Bugfix and balance update!
High rarity mobs now have much lesss damage but a bit more health. World bosses one shotting good equipped same level players shouldn't happen
World bosses now also play sound to player (dragon sound) when they spawn as an alert.
Fixed weapons 3rd person textures
Mob damage now scales differently (fixed a huge bug), do anticipate differences in damage. Before all mobs did the same damage, now they actually use vanilla mob damage in the calculation so difficulty settings should work on damage.
Added a craftable newbie gear bag, if you die and lose your gear at lvl 1. You can craft it to get a footing again.