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Description

REQUIRED TICKRATE API
HIGHLY RECOMMEND TO PLAY WITH ENCHANTMENT DESCRIPTIONS MOD
ALMOST EVERY VALUES/FEATURES CAN BE CHANGED IN CONFIG.

Tables :
recipe of every items, tables can be found in jei.
they can use just normal vanilla bookshelf, doesn't need special stuff.



Ocean Enchanting Table :
use prismarine crystal instead of lapis.


Nether Enchanting Table :
use blaze powder instead of lapis.


Sculk Enchanting Table :
use echo shard instead of lapis.


End Enchanting Table :
use ender eye instead of lapis.


Blessing Table :
use holy emblem (new item) instead of lapis.

Enchantments :

Ocean :
Waterbolt : projectiles dosen't affected by liquid blocks
Mermaid's Blessing : while swimming, hostile mobs in certain range doesn't attack you
Sharp Waves : while in water, increase the damage of trident depend on distance traveled
Tide : increase swimming speed constantly while keep swimming
Poseidon's Grace : when tridents hit a mob, additional tridents will appear in nearby water
Wave's Protection : while in water, increase the swim speed for a short amount of time when attacked
Lord of the Sea : while in water, nearby water animals will fight for you when you attacked
Sailing : increase speed of vehicle
Water Jet : while inside water, able to shoot bow without arrow. while outside water, you can using splash water bottle to reload crossbow
Aquatic Aura : make nearby entities inside underwater. decrease move speed, unable to breath, projectiles become slower

Nether :
Lava Walker : able to walk over lava
Auto Smelt : automatically smelt blocks
Flame Thorn : when enemy attack you, deal damage back to enemy and burn them in fire
Dry : absorb nearby water when sneak
Soul Fire : inflict soul fire to enemy. which deal 2 damage per tick

End :
Teleportation : teleport to location of projectile

Sculk :
Sonic Boom : shoot warden sonic boom instead of arrow
Infection : increase exp orb count from blocks
Concealment : silence all sounds you make

Normal :
Ricochet : projectiles bounce off walls
Climb : able to climb wall like a spider
Wallbreak : projectile can ignore blocks
Magnet : attract nearby xp orb and items while sneak
Cell Division : when projectile hit something, it will split to smaller one
Takeoff (for elytra) : allows you to start flying even from low place
Armor Crack : deal additional damage depending on enemies armor
Miner : when projectile hit block, it will destroy the blocks

Curse : 
Curse of Mermaid : while swimming, nearby natural entities attacking you first
Curse of Floating : prevent sink in water
Curse of Abyss : decrease fov while inside water
Rusty : while inside water, contantly decrease durability of item
Overgravity : increase the falling speed and fall damage
Curse of Undead : while in daylight, you will burn like a undead
Curse of Enderman : becomes vulnerable to water. like a enderman
Curse of Sinking : make you sink in water

Blessment :
Barrier : push entities and projectiles in certain range
Hardening : taking damage will increase your defence
Rage : each hit increase the attack damage and attack speed
Returning : when die, return to last position using durability of armor
Homing : projectile follow nearby enemy
Mirror : chance to reflect damage and projectile with shield in offhand
Soul of Terrarian : when projectile hit, extra projectiles appear
God Hand : decrease cooldown of item
Malice : hugely decrease damage, but deal health percent damage
Auto Shielding : chance to automatically use shield in offhand
Grinding : increases attack damage, attack speed, mining speed, projectile damage depending on durability
Accelerate : increase pulling speed of weapons
Critical Strike : chance to do critical attack
Heart Steal : chance to steal enemies health
Healing Cutter : chance to reduce enemies healing for a specific duration
Air Swimming : able to swim in air
Multi Strike : chance to do extra attack
Solaria : recover items durability while under the sun
Time Break : chance to stop enemies time for a specific duration

Extra Features :

No Enchant Cap : able to combine any enchantments in anvil.
No Increasing Repair Cost : remove repair cost increasing to prevent too expensive message.
Anvil Overlevel Books : able to merge enchantments to get higher level in anvil.
Anvil Aways Allow Books : able to enchant anything in anvil.
Disenchanting : able to disenchanting with vanilla book in anvil.

Credits :
table texture by dogulkkun