Minechem is a mod that explores chemistry and some basic physics in the Minecraft world.
Minechem is maintained by TheRealp455w0rd.
For screenshots and information regarding the 1.12.2 official port, please
join TheRealp455w0rd's Discord here.
Plus the "swastiza" alone isn't the nazi symbol, the nazi one is that shape in a white circle on a red background, people get too hung up and freak out when they see just the semblance of that shape, but that geometric shape only means that horrible symbol when it's the shape PLUS the background.
I'd post a pic but A) I know no-one wants to even see that "flag" again and I don't either, and B) there are most likely rules against it, and rightly so.
Go ahead and report this in the issue tracker, make sure to read through the Bug Reporting Guidelines to make sure you give us all the info we need.
Broke my game when i placed something into fission chamber:http://pastebin.com/U9Ww2zuX
- Using Minechem-1.7.10-220.127.116.11.jar
Nope, sorry...Minecraft/Forge for 1.7.2 was a bit buggy, so I opted to wait for something more stable.
I highly recommend updating to 1.7.10.
Is there a download for Minecraft 1.7.2?
Yup, I do. Cheesy doesn't though.
You know the swastika is a very old symbol that existed centuries before the Nazi's.
Yeah, no, not really. Have you even compared them side by side? Here's a large size image for your convenience.
whould be really appreciating if you going to change the atomic manipulator symbol, because it too similar to a swastika, or how you don't spell it.
but ovelall great mod
It's possible, but I doubt it'll be for v5.0.5
Thank you for answering, I appreciate it! I might do just that. Another question I have is about the hazmat suit files present in the assets folder, will that ever be added to the mod?
For Minecraft 1.6.4, you need Universal Electricity installed.For Minecraft 1.7.10, you need CoFHCore installed.
To get IC2 working with either of those should be the same as getting it working with anything else that uses the appropriate power type (RF in 1.7.10).
Yup, we're aware of this issue, thanks for checking though! I'm hoping to have a beta-3 out by the end of the week, which should fix the crash on startup.
If you're feeling adventurous, you could try the latest Minechem 1.7.10 build from Jenkins, but keep in mind that the Jenkins builds can be *very* unstable, so make backups!
am struggling to get power to my minechem machines,am using ic2 power,how do I connect them, help
I'm getting a crash at startup with beta #2:
Hey! I see most of the chemicals react to water.(all maybe?)
Idea1: Only let alkaline metals to react to water and explode. Idea2: Dropped acids in water makes them dissolve in water?! So it turns into acidic water and hurt players? Maybe add acid-base reactions with it? (dropping base molecules into acidic water)
I am only as editor and ideamaker, have no idea about coding (tbh) and don't know how this could end. But that would be more educational and amazing. :)
Excellent question! The Minechem chemicals have been fluids for a while (since 1.6.4), but I've been aware that the support for them is...not ideal.
One of the things I'm hoping to do with the 1.7.10 update is flesh out some of the partially implemented features, fluid support being one of them.
If you have a Github account, it'd be awesome if you could submit a ticket for this, with the "enhancement request" tag.
Hi... I was testing the 1.7.10 version of Minechem. I also have OpenBlocks installed and I saw a lot of new drums after installing your mod. I love that the chemicals are fluids now. The last time I played with Minechem it was different (I think, it's a good while ago). Anyway... I did put the fluid in a transparant tank and was disappointed to see that the fluid doesn't have a texture:
Are you planning to add textures in the future? I would love to have a room full of chemicals (with all sorts of nice colours) around me in transparant tanks. :DThanks for your mod btw.
Depends on what version. The 5.0.4 builds had broken worldgen, so no...there wasn't any worldgen. The 5.0.5 version should fix that...but then there's an option to disable it in the config.
Does MineChem add new World Generation?