More Ores In ONE adds new Tools & Armors from new Ores, found in the Overworld,Nether & End.
As this is a Community Mod, we want to hear your ideas for more or existing ores and will give our best to implement your ideas!
You can post Suggestions & Bug Reports in the Comments or on GitHub!
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This Mod is basically an Add-On for Super Tools, but can also be used on it's own!
New Ores:
Jewels:
- Ruby - The Red Emerald
- Sapphire - The Blue Emerald
- Topaz - The Nether Diamond
- Cryorite - The Frozen Crystal
- Amethyst - The Last Jewel
Other:
- Experience Ores
Descriptions of the new Ores:
- Ruby Ore:
-Generates in hot Biomes. (In Deserts, Mesas and every other Biome with a Temperature above 1.0 *)
-Can be found between layers 0 and 16 (Like diamond)
-Has a max vein size of 8.
-Can be mined with Iron Tools (Mining Level 2) and better.
- Sapphire Ore:
-Generates in cold Biomes. (In Taigas, Oceans and every other Biome with a Temperature below 0.2 *)
-Can be found between layers 0 and 16 (Like diamond)
-Has a max vein size of 8.
-Can be mined with Iron Tools (Mining Level 2) and better.
- Topaz Ore:
-Generates in the Nether.
-Can be found between layers 0 and 128.
-Has a max vein size of 4.
-Can be mined with Diamond Tools (Mining Level 3) and better.
- Amethyst Ore:
-Generates in the End.
-Is basically THE Endgame Ore.
-Can be found between layers 0 and 128.
-Can be mined with Topaz Tools (Mining Level 4) and better.
- Cryorite Ore:
-Generates within blue ice blocks (e.g. in the Ice Spike biome).
-Has a max vein size of 4.
-Can be mined with Iron Tools (Mining Level 2) and better.
- Experience Ore:
-Generates in the Overworld, Nether & End between layers 0 and 128. (Default are max. 5 per chunk)
-Can be mined with Mining Level 1 (Stone) and better.
-When mined, they will either give you a small amount of Experience or a huge amount (50:50).
-The amount can be increased through the fortune enchantment.
-End XP Ore's amount of XP > Nether XP Ore's amount > Overworld XP Ore's amount.
*View https://minecraft.gamepedia.com/Biome for a better enumeration of hot & cold biomes. Rubies & Sapphires will also generate in Biomes from other Mods, as long as they have the right temperatures!
Descriptions of the new tools:
- Ruby and Sapphire Tools are almost the same as diamond, but they are a bit faster, do more damage and have a bit more durability. They can be repaired with Rubies/Sapphire's.
- Topaz Tools have a mining level 4, which is one above diamonds, they have 1800 durability, are a tiny bit faster than Ruby/Sapphire Tools, do a bit more damage and got slightly better enchantability. Can be repaired with Topaz.
- Cryorite Tools have a durability of 400, are a bit faster than iron tools and are mining level 2.
- Amethyst Tools also have a mining level of 4, got a durabilty of 2000 and even faster than Topaz Tools, also do a bit more damage than Topaz Tools and also got a slightly better enchantability than Topaz Tools. Can be repaired with Amethyst's
Descriptions of the new armor sets:
- Ruby,Sapphire, Topaz and Amethyst Armor give you full Armor points.
- A full Topaz Armor set will give you Fire Resistance.
- Cryorite Armor gives you 9.5 protection points.
- A full Amethyst Armor set will also give you Fire Resistance and Resistance.
Descriptions of the new horse armor:
- Sapphire & Ruby horse armor will give the same protection as diamond horse armor (11 protection points)
- Topaz horse armor will give 13 protection points
- Amethyst horse armor will give 18 protection points
- Every new horse armor can be crafted with a diamond horse armor and one of the new materials together. For example: For the topaz horse armor, just craft the diamond horse armor together with a topaz
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We hope that you will enjoy More Ores In ONE! We will keep working on this mod and we will always keep it up to date!
-TheLuigiplayer & KiritoGames20
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How to install:
- 1. Choose the run command in the system menu and type in %appdata%
- 2. Open the .minecraft folder
- 3. Go to the mods subfolder (Create one, if you don't have it)
- 4. Put the downloaded More Ores in ONE file into the mods folder
(Requires Forge 37.0.31 or higher!)
Permissions:
- you are allowed to use this mod in a modpack and configure it as you wish.
- you are allowed to add support for More Ores In ONE in your own mod or Ressource Pack.
- you are allowed to post screenshots/videos showcasing this mod.
- you may repost/rehost this mod, but when you do, the download and credits have to refer to the Curseforge page and it's initial creators. (KiritoGames20 & TheLuigiplayer)
- you may use the source code to play around with it and use it privatly with your friends however you aren't allowed to publish your changed version.
Languages:
Supported Languages:
English US - by KiritoGames20
German DE - by KiritoGames20
French FR - by MrEzral
Spanish ES - by mauriciolanda4
Russian RU - by RushanM
Brazilian BR - by louiswdg
Polish PL - by torteLxd
Chinese ZH - by Aikini
If your language isn't supported already, but you would like to support us, you can submit official translations for your language on GitHub! We will give you credit aswell.
- 1. Make a GitHub Account if you don't have one already
- 2. Go here: https://github.com/TheKiritoPlayer20/MoreOresInONE/issues and click on "New Issue"
- 3. Click at "Translation" on "Get Started"
- 4. Now you can replace the original, english names with your translations
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Other Official Modpages:
In reply to thunderstormg:
For the rate there is a Config File. Also you should be able to change if the effects should be active or not and you can change the resistances of the armor for each piece.
In reply to KG20:
Thank you but that is a good way to balance it.
but it should be balanced by default
When will this be out for 1.16.3?
Waiting patiently for 1.16.2 update
In reply to Forge_User_63603383:
Im sorry, but a 1.16.2 update won't come. It will be skipped to 1.16.3
In reply to KG20:
Ok. Will it work with previous 1.16 versions?
In reply to Forge_User_63603383:
I'm not quite sure. But I don't think that it will.
In reply to KG20:
I wish it worked, because I play 1.16.2 and I use many mods that don't work in newer version. But I understand.
In reply to Forge_User_63603383:
Well that's thanks to forge... And i don't want to guarantee you that i will make it for 1.16.2 or that it will work for 1.16.2 when its made for 1.16.3.
In reply to KG20:
I understand. Have a nice day.
In reply to Forge_User_63603383:
I would suggest that you learn how to unzip the *.jar files, then edit the 'mods.toml' file to fix most/all mods to works on 1.16.3. Thats what I've done in order to get 1.16.2 mods working on 1.16.3.
2 most common fixes for me is to replace the forge/mc 'required' version in the 'mods.toml' with the version you have, the 2nd common problem is the 'requires Licence' error; just paste the ' licence="..." ' line from another mods.toml file.
In both cases you'll rezip the file, rename to jar, put it into your mods folder & make sure the original is removed/moved/backed-up.
EDIT: This only works for mods between 1.16.2 & 1.16.3. It does not work for 1.16.1 to other versions.
In reply to KG20:
ok good
hi. im a HUGE fan of your mod. I have some ideas for you:
1. Chlorophyte ore: Gives an extra heart of health if you have the full set. Overworld Jungle, Rare
2. Cobalt ore: Redstone but can be used underwater. Overworld, As rare as redstone
3. Onix ore: Has a 20% chance of giving the withered debuff. Nether, Uncommon
4. Pearl: Gives water breathing. Overworld sea, Rare
5. Flame ore: Allows you to see in lava. Nether lava pools, Super rare (if combined with pearls, gives you both affects)
6. Teleportanium ore: If hit with full set, telleports 5 blocks away. End, Rare
Reply if you like the idea and we can talk about it. (Also, i can help you if you use MCreator.)
In reply to nathanjj09:
onyx not onix
1.16.3 pls
In reply to raincoder0x0:
Will come. However I cannot tell you when it will come.
fixed it :p
forge 1.16.2 plz, i really want to put thins on my modpack, your mod is amazing, keep it up! :p
In reply to glxysz_:
Same for my other mod, might come when forge updates their mapping server. But might also be skipped.
In reply to KG20:
ok, hope it comes! :D