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Description
Cataclysm is a mod that adds difficult dungeons, challenging boss-fights and powerful items.
This mod's bosses are inspired by Minecraft Dungeons,
being much more unique, complex and powerful compared to Vanilla's.
Defeat them in battle to prove yourself and earn powerful gear!
Tutorial(German) :
Thx VegaCraft
Boss Descriptions:
Ender Golem
Health :150
Armor :12
Damage :
10 ~ 14(Melee attack),
10 ~ 16(Earthquake attack),
10 ~ 14(Void rune attack)
7(Void rune)
The Ender Golem is very similar to Minecraft Dungeons' Redstone Golem.
Its body is made of obsidian and it moves with the force of the Void.
Ender Guardian
Health :300
Armor :20
Damage :
16(Melee attack,burst attack),
16 + 5% hpdamage(Gravity pull attack),
22.4 + 10% hpdamage(Uppercut),
6(Bullet),
7(Void rune)
The Ender Guardian, being the final boss of the Ruined Citadel,
is much more powerful than its Ender Golem cousin,
boasting higher stats and more attack patterns.
Its powerful attacks harness the Void's energy to attract and move nearby entities.
This boss also has certain weaknesses: when it reaches half health, its helmet breaks, also halving its defense.
Who knows what kind of vile and horrible creature lies behind its helmet...
Netherite Monstrosity
Health:500
Armor:10
Damage:
21 + Entity's 8% hpdamage
The Netherite Monstrosity is located in the Nether.
It uses devastating close-range attacks, occasionally shooting lava when its target is too far away.
Although, this ranged attack has its limitations, as it can only be used a total of three times before the Monstrosity has to recharge it by sucking in more lava.
Sucking in lava also heals the Monstrosity, so make sure to never give it the chance to recharge!
Once it reaches 33% health, it becomes enraged, attacking more often and catching fire.
Ignited Revenant
Health:80
Armor:12
Damage:
6(Melee Attack)
4(Ashen Breath,Bone Storm)
Two revenants appear in the burning arena
It blocks attack with shields
But you can either pierce the shield or break it with a critical axe attack
It shoots out its Ashen breath every certain time
It also throws bones while flying
Dedicate the ashes it drops to the altar
Ignis
Health:450
Armor:10
Damage:
14 + Entity's Max Health(5%) Swing Attacks
14 * 0.4 + Entity's Max Health(3%) Small Swing Attacks
14 * 1.5 + Entity's Max Health(15%) Shield Smash
And Many Attacks
He attacks you in proportion to your health.
Also, there is a brand when you hit his sword attack
It melts your armor so lowers your Armor defenses
They use a lot of attacks
Prepare To Burn
The Harbinger
Health:390
Armor:12
Damage:
8(WitherMissile,WitherHowizter)
3(WitherHomingMissile,Wither Smoke)
9~14 + Entity's 6% hpdamage(Charge)
5 + Entity's 5% hpdamage(Death Laser)
The Harbinger is located in the Overworld Cave
They are turned off.
Give them nether star and they'll wake up.
There are two attack mode
Laser Mode and Missile Mode
When it's in laser mode, it will fire the laser quickly and burn you down
Missile mode is similar to Wither.
Use one of the skills approximately every 10 seconds.
Every fourth time, they fire death laser.
Death Laser very dangerous.
But if it reaches the emp, it can charge the emp.
EMP can be charged when it is not receiving Redstone power
When using an EMP, give a small amount of damage and stun the harbinger (except when shooting a death laser).
If they're half health, they're immune to arrows And theirs skills will be Advanced.
Mod Trailer
future update.
1.Visual update.
For example, particles, motion, and light rendering will be improved.
2.Add item skills and more crafting recipe
Gauntlet will be able to use Rocket Punch.
void core will be used to combine special items.
3.balance patch
If there are many opinions that the weapon or boss is too strong or too weak,
i'll adjust it with a balance patch.
4.Improvement of structure
Structures are currently slightly unstable in production and can sometimes feel unnatural.
For example, Soul Black Smith can sometimes be created by overlapping with the basalt deltas.
I'll try to find a way to improve it and fix it.
5.Version update.
In the 1.16.5 version, I'm going to fix the bug only.1.17 will be skipped and move on to 1.18.1.16.5... I want to keep supporting you,Please understand that it is updated from 1.16.5 to 1.17,
and it is difficult to apply because there are many codes changed.
I'm sorry.
But even after updating the content to 1.18, if there are still a lot of 1.16.5 players, I'll try backporting
Originally, it was intended to be raised directly to 1.18.1.
But it was put on hold for a while because of the construction and the bug of Boss Monster ai.
It will be delayed a lot because we can't guess whether this bug is a citadel error or a minecraft error.
6.W.I.P item
They have become work in progress as their old concept for this mode has changed from their current concept.
They currently have a lot of bugs, are out of balance, and their concepts are out of balance.
They can be added, deleted, or reworked.
Please let me know your opinions.
7.Add Monsters
Of course, bosses and monsters will be added in the future.
Among them, the boss who is definitely planning is a warrior with a hovering inferno concept.
As a monster, Enderman infected with empty seats will be added to the ruined citadel.
Currently, w.i.p monsters have not yet devised a suitable dungeon, so they have become w.i.p.
They will be officially added someday.
Other than that, I would like to add an illager boss.
I am using a translator because I am not good at English because I am a Korean modder.
Please understand.
No Fabric