Minecolonies is an interactive Town building mod that allows you to create your own thriving Town within Minecraft. It depicts real-life scenarios by providing you with different craftable options to build your own Town and enhance your gaming experience. Featuring many NPC workers such as: Builders, Crafters, Farmers, Fishermen, Guards, Miners, Smelters, Bakers, Cooks, Deliveryman, Animal Herders and many more planned for development. As well as specialized buildings such as: Warehouse, Citizen Huts and a Townhall. Minecolonies gives you the ability to create a colony as rich and unique as every player.
Minecolonies is a free and open source mod developed by Let's Dev Together (LDT), a non-profit community. Our developers area a hardworking well integrated coding team, continuously working to add more content to out mod and make the Minecolonies experience even greater! But we are always looking for more people to contribute to our project!
Notice: We are releasing new builds automatically. We actively use Alpha/Beta/Release to state how tested builds are. Remember that when using Alpha builds.
Note: Starting with 1.14.4 Minecolonies requires Structurize as a dependency: https://www.curseforge.com/minecraft/mc-mods/structurize
In 1.15.2 we added additional sounds via a new resourcepack, check it out here: https://www.curseforge.com/minecraft/mc-addons/minecolonies-immersed
Report issues here (search first):
https://github.com/Minecolonies/minecolonies
Check out our wiki:
https://wiki.minecolonies.com/
Support us on Patreon:
https://www.patreon.com/Minecolonies
Discord:
https://discord.minecolonies.com
Website:
Minecolonies also works great in multiplayer. You can rent an easily configurable server with our Partner BisectHosting.
Click on the picture above, select a plan(at least 4GB) and use our code ldtteam to get 25% off your first month and Minecolonies with your friends.
In reply to Psigh333:
1.12 isn't supported any more
In reply to ravenbuilder934:
i understand, but can you confirm that the feature used to be there and in which version? because i'd be okay downgrading to an earlier version but i'm having issues finding any documentation about it, the only info i have are threads from 2017 explaining how the feature was being added and a playthrough on 1.12.2 version where the feature is there, so i'm confused about my game behaving differently and i was trying to find out what i could do myself to fix it, i wasn't trying to ask for an update and it's actually nice to know there won't be any
In reply to Psigh333:
supported is us helping you, which is different from updating it. We won't do either
I've tried using this mod, but it says for the 1.16 alpha version that I need structurize 0.13.138-alpha, and i can't find that version. Is it just me not looking hard enough?
In reply to aelinskrip:
here's a quick link https://www.curseforge.com/minecraft/mc-mods/structurize/files/all
Is there a combo of Structurize and Mine Colonies that is functioning on 1.16.5?
getting errors.
Thank for any help.
In reply to Phil125_:
latest alpha of minecolonies, second-latest alpha of structurize
In reply to ravenbuilder934:
Thank you that worked!
In reply to Phil125_:
No problem!
Hi! I'm loving this mod but recently I wanted to set a "restriction" on the Forester's Hut so they can chop trees a little further away from the hut. I can't get it to work, the Forester just goes back and forth from the "Starting Point" and back to the hut, not cutting trees or doing anything at all. Am I doing something wrong or is this bugged? I'm running the Valhesia 3 modpack (Ver. 3.1.8a) with MineColonies version 0.13.635 -ALPHA and Structurize version 0.13.138-ALPHA-universal
In reply to bricksandhammers:
Can you send a screenshot of the trees?
In reply to ravenbuilder934:
Sure thing, they are Spruce trees, however they were generated through World Gen with Biomes O'Plenty, could that be the problem?
Image: https://imgur.com/es7HAQZ
In reply to bricksandhammers:
Should be fine. Are they within your colony area?
In reply to ravenbuilder934:
OMG! I just checked and you're right, that's right at the limit of the colony area!! Alright, my town hall is still level one so I think upgrading it should make it work then, if I'm not reading the Colony Boarder System wiki page wrong.
Hey, when I try to launch the mod it states I need Structurize 0.96 ALPHA instead of the RELEASE one, but the ALPHA one seems to crash my game - is it supposed to use that one, or the Release 1.00 version of Structurize? Or could it be updated to use the new version?
In reply to OdinHyperion:
found the fix
you gotta use structurize 1.00 with the 11/29 beta [minecolonies-0.13.480-BETA-universal jar], not the release for it to work.
I'm trying to make a personal modpack and this is the second mod I've run into this issue in an hour! (placebo was asking I install the bleeding edge version of 1.16.4. forge. like WUT?!)
No, I will NOT test your mod for free!
In reply to Sparijack:
Actually, both of you should be using the alphas. Here they aren't any less stable.
Also, the "bleeding edge" version of Forge is actually pretty stable as well, and many Forge team members recommend using it.
In reply to ravenbuilder934:
well then why is it an alpha?
In reply to Sparijack:
For MineColonies? The devs update very fast, and Curseforge limits the amount of releases/betas we can put out.
In reply to ravenbuilder934:
do you know if we can add last names to the colonist name pool in the latest "alpha"? cause I was bummed when I ran 0.13.480 and found that functionality disabled.
As far as forge is concerned, I go with the recommended. mostly cause I can't into software as good as the modders, and if something were to go wrong I'd be stuck and have no one to blame but myself. I figure there has to be a reason the forge guys don't "recommend" it, even if it's just that it works but isn't "foolproof." INb4 "just learn how to java" - man I just wanna play MC. I got few years left on this earth, I don't wanna have to spend time learning a job skill in a field that's already over-saturated.