This is a patched version of the Mekanism mod for Minecraft 1.7.10 which was made for the Voltz Community Modpack
Fixes dupe bugs with:
- Bins
- Liquid tanks
- Personal chests
- Factories
- Chemical Washes
- Logistical Sorter
- Digital Miners (2x)
Also fixes:
- Numerous server and client crash bugs
- World protection bypass with flamethrowers
- Significantly improves performance of many mod components
DISCLAIMERS:
- Certain optimizations are inherently unsafe and may corrupt things. Make backups. No support is guaranteed if anything breaks.
MODPACK PERMISSIONS: Anyone is free to use this mod in their modpack ON CURSEFORGE provided that it is not related to Voltz, Volts, or the mod list is similar to that of the Voltz Community Modpack and credit is provided by linking to this page. Usage on any platforms other than CurseForge is prohibited without prior direct written permission from me.
>ARR
I'm cringing so hard
One major problem with the Personal Chest-- the mouseover text says you can still open it "from your own inventory" but it doesn't; still has to be placed before opened.
I realize this was probably done to fix a dupe bug or breaking glitch of some sort, but if so the text should probably be changed.
Any chance to get a Fusion Reactor energy production config working just like the new releases?
Hello,I would like to use this mod in a modpack and a server. There is no voltz involved in this modpack.
Does this contain all parts of mekanism or just the main part?
Three quick questions
1) Is this mod more stable then the 1.7.10 Mekanism mod
2) Has the fully optimized version of this mod been uploaded (looking on running it on my private server where some rats find a way to dupe items)
3) Does this mod fix the duping issue with compact machines (idk how the dupe works, but I've seen the effects of it)
Thanks for reading this =^)
In reply to yeethawpotato:
1) Latest version is probably less stable because I've done some relatively unsafe things for better performance
2) Yes, for now.
3) If it's a Mekanism dupe then probably, I haven't had a single Mekanism dupe issue for many months
Note though that the Mekanism version is changed so I'm pretty sure you'd have to have the mod on both the client and server.
I know Mekanism is MIT Licensed so you dont have to provide it but care showing the source code just curious
In reply to UnicorNora:
why would he show the source code. if you read previous posts KME said he was more concerned about competition packs stealing his code/mods.
maybe once voltz is said and done he will release the code to a public repository.
Can you maybe fix this ?
You cant see the water behind the Tank
https://www.dropbox.com/s/62tg0utv96r8ldm/2020-01-23_17.48.43.png?dl=0
I have discovered a crash with the induction multiblock. Basically it goes:
It will not crash again until you modify the size of the multiblock again. The crash error varies depending on which block you right clicked to place the port (casing will show the cell error, provider or the cell).
Crash Reports
PS. Using latest version kmecpp v3
My Game keep crashing when I try to create a new world with the newest version.
crash report:
https://www.dropbox.com/s/1qqklykkynp761y/crash-2019-11-04_18.17.45-client.txt?dl=0
In reply to Gandalf360one:
Could you resend the crash report?
In reply to kmecpp:
Actually never mind I think this should be fixed now
Looks like something in this version makes fluids not render in tanks or pipes.
In reply to subtlesubtitle55862:
Sounds like another mod causing the issue or some graphics settings screwed up. If you replace it with the latest official version of mekanism for 1.7.10 does it start working?
In reply to kmecpp:
I just made a test instance with nothing but this fork and the issue remained (enabling or disabling Optifine didn't change anything either), but using the official Mekanism version instead on the same map rendered fluids without issue.
In reply to subtlesubtitle:
This issue has been fixed in the latest version
What patches were added in?
In reply to Spanner_Man: