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Description

Linear

 

Linear helps the player to easily build lines and walls in both survival and creative mode. 
Building is really easy! To start building, sneak and hold right click
Then, just drag your mouse to the destination position and release right click:

The action will consume as many blocks as you have placed. You can see a counter of the amount of blocks next to the cursor.

 

However, there are limits. When you don't have enough blocks, are too far away or are placing too many blocks at once, the blocks that will not get placed are highlighted as red. Additionally, the block counter next to the cursor also becomes red and only shows the amount of blocks, that will actually be consumed. The limits only apply to survival mode.  All limits are highly configurable.

 

There is more than just lines! When pressing G (can be rebound), the player cycles through the build modes. The current build mode is visible in the bottom left corner (also configurable) when holding a building block that can be multi-placed.

 

In total, there are five different build modes:

Line (3 axes): creates a Line that can go in all three directions

Note how the line was built in the air: by default this is only enabled for creative mode.

 

Line (2 axes): Creates a line that can go in two of the three directions

 

Line (1 axis): Creates a line that only goes in one direction

 

Wall (3 axes): Creates a vertical or horizontal wall in all three directions

 

Wall (2 axes): Creates a wall that is bound to two directions

 

If you ever want to cancel a build, just stop sneaking.

 If you don't want to multi-place when sneaking, you can toggle it by pressing V.

Customizability

In the config, things like build mode indicator position, placement ranges, white- and blacklists and other options can be configured.

Additionally, building ranges and all other limits can be configured for each player using Crafttweaker.

 

Issues

If you encounter any issues, please report them on Github!

 

Suggestions

If you have any suggestions, feel free to leave them on Github or in the comments!