Magistics is a magic mod that brings back some old Thaumcraft goodies, and throws in new concepts and playstyles that haven't been used by other mods.
If you have anything important to report regarding the mod (feature requests, bug reports, etc.) please create an issue on our issue tracker. It helps us organize everything. Thanks!
-T145
Version Breakdown:
Alpha: Highly unstable; specifically released for community testing.
Beta: More stable; fewer bugs and playable, though still released for community testing.
Release: Anyone can use it! Little to no bugs, and if any are found patches will be released after.
Support the developer:
Any support helps free up his time!
Join our Discord server! Head over here: https://discord.gg/UqUZn3U
Very neat looking mod with a lot of stuff I would be interested in using.
Shame it doesn't work right with the forge everyone uses right now.
Recommended forge is 10.13.4.1448, but most people these days have been using 1492, me included. Supporting the recommended version of 1448 would probably make it work with 1492 as well though.
By the way, if you need any textures I would be willing to help out!
If you're still willing, the help would be great!
It seems like Dawn Totems could run more optimally if they just did a flat off 0.5% taken off.
It's currently taking off 0.6%, but then instantly cancelling 0.1%, equaling out to 0.5%. This is echoed by your example, where using 12 granted (in the end) a 6% vis discount, which comes out to 0.5% each Dawn Totem.
I dunno, it just seems like too many steps to get to a simple answer.
I've heard that you are goign to merge elysuim with your mod?
To be honest i look forward to the first beta of this mod,its a great past/future/past thing,i also look forward to any extra concepts you guys may add. Keep up the good work
Where is this option available? All I see in the config file is this:
# Configuration file
general {
# Toggles certain colored names in the mod. [default: true]
B:"Colored Names"=true
# Toggles advanced log output. [default: true]
B:Debug=true
}
Also there should be a way so that the game doesn't crash when Iron Chests doesn't install. I know other mods add cross mod functionality but if the other mod isn't available they simply skip that functionality and load as normal.
is there a 1.7.10 version without the iron chests?
All of the blocks in Magistics will have an option in the config file to disable them, so you can tailor your own experience! Keep in mind that craft dependencies are recursive. In other words, be sure that if you remove a crafting component of a block you're prepared to have the block disabled.
Why does it keep crashing for me? Here's the report: http://pastebin.com/un4bbu1X
Iron Chests is required. It's looking for the classes that define Iron Chests chests because it makes Hungry versions of them.
I have ironchests installed too, and it still doesn't work...
Don't know if you are still looking for people to helpout with textures but if so i would love to :)
Imagine me saying this in a Morgan freeman voice: I've been stalking you T145 for a few months now, followed every step you have walked read every comment you have posted. I even watched you in your sleep. One day i saw you writing about magisticks for 1.7.10 and now one might wonder Is it stable?
But seriously is the mod stable enough to play or do i have to wait a bit more until it's risk free?
Oh and if someone for some dumb reason didn't understand that i'm not a stalker but do like sarcasms. So, I'm not a stalker!
Well, if you head over to the release page over on the GitHub page you can grab a stable release. The only drawback is that the only thing that's been fully implemented is the Hungry Ender Chest. Everything else is working except for the Hungry Strongboxes, and I have yet to add research for the rest.
Ok thanks for the info keep up good work
how can i get this working? (i got the following crash http://pastebin.com/0tgHt3Xz)
Your microblock implementation has problems. When multipart isn't installed, it crashes on startup (because it can't find the class file). When multipart is installed, it also crashes on startup, with the following error:
http://paste.ee/p/77LZo
In other words, I can't install it at all.
Please fix this so I can use it.
EDIT: might also be a problem w/ NEI. that's installed too. I'll check.
EDIT2: Nope. it crashes regardless of whether or not NEI is installed. Any recommendation for how to fix?
For Download press the project site hyperlink and go on the files tab.
You know that your idea of using Dawn Totems for the Osmotic Enchanter would be far easier to implement if you just add a 0.5% discount per block, right?
Yeah um... I'm with Magicboy17, wherer ARE the downloads? I found this mod through a list of Thaumcraft addons on web page and it never said it wasn't downloadable, yet no downloads? Also then how come there are like 553 other people who downloaded the mod? I go to Other Downloads and it says No Results were found...help? :I