ModularWarfare is a 1.12.2 mod made for military stuff, it is content-pack based and allow you to create your guns, attachments, magazines, bullets, armors & backpacks.
This new version allows you to add your stuff without minecraft modding knowledges, everything is based on .json files (plain text configurations).
The mod is designed for PVP and PVE combat experience in multiplayer and singleplayer mode.
What's new ?
Complete changelog in the mod file download.
More images ? Click here
Showcase videos
Prototype content-pack
- No need to download, it will be automatically installed when starting Minecraft with ModularWarfare in /mods/
- Content: AK47, AK74u, HK416, MP40, UZI, SKS, Mosing-Nagant, L115A3 AWM, VSS, SPAS-12, P88,cd plenty of attachments, magazines and bullets.
- Credit for the models: https://sketchfab.com/TastyTony
Want to create your own content-pack ?
Requirements:
- Blender simple knowledges (scale, rotation, translation of 3D objects [.obj])
- Check the documentation https://modularmods.net/docs/
Join the community
If you want help, join the community in the forum or discord:
FORUM: https://modularmods.net/index.php
Additional mod
ModularMovements
Download ModularMovements here: https://www.curseforge.com/minecraft/mc-mods/modularmovements
In reply to Forge_User_71033701:
my game crashes whenever i open world with the mod
crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: CreativePatchingLoader (CreativeCore_v1.10.28_mc1.12.2.jar)Contact their authors BEFORE contacting forge
// Uh... Did I do that?
Time: 11/24/20 2:32 PMDescription: Unexpected error
java.lang.NullPointerException: Unexpected error at com.modularwarfare.client.handler.ClientTickHandler.onRenderTickStart(ClientTickHandler.java:133) at com.modularwarfare.client.handler.ClientTickHandler.renderTick(ClientTickHandler.java:114) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_45_ClientTickHandler_renderTick_RenderTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraftforge.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:355) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1117) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at com.modularwarfare.client.handler.ClientTickHandler.onRenderTickStart(ClientTickHandler.java:133) at com.modularwarfare.client.handler.ClientTickHandler.renderTick(ClientTickHandler.java:114) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_45_ClientTickHandler_renderTick_RenderTickEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
-- Affected level --Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['Shoot1201'/155, l='MpServer', x=-144.19, y=5.00, z=240.01]] Chunk stats: MultiplayerChunkCache: 0, 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-148,64,248), Chunk: (at 12,4,8 in -10,15; contains blocks -160,0,240 to -145,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 200275 game time, 13494 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 1 total; [EntityPlayerSP['Shoot1201'/155, l='MpServer', x=-144.19, y=5.00, z=240.01]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:532) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2741) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:427) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 524501040 bytes (500 MB) / 872415232 bytes (832 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP 9.42 Powered by Forge 14.23.5.2854 Optifine OptiFine_1.12.2_HD_U_F5 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:------ |:----------------- |:------------ |:------------------------------------ |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2854 | forge-1.12.2-14.23.5.2854.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | creativecoredummy | 1.0.0 | minecraft.jar | None | | LCHIJA | creativecore | 1.10.0 | CreativeCore_v1.10.28_mc1.12.2.jar | None | | LCHIJA | enhancedvisuals | 1.3.0 | EnhancedVisuals_v1.3.18_mc1.12.2.jar | None | | LCHIJA | minetraps | 1.0.3 | MineTraps-1.12.2-(v.1.0.3).jar | None | | LCHIJA | modularwarfare | 1.0.0 | modularwarfare-0.2f.jar | None |
Loaded coremods (and transformers): CreativePatchingLoader (CreativeCore_v1.10.28_mc1.12.2.jar) GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 26.20.100.7637' Renderer: 'Intel(R) UHD Graphics 620' Launched Version: 1.12.2-forge-14.23.5.2854 LWJGL: 2.9.4 OpenGL: Intel(R) UHD Graphics 620 GL version 4.6.0 - Build 26.20.100.7637, Intel GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz OptiFine Version: OptiFine_1.12.2_HD_U_F5 OptiFine Build: 20191204-141934 Render Distance Chunks: 2 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: (internal) OpenGlVersion: 4.6.0 - Build 26.20.100.7637 OpenGlRenderer: Intel(R) UHD Graphics 620 OpenGlVendor: Intel CpuCount: 8
I didnt understand where to download the content pack?
In reply to Taknax:
Hi you can download here:
OfficialMW-0.4.5f: https://www.curseforge.com/minecraft/mc-mods/modularwarfare/files/3111365
Highres-0.4.5f: https://www.curseforge.com/minecraft/mc-mods/modularwarfare/files/3111370
Thanks
please 1.15.2
This is like Flan's Mod but 3000% better! I love this!
Also I got a question. Will there be any way of getting these guns in survival? (Crafting, looting, etc.)
Hi, good day, thanks for the new update. Ive tried all guns to attach the reflex and suppresor, I also change the key if it has key conflict to make sure if it work but nothing happened, is it still WIP?
Thanks man God Bless you...
Where can I download other content packs?
Votre mod et génial, continuer. J'aime beaucoup votre Mods,Ne le fermer pas votre projet comme la plupart de moddeur. Continuer et vous aurez du succès.
any update?
Mmm, new great weapon mod. Can you later add more pistols? Revolvers? For example APS, Makarov pistol, MP-443 Грач, SW .500 magnum, Colt Anaconda, M1911, Colt Python etc... And if possible, knife with hands (and custom animation).
Nice easy to use mod. Good models and great sounds.
Thanks !
If at all possible, if you were to add new guns would you add older weapons such as bolt action or matchlock weapons. Like weapons you would see in RDR2. There is a good gun mod that does something like this however the weapons do not have 3d Models.... unlike this one. Just a suggestion if you were to ever add new weapons.
THIS MOD IS AMAZING! keep up the good work!
also heres a crash https://paste.dimdev.org/opihulimot.mccrash
Please give me instructions on how to properly install this mod, if possible?
Should Flan's mod be installed?
Should the officialmw pack, first downloaded as a folder, be compressed into a zip file?
Should the officialmw pack, either as a folder or as a zip file, be put into the ModularWarfare folder or into the mods folder?
What is this mod's relationship with Modulus, another similar mod on CurseForge?
Please give screenshots on proper installation if possible.
Thank you.
In reply to GreenTartan35:
1. This is NOT A CONTENT packs of FLANS or even a Flans mod... So FLANS mod is NOT NEEDED!!
2. Just do :
ModularWarfare is content-pack based, so there will be no weapons if there is no pack installed on the ".minecraft/ModularWarfare/" folder.
Download Official MW Content-Pack v0.1 here.
3. I think if you extract the zip file it should be like this: (im using windows 7)
C:\Users\YOUR ACCOUNT ON YOUR PC\AppData\Roaming\.minecraft\ModularWarfare\
In reply to sandytigley:
Thanks :)
Finally a good, simple gun mod! Good job!
So it just doesn't work with shaders? The ground all disappears when using shaders, making it unusable. Really cool mod, is there any way to fix it?