Mine and Slash

Mods
171,598 Downloads Last Updated: Jan 6, 2020 Game Version: 1.12.2

File Details

Filename Mine and Slash-1.14.4-2.8.18.jar
Uploaded by mcrobertx22
Uploaded Oct 1, 2019
Game Version Forge
Size 3.34 MB
Downloads 3,912
MD5 81042a564529b7dc31f0650508f17040
Supported Modloader Versions
Forge
Supported Minecraft 1.14 Versions
1.14.4
Supported Java Versions
Java 8

Changelog

2.8.18
BACKUP YOUR WORLD JUST IN CASE

i changed bags to use nbt instead of capabilities because of a dupe bug.
i think this could also fix bags clearing in creative cus i use pure nbt instead of capabilities
i also made a system that copies from old system to new, so your items should still be in bags.
BUT this isn't 100% sure, so backup please.

the transfer system tho may be a way to dupe, so please report any

mobs that spawn in map worlds are now based on map lvl of nearest player. No more changing lvl by running far
might cause weird stuff if 2 players join each other with different lvls. But they should use group maps anyway
attempt at fixing map teleport bugs
gear requirement penalty is now much harsher if unmet
killing mobs in high tier maps now gives a bit of bonus exp

2.8.16
mob bonus dmg status effect nerfed
/givestat -> /give statmod
new command /givestat
dmg particles now include element icon
updated to latest forge v26
2.8.15
sets now only show stats if you have them equipped, fixes 0 set stat tooltip bug
updated chinese lang files
staffs no longer restore half energy on missed projectile
maps no longer say broken
torches take more time to use but restore more
fix configs like energy regen per lvl not scaling per lvl
configs added: STAT_POINTS_PER_LEVEL, STAT_REQUIREMENTS_MULTI
increased unique dropchance a bit
dmg particles are a bit slower now
dmg paticles have configs now
moved configs to dmg particle configs
2.8.14
not meeting gear requirements now no longer spams your chat, but does show gui on the right
2.8.13
offhand now gets damaged by attacks too
added a currency item
items now show on tooltip if they are considered broken
2.8.12
more map loot bonus, higher rarity maps will now be a lot more rewarding to play!
charms now have higher primary stat numbers
made professions a bit easier to lvl
added more logging to map teleports, maybe it helps in debugging the random tp problems
fixed profession stations eating items if you have more than 1 stack
2.8.11
wands now use right click too
increased gear droprate a bit cus of added gear types (config change)
wands and staffs now need a minimum charge on right click to shoot
shield secondary armor stat is now much higher
increased max armor and ele resist % from 75% to 80%
added a new currency item
2.8.10
staff right click attack now multiplies dmg more but costs more too
bolt spells now cost twice as much but do twice as much dmg
2.8.9
added wands! (thanks tom for the textures!) balance still wonky. will adjust probably
staffs now cost mana too but less energy
fixed bomb and explosion spells. woops.
added a few particles to spells
2.8.8
staffs now work like bows
projectiles now no longer randomly miss as they work like arrows
buffed homing
could be buggy
2.8.7
fixed items generating with 3 secondary stats
2.8.6
should fix the server crash on profession gui
buffed wisdom ele resist bonus
buffed armor values and made the difference between plate, leather and cloth less
fixed armor scaling
increased stat requirements by a bit
made it easier to get armor and ele resist %
slimes now give less exp
2.8.5
updated the modified neat integration to have configs, they are in mmorpg-client file.
wisdom now gives less regens but also gives elemental resists
stamina now gives bit of ene regen too
2.8.4
fixed another server crash
2.8.3
fix another server crash
added chinese and taiwanese lang translations by yt0535
2.8.2
fixed server side crash
increased jewerly durability max values
2.8.1
fixed picked stats capability and professions cap not saving over death
fixed no command found error on lvl up
2.8.0

Added stats on lvl up! These stats are now much more important as gear has requirements for them.

Added armor types! Cloth, Leather, Plate!

* cloth needs int, wis, leather needs dex, sta, plate needs vit str
* normal items randomly get either 1 stat as requirement, or both at half the value
* unique items have unique requirements :thonK:
* higher gear rarities have higher stat requirements
* to reset your allocated stat points you need alchemy to craft a regret potion
* at early lvls requirements will be 0 but at lvl 10 or so they will slowly start and increase till max lvl.
* core stats (vit, dex etc) will become much more important in gearing and you should probably focus on getting those on your gear to fulfil the requirements

The way stat requirements on gear work is:
- your stats are calculated even if you don't current meet the stat requirement
- at the end of stat calculation, if you don't meet the requirement, you get a hefty penalty on your stats.
- each unmet gear requirement adds additional penalty up to a max.
- this means if gear gives you + 10 stamina and requires 50 stamina while you have 40. You won't get a penalty because after calculation, you have 50 stamina.

All old items will be plate. Still not sure what to do as their ID is "chest" instead of "plate_chest", might fix it with a breaking change when an expansion happens or 1.15 port.

books can't be used with less than 10 durability
trimmed down unique stats a bit. Less stats, stronger stats
some perf improvements
weapon tooltips are now less informative by default, but shift shows all the previously available info
gear tooltips now remove empty lines if there's more than 30 or so lines.
gear no longer breaks, they remain at 1 durability (but i cant assure you that so try not to keep them at 1 dura)
gears now don't add stats if they have less than 10 durability. This is a fix for mods that prevent items from being broken and keep them at 1 durability.
They should be now useless as they are supposed to.
added on stat calculation event. You can use this to add stats from your own sources, or remove them lol
added collect gear event. This should allow a bit more addon support.
core stats like dexterity now scale a lot slower. (code rewrite, bugs possible)
fixed player base stats scale value applying to lvl 1 value
sped up modify station a bit

I expected balance problems and bugs, please report them!

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