File Details
LycanitesTweaks-1.0.4.jar
- R
- Apr 26, 2025
- 708.33 KB
- 109
- 1.12.2
- Forge
File Name
LycanitesTweaks-1.0.4.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This update includes changes to default config values, it is recommended to check your configs/regenerate
Features
- Added Highest Level Soulbound Tracking
- Added Penalty (reduced treat effectiveness) for trying to tame a creature who is higher level than you're strongest soulbound (Starts at level 20, configureable)
- Added Boss Death despawning temporary minions and active projectiles (loot with less explosions)
- Added option for LivingDestroyBlockEvent protection for non player entities for Boss Block Protection
- Added Random Encounter Crystals, Lycanites entities now have a chance to be stored in an Enounter Crystal instead of naturally despawning. Encounter Crystals always scale to player levels (can config to require soulgazer)
- Dungeon Boss Crystals now automatically scale player detection range to dungeon room size
- Updated Crystal Textures: Gray - Encounter, Red - Normal, Diamond - Altar, Emerald - Dungeon
Fixes
- Fixed Boss Bonus Health Per Level Modifier affecting variant and other level modifiers
- Made Soulgazer trigger text more clear, it will now say "break with soulgazer" to "challenge X levels".
- Added "No Calc" options for PML Capability as some mods crash when encountering a null (disabled) Capability
Balance
- Boss Enchant Book Drops now 50%/33%/25%/100% for Highest/Normal/Low/Normal quality loot from 10%/25%/10%/100%
- Doubled the Emerald Block drops per Level for Bosses
- Buffed Main Boss Bonus Health Per Level Modifier 0.1 -> 0.25
- Added SpawnedAsBoss Bonus Health Per Level Modifier: 0.5
- Rahovart Flame Energy attacks now deal a fixed 10
- Rahovart Flame Energy attacks now purge any buffs instead of only vanilla and lycanites
- Rahovart Flame Energy attacks now apply Voided for level scaled duration, starting at 3 seconds
- Buff Asmodeus Hellshield Health from 10,000 -> 50,000
- Added Minimum Enchantability Divisors based on Rarity {1, 2, 5, 10}, RARE and VERY_RARE enchantments with high minimum enchantability no longer bloat the player mob level statistic are have similar numbers to COMMON and UNCOMMON enchantments.
- All Player Mob Level default degrees 0.2 -> 1.0
- Removed "Undeath" and "Death" from default JSON Spawners that always level scaled (Kept Argus, Dark, Sleep)

