File Details
mg_hidden_in_shadow-1.3.0-forge-1.20.1.jar
- R
- Mar 1, 2026
- 6.59 MB
- 423
- 1.20.1
- Forge
File Name
mg_hidden_in_shadow-1.3.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
V1.3.0
- Added a new command called tameentity. Does what you think it does. Works on any tameable entity
- Players can join Axolauris in meditation by holding down shift next to an Axolauri, which will regenerate health and give xp (sitting is still only available with the startanimation command, for some reason the sit_outro animation loops for as long as the sitting/meditation_sitting animations play and I'm trying to fix it)
- Land Axolauris visibly hold food that they eat, also changing their eat animation
- Players can play hide and seek with Arachniphaes (A little buggy, MCreator doesn't seem to want to run all the code sometimes. [I'm looking for feedback on if I should keep it in the mod or not!])
- Axolauris will gather around jukeboxes that are playing music, like Shade does
- Increased Shade's bounding box height
- Fixed Axolauris skins changing to the incorrect one after switching from water to land
- Switched some NBT tags to synced data for all entities that had/have NBT tags
- Arachniphae's hunger now decreases every entity tick instead everytime they move
- Tweaked Arachniphae's response to hunger and health levels
- The Accountess will stop moving if they are tamed, and their owner stands next to them
- The Accountess will now sprint if heading towards players who open chests
- The Accountess can sometimes give their owner a flower when the player wakes up after being given a flower themselves. To retrieve your gift, find them and right click on them. They will be visibly holding a rose (poppy)
- Arachniphaes visibly hold food that they eat, and their eat animation is different
- Arachniphae silk webs no longer have ambient occlusion to make them more consistent with normal webs
- Poison will be removed from Arachniphaes to make them immune like other spiders are. They still take the inital damage when the effect is applied though
- The Accountess is now immune to potion effects, the wither effect, and dragon breath; I think it just makes sense for them to be
- The Accountess will visibly hold ore given by the player when accepting items, changing the animations as well
- The Accountess now only accepts poppies because I don't want to make a flower texture for every flower in the game right now

