- Schematics115 (#4468)
Bunch of schematic fixes * Model Optimizations (#4477)
Fixes item display properties Optimizes models Barrel/Storage Rack resourcepack compat Cleans up odd texture uv's Updates several textures to the 1.14+ style Removes transparent pixels in the compost texture * Update zh_cn.json (#4471)
- Update zh_cn.json
- Merge remote-tracking branch 'origin/version/1.15' into version/1.15
- Hotfix sided error (#4475)
Hotfix #778 * Supply loot/ fix furnace users
Add supply camps as dungeon/village/shipwreck loot,(dungeon-camps, villages-both, shipwreck-ship) which are free to place even if you already built one.
Improve tool detection, by using testtools and block break speed (saw this beeing done by waila/one probe aswell) Fix ItemStackUtils bug, where NBT matching was ignored if only one of the stacks had a tag. Fix an InventoryUtils bug, causing furnace users to not work * hotfix #4476 * hotfix citizen purchase * Feature/skill rework (#4447)
New Skill System:
Instead of the 5 basic skills there are now 11 skills. 10 normal skills that are used for the jobs
Intelligence which is the main driver of the leveling speed The only way to level intelligence is at the library or when the citizens are still children at a school (next building to be implemented)
Skills are now leveled and skills themselves influence the efficiency of the workers.
Every job requires 2 of them. Those two make him work "better" and he levels up those two skills while he goes
Every skill has a complementary (Gets another 1% of xp) and a contrary skill (loses 1%)
This PR simplifies the leveling system as well by moving the skills in the building and removing the load from the view and AIs to calculate the modifiers. * Add server command usage (#4452)