ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
To see a list of mods currently supported, those planned, those that won't be added etc. As well as information on how to use the recipes see the ModTweaker Wiki. Link is up the top.
ISSUES GO ON THE GITHUB TRACKER PLEASE NOT IN COMMENTS
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In reply to eogen:
So will material stat modification be brought back too? Or is it already?
I think the example code for adding cast recipes has some slightly errors:
Shouldn't that be
to work for ingot casting as usual ?
In reply to Thyriel27:
In reply to mcfan2:
Life without Tinkere's Construct support was rough! Glad to see it's back. :)
Is the updated syntax documented anywhere? I'm getting "No such member: Smeltery" so I'm assuming it was changed.Oh it was right here all along.
Could you please add support for Botania and Astral Sorcery in 1.12? I apologize if these are already in-progress, but the wiki link which supposedly includes a list of planned mods only includes a list of currently-supported ones so I don't know how I'd find out what support is planned.
In reply to eloquentJane:
Have a look at it's Github.
Could you add techreborn support for at least 1.10.2. I would be very happy to get it
don't mean to bother you, i know you're very busy with other mods like crafttweaker and such, but what mods are actually supported for the 1.12 version? The wiki has not been updated in months, and github isn't very helpful either. Are you going to keep supporting 1.11.2? Or are you going to move on to 1.12? Because that is the norm...
In reply to thunderblast74714:
> github isn't very helpful either
Github -> Choose branch that has the name of MC version that you need. Then navigate to "src/main/java/com/blamejared/compat/"
can u plz add support for harvest festival 1.10.2?
Hi! Could you support Varied-commodities? Originally, it belongs to the mod, Custom NPC. But now it is independent and all of the recipes in the mod become uneditable. Could you add a support for it? Big thank!
https://minecraft.curseforge.com/projects/varied-commodities
Working on a private home server. Question?
[Yep this is basically a form question tailored for any mod]
A. Server Side Only
B. Client Side Only [not many mods in this category but it is a option]
C. Both Server and Client Side
D. Client Side Only [if internal server]
Think Curse should work this into the information on the page.
Thanks for the Help. Trying to trim out any unneeded mods on the server/client.
In reply to frakier:
In reply to jaredlll08:
Script example for 1.11.2 Tinker's Construct: https://pastebin.com/2yfHTrhs
I hope this isn't a recurring (and therefore annoying) question, but are you likely to add support for Thermal Expansion and Advanced Rocketry in future? I'm presently designing a modpack in 1.10.2 (though I'm likely to update and release it only for 1.12 if all the mods I need become available) and I'm making heavy use of CraftTweaker and ModTweaker for recipe changes, but aside from changing or removing crafting recipes I can't seem to do anything I want to do with those mods.
Immersive Engineering as well actually; that's another one which I don't currently seem to be able to change machine recipes from.
I downloaded it, but it says that I need Crafttweaker. I tried two different versions of Crafttweaker, but it still said that I needed it. I downloaded the most recent 1.8.9 versions for both Modtweaker and Crafttweaker, and also the second most version of Crafttweaker