MoreMcmeta
Animate almost any texture with more options.
This means:
- more possibilities for resource packs
- a familiar animation format
- not invasive—better compatibility with other mods
What Can I Do With MoreMcmeta?
You can animate almost any texture in the game, including armor, mob, and GUI textures. Textures from other mods that use Minecraft's default texturing process work as well. As of version 3.0.0, you can synchronize any animation to the world's current day time with the daytimeSync
parameter.
The Animation Format Guide has a full list of textures and explains all of the parameters MoreMcmeta supports in detail.
MoreMcmeta is a client-sided mod, so you don't need to install it on a server.
MoreMcmeta on Fabric
A Fabric version of MoreMcmeta is available at its CurseForge page.
Download
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Install
- Download and install Minecraft Forge.
- Create an installation and select the Forge version in the Minecraft launcher.
- Download MoreMcmeta.
- Place the MoreMcmeta
.jar
file in your Forge installation'smods
folder. There are no dependencies besides Forge. - Use the trial resource pack to see examples of animated textures.
- If you're making your own textures, it's recommended you read the Animation Format Guide. In particular, you need to use the
.moremcmeta
extension instead of the.mcmeta
extension.
Animation Format
See the Animation Format Guide for .moremcmeta
file guidelines.
Troubleshooting
See the Troubleshooting Guide.
Suggestions and Bug Reports
Use the issue tracker for all suggestions and bug reports. Please include applicable screenshots and example textures/.moremcmeta
files.
Suggestions that break compatibility with the default animation format will not be accepted. However, suggestions that improve the default animation format with backwards-compatibility will be considered.
In reply to soir20:
Great!!!
In reply to soir20:
When will the production be finished?
In reply to cookie694:
I'm not sure when I would finish it. I work on this in my spare time, so I don't always have a regular/set amount of time to develop. Emissive textures also deal with a portion of Minecraft's code that I am less familiar with, so I am guessing that there will be unexpected issues along the way.
In reply to soir20:
That's great to hear, I hope you're able to do it for the fabric version too when time permits. I want to use the Better Dogs resource pack, but the server my friends & I use has mods like Sodium and the converters I found don't work because it has emissive textures I think, so no dice.
In reply to singlekoreanlady:
In general, I always implement features for both mod loaders. Almost all of MoreMcmeta's code is shared between both versions, so it's not a complete rewrite for each loader.
I am guessing Better Dogs uses OptiFine's custom entity models, and that might be causing the incompatibility with the converters you are using. I don't know of any Fabric alternatives for CEM yet. It could be a future project as a new mod, though my focus right now is adding features to this mod.
In reply to soir20:
Thanks for the reply! And yes, it's uses CEM. Good luck with this and any future mods. :)
In reply to soir20:
Here is a Fabric version of CEM: https://www.curseforge.com/minecraft/mc-mods/custom-entity-models-cem
It works with Optifine's format
In reply to Andrew6rant:
Unfortunately this is one of the converters I tried on the Better Dogs pack, and it didn't work. :( If i recall, I checked the mod author's discord and the issue is emissive textures aren't currently supported.
With support optifine custom mob ??
In reply to 月舞:
Any animated mob textures in the minecraft/textures folder will load, even if you have created a custom model for that mob with Optifine.
Currently, MoreMcmeta does not load any textures outside the minecraft/textures directory, so random/biome-specific mob textures will not be animated. I am looking into adding a configuration option to allow you to specify custom folders (such as minecraft/optifine) where MoreMcmeta should load animated textures.
In reply to soir20:
thanks
Looking forward to the day
In addition, when using shaderpacks
Sun and moon will not play animation
Finally, thanks to the author
for making this great mod
Let the material package have more variations
sorry, My English is not very good
In reply to 月舞:
I'm glad you like the mod!
I should note that when I referred to "minecraft/textures" in my previous message, that also includes "textures" folders for other mod IDs. So "minecraft/textures," "jei/textures," or even "optifine/textures" are fine from MoreMcmeta's perspective. Optifine stores its textures in "minecraft/optifine/textures," but MoreMcmeta doesn't look in the "optifine" folder inside the "minecraft" directory. That causes the partial incompatibility.
Thanks for letting me know about the shader issue. I will investigate it, but I suspect that it will be something that I won't be able to fix. From what I know, Optifine makes invasive changes to Minecraft's base code, and I am guessing it removes the default sun/moon entirely when shaders are enabled. Optifine is also closed-source, so I can't see their code to fully understand what it is doing to cause the problem.
In reply to 月舞:
It's been a while because of a lot of internal updates, but the latest MoreMcmeta version (3.0.0) now loads OptiFine textures like biome-specific mob textures. I haven't had a chance to look into the sun and moon shaderpacks issue yet.
Can you make this work with armor models?
In reply to thetruecongueror:
It should already work with armor; you just have to specify a frame width and height in the .moremcmeta file because the frames are rectangular. There's an example of animated diamond armor in the trial resource pack, but CurseForge hasn't approved it yet. (I'll reply to this message again when they approve it so you get a notification.)
In reply to soir20:
Appreciate it, also wouldn't it be easier if you uploaded it on your github?
In reply to thetruecongueror:
They just approved it this morning: https://www.curseforge.com/minecraft/texture-packs/moremcmeta-demo.
Yeah, I should add it to GitHub releases as well. I'll upload it shortly.
In reply to soir20:
Ok, thank you!