamed Rodlings to equip them with a very useful, and, might I add, adorable, set of armour.

Rodlings equipped with armour will take halved damage, making them last much longer in the heat of battle.

 

Rodling Helmets are crafted using 1 Golden Helmet and 7 Nether Bricks.

 

 

 

 

 

Hostile Rodlings can also be equipped with shields and helmets, and also healed or transformed into Soul Rodlings, but only if you’re in creative mode.

 

 

 

Stats:

 

Hostile Rodling Stats:

Max Health: 10

Movement Speed: 0.125

Follow Range: 30

Fireball Damage: 6

 

Tamed Rodling Stats:

Max Health: 15

Movement Speed: 0.125

Follow Range: 10

Fireball Damage: 3

 

 

Rodling entity data:

Rodlings have some unique entity data parameters that can be applied using commands, which are:

WantsToSit: If the Rodling will try to sit if it gets the chance

Sitting: If the Rodling is sitting

Armoured: If the Rodling is equipped with a Rodling Helmet

HasShields: If the Rodling is equipped with Rodling Shields

BurnsBlocks: If the Rodling’s fireballs burn blocks

AlwaysShowsName: If the Rodling’s name always appears over its head

Soul: If the Rodling is a Soul Rodling

Shields: The Rodling’s amount of remaining shields

 

 

About the Rodling Checker:

The Rodling Checker is a device used to check a tamed Rodling’s statistics (health, whether it has shields, etc.)

The Rodling Checker can also be used to change certain features of the Rodling, specifically whether its fireballs set blocks on fire and if its name always appears over its head.

 

In creative mode, the Rodling Checker can also be used to tame hostile Rodlings.

 

Crafting the Rodling Checker:

The Rodling Checker can be crafted using a Redstone Comparator, a Mutant Blaze Core and 7 of any material used to craft stone tools.

 

The Mutant Shulker:

 

Description:

The Mutant Shulker is a living fortress, able to withstand a high number of hits. It also has the ability to regenerate, make sure to damage this monster quickly, or you may find that you can never beat it.

 

Stats:

Max Health: 300

Default Movement Speed: 0.275

Knockback Resistance: 1

Armour: 10

Follow Player Distance: 64

Follow Non-Player Distance: 25

Width: 2.75

Height: 2.75

 

Targets:

The Mutant Shulker only targets Players by default.

 

Mutant Shulker Entity Data:

The Mutant Shulker has a unique entity data parameter that can be applied using commands, which is:

InBox: if the Mutant Shulker is currently in Shell Mode (more info below)

 

Abilities:

 

Shell Mode:

When below half health, or below maximum health when it isn’t fighting anything, the Mutant Shulker has the ability to retreat into its shell.

While in its shell, the Mutant Shulker slowly regenerates its health, it can also use some attacks exclusive to when it’s in this mode.

The Mutant Shulker leaves its shell once it has healed 25 health. After leaving its shell, the Mutant Shulker can’t retreat into its shell again for 20 seconds.

 

Out of Shell Attacks:

While outside its shell, the Mutant Shulker has 4 attacks which it can use to damage its target.

 

Bite:

The Mutant Shulker jumps forwards slightly and bites its target dealing 25 damage.

If the Mutant Shulker’s target blocks this attack using a Shield, the Shield will be disabled for 8 seconds.

 

Triple Shot:

The Mutant Shulker opens its shell fully and shoots 3 Mutant Shulker Bullets at its target in rapid succession, which deal 8 damage and afflict mobs they hit with Levitation IV for 5 seconds.

 

About Mutant Shulker Bullets:

Mutant Shulker Bullets are larger versions of Shulker Bullets.

They move more erratically than Shulker Bullets and are much harder to pop, being able to take 2 hits before being destroyed.

Mutant Shulker bullets also explode when making contact with blocks and mobs.

 

Mutant Shulker Bullet Entity Data:

Mutant Shulker Bullets have some unique entity data parameters that can be applied using commands, which are:

Damage: the damage dealt by the Mutant Shulker Bullet.

Griefing: if the Mutant Shulker Bullet breaks blocks when it explodes.

GriefingDropsBlocks: if blocks broken in the Mutant Shulker Bullet’s explosion drop as items.

ExplosionSize: the size of the Mutant Shulker Bullet’s explosion.

LevitationLength: the amount of time in ticks (20 ticks in a second) that Levitation is applied to mobs directly hit by the Mutant Shulker Bullet for.

LevitationLevel: the level of Levitation applied to mobs directly hit by the Mutant Shulker Bullet.

IgnoresInvulTime: if the Mutant Shulker Bullet can damage mobs regardless of the short invulnerability given to mobs when hurt.

RemainingHits: the amount of times the Mutant Shulker Bullet can be hit before being destroyed.

TargetID: the ID of the mob the Mutant Shulker Bullet should follow.

 

Trap Scatter:

The Mutant Shulker spins its shell around and scatters Mutant Shulker Traps around itself, which deal 10 damage and turn into Shulker Bullets after 15 seconds.

 

About Mutant Shulker Traps:

 

Mutant Shulker Traps are small Shulker-like creatures created by the Mutant Shulker, if mobs walk over them they snap shut, dealing damage and afflicting mobs they snap with Slowness II for 4 seconds.

Mutant Shulker Traps spawned by the Mutant Shulker are one use only and vanish after snapping shut, but if they’re left unattended for too long, they’ll undergo a strange transformation and turn into Shulker Bullets!

If Mutant Shulker Traps are hurt, their sharp shell will inflict their attacker with 4 thorns damage.

 

Mutant Shulker Trap Entity Data:

Mutant Shulker Traps have some unique entity data parameters that can be applied using commands, which are:

SpawnedByMutantShulker: if the Mutant Shulker Trap transforms into a Shulker Bullet after a certain amount of time.

Owner: the Mutant Shulker Trap’s owner.

 

Helicopter Fly:

The Mutant Shulker launches itself into the air and starts spinning quickly.

While in this state, the Mutant Shulker moves through the air similarly to Mutant Shulker bullets, and, when colliding with mobs, knocks them back and deals 10 damage. Try to avoid the Mutant Shulker while it flies, or you’ll probably be knocked into the void, it also destroys any blocks it smashes into while flying.

It will only stop flying after 20 seconds, or if you manage to damage it while it flies.

 

In Shell Attacks:

While inside its shell, the Mutant Shulker has 3 attacks which it can use to damage its target.

 

Bullet Shot:

The Mutant Shulker briefly opens its shell and shoots a single Mutant Shulker Bullet which deals 8 damage and afflicts mobs they hit with Levitation IV for 5 seconds.

 

Trap Scatter (In Shell):

The Mutant Shulker spins its shell around and scatters Mutant Shulker Traps around itself, which deal 10 damage and turn into Shulker Bullets after 15 seconds.

 

Anvil Crush:

The Mutant Shulker quickly opens its shell before teleporting above its target’s head and falling on them, any mobs hit by the Mutant Shulker when falling are dealt 30 damage.

 

 

 

Other Abilities:

The Mutant Shulker has another noteworthy ability which isn’t used to directly harm its target.

 

Teleporting:

The Mutant Shulker has the ability to teleport around its target, the ways it teleports are different depending on the circumstances, which are listed here:

While outside its shell the Mutant Shulker tries to teleport towards its target so that it can use the Bite attack.

While inside its shell or flying, the Mutant Shulker teleports around its target to confuse them.

The Mutant Shulker has a chance to teleport out of the way before getting hurt.

The Mutant Shulker tries to teleport away if in water.

The Mutant Shulker teleports to its target if falling into the void.

 

 

Recommended Equipment:

The Mutant Shulker is a very dangerous enemy, so you must have some strong equipment to fight it.

The recommended gear for fighting the Mutant Shulker is, at minimum:

Diamond Armour enchanted with Protection

Diamond Boots enchanted with Feather Falling

Diamond Weapons enchanted with Sharpness

A Shield enchanted with Unbreaking

A Bow enchanted with Power

A Totem of Undying

 

 

Defeating the Mutant Shulker:

When you finally succeed in defeating the Mutant Shulker, it will begin to spin its shell, rapidly shooting Mutant Shulker Bullets everywhere, then it explodes, dealing 30 damage to anything caught in the blast.

Your best chance to survive this final attack is to get as far away from the Mutant Shulker as you possibly can.

When the Mutant Shulker explodes, it drops 60 experience, a Disc Fragment and a Mutant Shulker Shell.

 

Rewards for defeating the Mutant Shulker:

Once you’ve defeated the Mutant Shulker and collected its shell, you’ll want to make something out of it, here’s what you can do with the Mutant Shulker Shell:

 

Mutant Shulker Trap:

One of the things you can make with the Mutant Shulker Shell is a batch of your very own Mutant Shulker Traps, these Mutant Shulker Traps behave very similarly to ones spawned by the Mutant Shulker, dealing 10 damage to mobs they snap and afflicting them with Slowness II for 4 seconds.

There are some differences though, the differences being that Mutant Shulker Traps placed by a Player have infinite uses, instead of just one, they can be picked up by the Player that set them if right-clicking while crouching with an empty hand and they won’t turn into Shulker Bullets.

 

Crafting Mutant Shulker Traps:

A batch of 16 Mutant Shulker Traps can be crafted using 2 String, 1 Tripwire Hook and 1 Mutant Shulker Shell.

 

Mutant Shulker Shield:

The Mutant Shulker Shield is a very useful item, because as well as defending you by blocking attacks, it can defend you by blowing up your enemies!

If you press left-click while blocking with the Mutant Shulker Shield, you can shoot a Mutant Shulker Bullet, which deals 8 damage and afflicts any mobs directly hit by it with Levitation IV for 5 seconds. Unfortunately, this comes at a cost, the Mutant Shulker Shield will be temporarily disabled for 10 seconds while it generates a new Mutant Shulker Bullet, this disables the Mutant Shulker Shield’s blocking capabilities as well as its ability to shoot Mutant Shulker Bullets.

The Mutant Shulker Shield is also very heavy! Giving you a very small movement speed decrease while carrying it.

 

Crafting the Mutant Shulker Shield:

The Mutant Shulker Shield can be crafted using 6 Iron Ingots, 1 Mutant Shulker Shell, 1 Shield and 1 Dispenser.

 

Mutant Shulker Turret:

The Mutant Shulker Turret is a state of the art base defence utility, as loyal as an Iron Golem and as dangerous to its enemies as a Wither.

 

The Mutant Shulker Turret will always remain in the same place, but makes up for its lack of mobility with triple the firepower of your average turret. It has an Eye of Ender and 2 Ender Pearls all serving as all-seeing eyes, all-thinking brains and all-shooting guns for the turret.

The Eye of Ender, the leader of the operation, is capable of shooting Mutant Shulker Bullets which deal 8 damage and afflict any mobs directly hit by them with Levitation IV for 5 seconds, the two Ender Pearls are also able to help out, shooting regular Shulker Bullets at nearby enemies.

Each head is able to target a different monster, making the Mutant Shulker Turret ideal against groups of enemies.

Heads ignore targets that have the Levitation effect, because they know the fall damage will probably kill the mob for them.

 

When damaged, the Mutant Shulker Turret’s shell will appear cracked, it can be healed by right-clicking it a Shulker Shell.

 

The Mutant Shulker Turret is the hardest thing to craft from the Mutant Shulker’s drops, requiring 2 Mutant Shulker Shells.

 

Mutant Shulker Turret Stats:

Max Health: 200

Armour: 10

Knockback Resistance: 1

Follow Distance: 30

Width: 1.25

Height: 4.25

 

Targets:

The Mutant Shulker Turret targets all enemy mobs by default.

 

Crafting the Mutant Shulker Turret:

The Mutant Shulker Turret is crafted using 2 Mutant Shulker Shells, 4 Shulker Shells, 2 Ender Pears and 1 Eye of Ender.

 

What else does the mod have?

  • Mutant More has over 300 config options (located in yourminecraftdirectory/config/mutantmore) which you can use to change features of the mod to your liking!
  • There are also lots of tags which can also be changed using datapacks to alter features of the mod, explained in detail below.
  • There are some custom splash texts that can appear on the title screen.
  • Piglins naturally target the Mutant Wither Skeleton, like they do with normal Wither Skeletons.

 

Tags and Loot Tables:

Mutant More has a lot of tags and loot tables which you can change using datapacks, this section will tell you what all of them are and what they do!

 

Loot Tables:

data/mutantmore/loot_tables/blocks/heatstorm_generator: the loot table for the Heatstorm Generator.

data/mutantmore/loot_tables/blocks/mutant_wither_skeleton_skull: the loot table for the Mutant Wither Skeleton Skull when it’s placed on the ground.

data/mutantmore/loot_tables/blocks/mutant_wither_skeleton_wall_skull: the loot table for the Mutant Wither Skeleton Skull when it’s placed on a wall.

 

data/mutantmore/loot_tables/entities/mutant_blaze_part: the loot table that the Mutant Blaze Rods the Mutant Blaze explodes into when dying drop when right-clicked.

data/mutantmore/loot_tables/entities/mutant_blaze: the loot table for the Mutant Blaze.

data/mutantmore/loot_tables/entities/mutant_shulker_turret: the loot table for the Mutant Shulker Turret.

data/mutantmore/loot_tables/entities/mutant_shulker: the loot table for the Mutant Shulker.

data/mutantmore/loot_tables/entities/mutant_wither_skeleton_parts: a bonus loot table that the Mutant Wither Skeleton drops in addition to its regular one if the config option for whether it explodes into parts or not is turned off.

data/mutantmore/loot_tables/entities/mutant_wither_skeleton: the loot table for the Mutant Wither Skeleton.

data/mutantmore/loot_tables/entities/rodling: the loot table for Rodlings.

 

 

Tags:

data/alexandersfunandgames/tags/sound_event/boss_music: music that Alexander’s Fun and Games mods consider to be boss music.

data/alexandersfunandgames/tags/sound_event/can_override_boss_music: music that can override music that Alexander’s Fun and Games mods consider to be boss music.

data/alexandersfunandgames/tags/sound_event/cant_be_overridden_by_boss_music: music that can’t be overridden by music that Alexander’s Fun and Games mods consider to be boss music.

 

data/mutantmore/tags/blocks/mutant_blaze_walks_through: blocks that the Mutant Blaze can break when walking.

data/mutantmore/tags/blocks/mutant_shulker_walks_through: blocks that the Mutant Shulker can break when walking.

data/mutantmore/tags/blocks/mutant_wither_skeleton_walks_through: blocks that the Mutant Wither Skeleton can break when walking.

data/mutantmore/tags/blocks/unbreakable: blocks that can’t be broken by anything in Mutant More by any means.

 

data/mutantmore/tags/entities/cant_be_heated: entities that can’t be heated by the Mutant Blaze or Heatstorm Generator.

data/mutantmore/tags/entities/heatstorm_generator_cant_heat: entities that the Heatstorm Generator can’t heat.

 

data/mutantmore/tags/entities/hostile_rodling_cant_target: entities that the hostile Rodling cant attack.

data/mutantmore/tags/entities/hostile_rodling_fireball_cant_hit: entities that the hostile Rodling’s fireballs fly through.

data/mutantmore/tags/entities/hostile_rodling_fireball_cant_hurt: entities that the hostile Rodling’s fireballs don’t affect when hit by them.

data/mutantmore/tags/entities/hostile_rodling_targets: entities that the hostile Rodling can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/mutant_blaze_cant_heat: entities that the Mutant Blaze can’t heat.

data/mutantmore/tags/entities/mutant_blaze_cant_hurt: entities that the Mutant Blaze can’t hurt with attacks that aren’t directly aimed at them.

data/mutantmore/tags/entities/mutant_blaze_cant_target: entities that the Mutant Blaze cant attack.

data/mutantmore/tags/entities/mutant_blaze_fireball_cant_hit: entities that the Mutant Blaze’s fireballs fly through.

data/mutantmore/tags/entities/mutant_blaze_fireball_cant_hurt: entities that the Mutant Blaze’s fireballs don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_blaze_rod_projectile_cant_hit: entities that the Mutant Blaze’s rod projectiles fly through.

data/mutantmore/tags/entities/mutant_blaze_rod_projectile_cant_hurt: entities that the Mutant Blaze’s rod projectiles don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_blaze_targets: entities that the Mutant Blaze can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/mutant_shulker_cant_hurt: entities that the Mutant Shulker can’t hurt with attacks that aren’t directly aimed at them.

data/mutantmore/tags/entities/mutant_shulker_cant_target: entities that the Mutant Shulker cant attack.

data/mutantmore/tags/entities/mutant_shulker_mutant_shulker_bullet_cant_hit: entities that the Mutant Shulker’s Mutant Shulker Bullets fly through.

data/mutantmore/tags/entities/mutant_shulker_mutant_shulker_bullet_cant_hurt: entities that the Mutant Shulker’s Mutant Shulker Bullets don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_shulker_targets: entities that the Mutant Shulker can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/mutant_shulker_trap_cant_hurt: entities that the Mutant Shulker Trap can’t hurt when snapping them.

data/mutantmore/tags/entities/mutant_shulker_trap_shulker_bullet_cant_hit: entities that the Shulker Bullets that Mutant Shulker Traps turn into fly through.

data/mutantmore/tags/entities/mutant_shulker_trap_shulker_bullet_cant_hurt: entities that the Shulker Bullets that Mutant Shulker Traps turn into don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_shulker_trap_wont_snap: entities that the Mutant Shulker Trap won’t trigger for when standing on it.

 

data/mutantmore/tags/entities/mutant_shulker_turret_cant_target: entities that the Mutant Shulker Turret cant attack.

data/mutantmore/tags/entities/mutant_shulker_turret_mutant_shulker_bullet_cant_hit: entities that the Mutant Shulker Turret’s Mutant Shulker Bullets fly through.

data/mutantmore/tags/entities/mutant_shulker_turret_mutant_shulker_bullet_cant_hurt: entities that the Mutant Shulker Turret’s Mutant Shulker Bullets don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_shulker_turret_shulker_bullet_cant_hit: entities that the Mutant Shulker Turret’s Shulker Bullets fly through.

data/mutantmore/tags/entities/mutant_shulker_turret_shulker_bullet_cant_hurt: entities that the Mutant Shulker Turret’s Shulker Bullets don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_shulker_turret_targets: entities that the Mutant Shulker Turret can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/mutant_wither_skeleton_cant_hurt: entities that the Mutant Wither Skeleton can’t hurt with attacks that aren’t directly aimed at them.

data/mutantmore/tags/entities/mutant_wither_skeleton_cant_target: entities that the Mutant Wither Skeleton cant attack.

data/mutantmore/tags/entities/mutant_wither_skeleton_fire_slash_cant_hit: entities that the Mutant Wither Skeleton’s Fire Slashes fly through.

data/mutantmore/tags/entities/mutant_wither_skeleton_fire_slash_cant_hurt: entities that the Mutant Wither Skeleton’s Fire Slashes don’t affect when hit by them.

data/mutantmore/tags/entities/mutant_wither_skeleton_targets: entities that the Mutant Wither Skeleton can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/mutation_cloud_cant_aim_for: entities that the Mutation Cloud won’t try to mutate.

 

data/mutantmore/tags/entities/piglins_that_attack_mutant_wither_skeleton: types of Piglins that try to attack the Mutant Wither Skeleton even if unprovoked.

 

data/mutantmore/tags/entities/player_fire_slash_cant_hit: entities that Fire Slashes fired by Players using the Blazing Scimitar fly through.

data/mutantmore/tags/entities/player_fire_slash_cant_hurt: entities that Fire Slashes fired by Players using the Blazing Scimitar don’t affect when hit by them.

 

data/mutantmore/tags/entities/player_mutant_shulker_bullet_cant_hit: entities that Mutant Shulker Bullets fired by Players using the Mutant Shulker Shield fly through.

data/mutantmore/tags/entities/player_mutant_shulker_bullet_cant_hurt: entities that Mutant Shulker Bullets fired by Players using the Mutant Shulker Shield don’t affect when hit by them.

 

data/mutantmore/tags/entities/tamed_rodling_cant_target: entities that the tamed Rodling cant attack.

data/mutantmore/tags/entities/tamed_rodling_fireball_cant_hit: entities that the tamed Rodling’s fireballs fly through.

data/mutantmore/tags/entities/tamed_rodling_fireball_cant_hurt: entities that the tamed Rodling’s fireballs don’t affect when hit by them.

data/mutantmore/tags/entities/tamed_rodling_targets: entities that the tamed Rodling can start attacking even if unprovoked.

 

data/mutantmore/tags/entities/wither_bomb_cant_hurt: entities that active Wither Bombs don’t affect when inside their damage ranges.

data/mutantmore/tags/entities/wither_bomb_isnt_triggered_by: entities that don’t trigger Wither Bombs in Trap Mode.

 

data/mutantmore/tags/items/brews_compound_z: items that are used to brew Compound Z.

data/mutantmore/tags/items/brews_formula_y: items that are used to brew Formula Y.

data/mutantmore/tags/items/convers_rodlings_to_normal: items that convert Soul Rodlings to normal Rodlings when fed to them.

data/mutantmore/tags/items/convers_rodlings_to_soul: items that convert normal Rodlings to Soul Rodlings when fed to them.

data/mutantmore/tags/items/heals_rodlings: items that heal Rodlings when fed to them.

data/mutantmore/tags/items/mutation_potions: items counted towards the “Local Chemistry” advancement.

data/mutantmore/tags/items/repairs_blazing_scimitar: items that can be used to repair the Blazing Scimitar in an Anvil.

data/mutantmore/tags/items/repairs_mutant_shulker_shield: items that can be used to repair the Mutant Shulker Shield in an Anvil.

data/mutantmore/tags/items/repairs_mutant_shulker_turret: items that can be used on the Mutant Shulker Turret to heal it.

data/mutantmore/tags/items/repairs_mutant_wither_skeleton_armour: items that can be used to repair Mutant Wither Skeleton Armour in an Anvil.

 

 

Credits:

  • Massive credit to all of my patrons and staff members!
  • Logo was created using this amazing logo generator.
  • If you want to use the Mutant Wither Skeleton Armour in 1.18.2, check out this port made by EnderHermit!
  • Some sounds are or include edited versions of sounds from Minecraft, Minecraft Dungeons and the Mutant Creatures mod.
  • Credit to OBLIQUE for suggesting most of the Mutant Blaze's abilities.
  • Also credit to tdstress for letting me use the textures from the amazing resource pack Mutant Beasts: The Retexturing!

 

Mutant More Licence and Terms of Use:

All Rights Reserved unless otherwise explicitly stated.

 

When “assets” are referred to, they include, but are not limited to textures, models, animations, artwork and sounds located within a mod.

 

It is forbidden to upload any mods created by Alexander’s Fun and Games on mod reposting websites.

 

It is forbidden to claim any mods, content within mods, assets/code extracted from mods or official promotional material for mods created by Alexander’s Fun and Games as your own creation, this is still in effect if you have edited the previously mentioned material.

 

It is allowed to include code extracted from any mods created by Alexander’s Fun and Games in your own Minecraft mods as long as proper credit is given.

“proper credit” includes crediting Alexander’s Fun and Games and the mod the code was extracted from in the credits section of your mod’s “mods.toml” file and clearly on the web page where your mod can be downloaded (such as a CurseForge or Modrinth page)

A link to the mod that the code was extracted from must be provided on the web page where your mod can be downloaded alongside the credit.

“clearly” means on the main page (outside of a spoiler or other hidden location) and using larger letters than the majority of the page or in bold font.

Note, this is not allowed if your mod is made up by more than 50% of code extracted from any mod created by Alexander’s Fun and Games, in this case you are forbidden to post the mod containing the code.

 

It is allowed to use assets extracted from any mods created by Alexander’s Fun and Games in your own mods only if they are edited enough to appear clearly different from their original versions, use of assets extracted from any mods created by Alexander’s Fun and Games must be credited in the same way as seen above.

 

Use of assets and/or code extracted from any mods created by Alexander’s Fun and Games in your own Minecraft mods is forbidden if your mods are trying to directly compete with any mods created by Alexander’s Fun and Games.

 

Use of unedited assets extracted from any mods or official promotional material for mods created by Alexander’s Fun and Games in media is only allowed if you are promoting the mod they originated in, for instance a YouTube video featuring content from Mutant More can use Mutant More sound effects or include Mutant More models or promotional art, note that this is only allowed if the media provides a link to an official download for the mod it is using material from, for instance, in a YouTube video, there must be a link to the mod’s CurseForge or Modrinth page in the video’s description.

 

It is forbidden to directly sell any mods, assets/code extracted from mods or official promotional material for mods created by Alexander’s Fun and Games.

 

It is allowed to include any mods created by Alexander’s Fun and Games in modpacks.

 

 

If you want Mutant More to look like the Minecraft trailers, check out the official resource pack Mutant More Barebones!

 

Mutant More and all of my other mods are also available on Modrinth!

 

If you like Mutant More, you might want to check out my other mods!