Minecraft Mineralogy
Minecraft Mineralogy adds real world stones in a realistic layering pattern - because there's no such thing as 'stone' in a geology textbook!
Craftable Items
Stone furnaces - make furnaces out of the mineralogy stone types, e.g. basalt furnaces textured correctly, which take on the characteristics of the stone they are made from.
Stone Reliefs - decorative stone carvings
Slabs and Double Slabs - the Mineralogy slabs can be placed together as double slabs, and can be places in all possible orientations
Rocksalt lamps - Rock salt lamps are pretty, and they can be placed on all surfaces.
Rocksalt street lamps
Polished and Brick - Most mineralogy stones can be polished with sand, turned into brick or both.
Walls - Most mineralogy stones can be crafted into walls
Stairs - Most of the mineralogy stone types can be crafted into stairs
Note: These screenshots were taken using the Mineralogy x128 texture pack and the Chocapiv V7 Low shader pack, with Optifine
Add-Ons
Mineralogy Golems Add-on - SkyJay has developed a fantastic add-on which allows you to create golems from the Mineralogy stone types!
Compatability
Mineralogy should be compatible with most mods, I haven't yet found a mod it specifically doesn't work with, in terms of terrain generation I can confirm it certainly works with;
- Biomes O Plenty
- Natura
- Realistic Terrain Generation
- OreSpawn
- BaseMetals
Important note for combining with other mods in a pack
The newest versions of mineralogy include a lot of new craftable items, and rock types which makes it more likely to reach the 4k block limit in Minecraft 1.12, to solve this I suggest either using Just Enough ID's mod in your pack, or if you do not wish to and are hitting the limit opening the Mineralogy config file and switching off some of the craftable items, such as reliefs (which account for a lot of blocks).
Stone types
Igneous
- Andesite
- Basalt
- Diorite
- Granite
- Rhyolite
- Pegmatite
- Diabase
- Gabbro
- Peridotite
- Basaltic Glass
- Scoria
- Tuff
Sedimentary
- Shale
- Conglomerate
- Dolomite
- Limestone
- Marble
- Siltstone
- Rock Salt
Metamorphic
- Slate
- Schist
- Gneiss
- Phyllite
- Amphibolite
- Hornfels
- Quartzite
- Novaculite
Other Languages
Talk to the developers on Discord: Here and Navigate to the #Mineralogy channel
Requirements
This mod requires that you install Minecraft Forge, the version will depend on which version of Minecraft you are using, usually the most recent recommended download of for for your version is correct.
Texture Packs
There are three levels of texture resolution available. The default textures are low-resolution (16x16 pixels, same as Minecraft), but I recommend trying the high-resolution (128x128 or 64x64 pixels) textures via the high-res texture pack.
Q&A
Q: Why make this mod?
A: Minecraft is a game that involves a lot of mining, yet it takes very little inspiration from actual geology. I made this mod to give Minecraft more of a geology vibe. After all, there's no mineral called "stone" in the geology textbook.
Q: Where's the cobblestone?!
A: Many of the stone types can be used as cobblestone or as stone in crafting recipes. If you want "Stone", smelt gravel. If you want "Cobblestone", craft two blocks of rock with 2 blocks of gravel.
Q: There's too much lag when generating new chunks!
A: Yes, that can happen. Mineralogy puts a lot more computation into world generation, so you don't want to run the server (or play single-player) on a computer with a slow CPU. I tried to improve performance as much as possible, but there's no getting around the fact that the stone type needs to be calculated for every single underground block in the game.
Q: Why do the ores look funny?
A: I re-textured the ores to better match the appearance of the new rock types. You can change them back by making your own texture pack from the default Minecraft resources.
Q:What can I make with these new types of stone?
A: In addition to being able to use them in place of cobblestone in existing recipes, they can be used following a normal recipe pattern to construct slabs, stairs and walls, in addition to this brickwork may be crafted by placing the stone in a 2x2 grid, stone may be polished by placing with sand in the crafting grid, the polished stones may also be converted to brickwork, and finally these refined block types may also in turn be used to craft slabs, stairs and walls.
Languages Supported
- English
- French (Français)
- German (Deutsche)
- Spanish (Español)
- Chinese (中文)
Mineralogy works great alongside it's cousin mod Base Metals also by MMD.
News
In development
Mineralogy 1.14
Mineralogy 1.14 whilst being fully compatible with previous versions is a complete rewrite of the mod, it will look the same and behave the same, but under the hood it us being developed using common standards such as a high level of configuration, recipes etc all handled via JSON's with an emphasis on maximizing it's compatibility (or ability to be made compatible) with other mods within a pack.
Of particular note, the geomes (geological biomes) will be fully configurable so you'll be able to create your own.
Please add a config option to apply stone replacement in other dimensions, this would look so good with the beneath mod
In reply to squidkinginc:
It's on the todo list, recently I've been busy working on IronAgeFurniture but I'll come back to Mineralogy as soon as I can
In reply to SkyBlade1978:
Ty
Quick question, is there a way to turn off the new ore and sand textures? I would prefer them to be default.
In reply to spook_lad:
Yes, where a mineralogy texture overrides a vanilla texture, you'll need to create a resource pack (or modify the one you use) and place the original vanilla texture you desire into in in the correct path (sorry, the original developer of this mod made that bit this way), if you're not sure how to I can post some instruction tomorrow.
Just to let anyone who's still following this know, I will be back to work on newer versions, I've just been occupied with my other mod, among other things..
In reply to SkyBlade1978:
Oh boy! :D
I want to ores be generated on certain rocks. (For example, Iron ore must be generated in limestone layers. like that) So I tried to use other ore gen mods like COFH world, Geolosys, OSV, but it doesn't work. Maybe an issue where the Mineralogy mod is loaded after other ore generating mods? I added an issue about that on Github
https://github.com/MinecraftModDevelopmentMods/MinecraftMineralogy/issues/116
Please take a look at Github issue...please...
In reply to spb00000:
Hi sorry for the delay to reply, so, the way Mineralogy works under the hood is by replacing the vanilla stone blocks after the terrain has been generated according to it's own layout with any stones in it's own lists.
Now, you can add new rock's to it's whitelist from other mods so you could put say some of the different dirt types from BoP into layers.
When I get time to continue working on the next version of this I hope to add a lot more config options such as choosing the altitude of layers, rock types etc.
Have you tried Ore Spawn? OS was originally developed by the same guy who originally developed Mineralogy before he retired, and as far as I know these two mods should work ok together, though it's been a while since I looked at the OS config.
In the next main version of Mineralogy I plan to take any ore related code out of the mod and have it depend on Ore Spawn so that anything Ore related will all be handled by OS which should make it a lot simpler, I'm currently partway through making a new furniture mod but will be coming back to Mineralogy.
In reply to SkyBlade1978:
Thank you for introduce Ore Spawn mod! I already solve vanilla ore gen problem by using Ore Stone Variants mod. But I'll try OS mod. I look forward to a lot more config options. that sounds very nice!
How can I spawn ores only on certain Mineralogy blocks? I tried COFH world, Geolosys, Ore Stone Variants, but none of them work well...
Can this mod support Geology mod?
I want to spawn geolosys ores on a certain Mineralogy block, so I put like that into geolosys config.
{ { "blocks": [ "geolosys:ore:0", 100 ],
"samples": [ "geolosys:ore_sample:0", 100 ],
"yMin": 32, "yMax": 60, "chance": 100, "size": 24, "dimBlacklist": [ -1, 1 ], "density": 1.0,
"blockStateMatchers": [ "mineralogy:limestone" ] },
but It doesn't work... How can I do that?
I am here to just say a huge Thank you for making such a great mod. I just absolutely love playing with this mod.
In reply to devdd007:
You're welcome, I enjoy using it too so I'm glad others are
could you make different tier picks so it is more realistic, like how strong quartzite is, which could have more durability and have the ability to mine diamond or something like that, and have it disabled by default unless people want it so they would save on item id's? Just want to see if it is not to much.
(edit to make it sound less snobby)
In reply to awesomenoob999:
Currently the mod works on 5 different levels of hardness, of which I certainly did my best to make realistic, my research suggested that quartzite was a little less hard than the top tier of rocks such as vesicular basalt and therefore it has a hardness of 4 (for mining purposes), but if you think the hardness levels are wrong I can look into it again.
There is a system in mineralogy to 'blacklist' blocks in the config though its been a while since I looked at the code I can't recall if that will save on the block id's, it doesn't sound like a difficult fix though if it doesn't, but the answer maybe different between 1.10 and 1.12, I'll look into it when I get some time.
works with nocubes ? (yes i like this mod don't juge pwease)
In reply to Shafroy:
Sorry I haven't tested it with that mod, but I don't see any reason why it wouldn't work
In reply to Shafroy:
*judging intensifies*
In reply to Crazy_Crayfish_:
yes