/!\ 1.14 Status /!\
In Progress; EnderChests separated into own mod
*** ShetiPhianCore Required! ***
This mod adds Multiple types of storage.
Enderlink Chests
A dimensional storage; there contents are accessible from any other of the same color.
Storage can be expanded and made private.
(NOTE: private does not prevent people from opening the chest it only changes the network.)
There are 4096 shared networks and an additional 4096 private networks for each player.
Shift+Right-Click with a bag on a chest to link them, this allows for remote access to the chest.
Hidden, Junk, Stacking
Hidden Storage (The rainbow one) Can look like nearly any block.
Shift must be held to open the inventory, else it will try to click on the original block.
Junkboxes (The half-slab) can store a large amount of items.
Downside is that only 16 slots are visible, Items will randomly switch upon opening the inventory.
Stacking chests can be 1, 2, or 3 blocks tall.
Opening from the front this allows for tight packing onto a wall.
These can all be upgraded once to double there inventory.
(NOTE: if Terraquous is in there are cloud variants of all inventories.)
Vaults
A secure area that only you (and people you allow) can enter.
They can be as small as 4x4x4, and up to 16x16x16.
Items, Redstone, and Liquid can be passed through special walls.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
Oh sorry to hear that, someone has been quicker for taking this name to his mod. XD
I'm sure you will find a nice name for your upcomming mod, and it will be surely an awesome mod like all the other you did, anyway I'm impatient how it will look.
The idea was a tamable mob found in the end, that has an inventory you can access/use. Likely the inventory would be upgrade-able.
If I ever add it, it will be in MultiStorage
As for looks it wasn't far from the look of the 1.9 Shulker, as in, it collapsed into a cube shape while resting.
It just one of many ideas, Fruzstrated and/or myself have worked on, but I haven't had the chance to code. He has mock texture and models for many things.
This mod is awesome, but I have found 1 little bug with it. When I build the vault multiblock, I am unable to break any of the blocks that are part of it afterwards. This is in 1.9.4 btw.
Once all doors that use a block are removed you should be able to remove it.
I'll have to see why that is failing, as the blocks are protected from creative removal too.This is working for me in both singleplayer and server.
Are you trying to break a block while the door is in place? Not even creative can do that.
Blocks can only be removed when there is no door, and the door can only be removed by the owner or an op in creative mode via the gui. (sneak + right click)
If the door is gone and you still can't break the blocks:
How was the door removed? Can you zip the world and provide a download link?
Thank you. It worked and I could remove the door. It was purely me not knowing about the mod, but shift right clicking and removing the door works fine. Thanks!
Just as a side note, this is currently the only way to change wall blocks.
I plan on adding a way to swap out a blocks without the needing to remove the door. (I'm thinking a coring drill)
When that is in:
No more making the vault unsecured by removing the door.
Wouldn't need to set up the access list again.
Editing a wall shared by multiple vaults would need them all to remove their doors.
Extended/Nested vaults wouldn't need the parent vaults door to be removed.
The vault looks AWESOME. Shame it's not for 1.7.10.... Would have loved that model in my current technical world.
hey hey hey, that safe looks awesome.
you know what I want to know now.
Can you use it in a mod pack?
Yes
Will you be able to pass power through the walls?
I plan to re-add it (was removed due to the lack of supporting mods)
Will I backport it to 1.7.10?
Maybe someday, it started as a 1.7.2 mod but I rewrote a lot in 1.8
If you don't care about forward compatibility there is an unsupported 1.7.10 alpha version here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289882-shetiphians-and-fruzstrateds-mods?comment=8
nope, i want to know how you did that smooth texture and the safe lock model.
For the concrete texture I used GIMP, I started with the base color applied a noise filter to it followed by a light blur. Then I copied/pasted that several times in a square to see how it tilled, from there I used the smudge tool to smooth the transition between edges.
For the door I looked up some vaults online to use for reference and used Blender to make a low poly model.
Quick nit pick:
That should be:
I find things like just slightly annoying, although I have met a guy that was stabbed by someone for making a spelling mistake, so others may have different reactions (hopefully not overreactions, though).
Looks like Fruzstrated has already fixed this.
Thank you for pointing it out.
If you find anything else don't hesitate to report it.
No problem.
This is an AWESOME mod. I just finished a 16x16x16 vault lit with four columns of glowstone. I did get a crash while trying to place a MultiPage Chest in there, but that issue is more on the MultiPage Chest Mod's side of things (I reported it already).
Your other mods are just as cool.
EDIT: and the crash corrupted my world :/ Oh well.
When you say "Redstone" do you mean "RF"?
Not at this time.
Currently only liquids, items, and redstone signals have vault pass through blocks.
In my 1.7 beta builds I supported MJ, EU, RF, and ME Smart/Dense.
But the api's for those where not ready. When they are I'll be re-adding them.
Great, I'll be using the Vault instead of trying to build my own with buttons, blocks, pistons and redstone.
Are you able to have a vault that is 10 wide x 10 long x 5 tall?
Yes,
Then minimum size is 4x4x4 and maximum is 16x16x16
The door opening can be 2x2 or 3x3.
Vaults can share walls.
You can make a bigger vault by building the first one, then building another that uses the first ones door as one of its walls.
You can not remove the inner door without removing the outer one though, but you can change the access list to allow anyone in (empty blacklist)
It's too bad I already have a mod in my pack that has ender tanks/chests. The vault seems interesting.
You can install both, you know? Works fine, and you get double the frequencies because the Ender Chests from this mod don't connect to those of other mods (EnderStorage). Besides, ShetiPhian has a mod with Ender Tanks (same deal) and buckets that connect to said Ender Tanks.