This mod adds in an underground civilization of kobolds which can be traded with and they defend their dens from the common threats of the Overworld!
~Features~
- Friendly Kobolds that can be traded with!
- Kobolds are breedable with a DIAMOND, AMETHYST, or APPLE depending on config option (requires a nearby Warrior!)
- Give a base Kobold an Kobold Iron Axe to upgrade them to a Kobold Warrior!
- Kobold Warriors that defends their homes from zombies, skeletons, and 'big nose people', but do not trade.
- Peaceful Kobold Enchanters that offers an alternate method of obtaining Mending, as well as new potions, and a new enchantment!
- Pirate Kobolds in the Jungle biomes with a Captain who will pay you in emeralds for desirable items like gold tools.
- Kobold Den structures that spawns underground in small, large, mountain, and pirate variations.
- Zombolds that can spawn in Swamp Biomes! (They also can be cured and kobolds can be zombified!)
- Drowned Zombolds that offers another method of obtaining tridents.
- Skelebolds from within a Kobold Resting place in the desert.
~Credits~
-Giodude1580: Original Texture Artist for the kobolds, edited by me due to some personal preferences I had in mind for my kobolds.
-Burack: Newer Texture Artist who has help with textures in recent updates.
-Lorian Ross: Music Disc - Kobblestone.
~Special Thanks~
I want to give a special thanks to my friends and buddies for giving me morale support, helping with testing the mod, and playing around with the kobolds with me. Making sure everything is running on client and servers alike. As well as for the suggestions from them.
I also want to give a special thanks for fellow modders who has helped me figure out a few things here and there. I wouldn't have been able to fix a few bugs during development if it wasn't for a few of them, and even figure out how to do certain things if it wasn't for the shared source code that showed and taught me on how to use certain things, like the HandHeldLayer. Seriously, I have learned a lot about how mobs work in Minecraft thanks to studying for this mod project of mine, and learning much. (Side note, doing animations for these kobolds has been the most fun part of the entire experience in my opinion, as when they succeed, it felt good but when they fail it was hilarious. Much "Spin Me Right Round" being intensified).
~Discord~
~Videos~
~MCreator?~
Yes, I like using MCreator as it has some interesting methods and tools to make life easier but no, I am not completely relying on it. A huge amount of this mod has been made with code or upgraded with a lot of additional code from me, only really using MCreator as a baseline and modding tool. A LOT of what my kobolds can do wouldn't been possible if I specifically only used MCreator's own systems and done no coding at all, due to how limiting MCreator is by itself but using a combination of both coding and MC's features made this mod.. It's simply my preference as a modder.
- I will not be doing backports to previous versions of Minecraft.
- I will not be doing a Fabric version for the time being.
Will there be evil versions of kobolds like illagers ? or kobolds who worship Ender dragon like a dnd kobolds worships dragons
In reply to nefiltrovanoe:
No.
nice mod.
In reply to jephies:
Danke Matey.
Crash on Startup.
Minecraft: 1.18.2
Forge: 40.1.0
Kobolds: 1.7.1
Crash Report: https://pastebin.com/YbkwJPFT
In reply to mad_gnome1:
This is a "Mod has Failed to load correct" issue, which is a common issue with Forge and can happen with any mod. Essentially, there's always a small chance of one mod to fail to load correctly upon loading the game. If this is a consistent thing however, then I'll have to look at it but I tested Kobolds recently on Forge 40.1.0 and had no crashes on load nor in gameplay in all of my runs of it, so I am thinking this is just the known common issue with Forge than anything else.
In reply to mad_gnome1:
i had this issue too, it was from another mod using the same mod id. maybe this is ur issue?
In reply to bluewuppo:
Definitely could be. Not sure how to check for that issue, will have to take a look if there's an easy way to do that.
Hi, I ran across a zombold dungeon and according to the logs,a black banner generated inside keeps causing my game to crash. I'm playing with the newest version of 1.18.2. Hope the this gets fixed soon.
In reply to edison12300:
I cannot reproduce this crash, thus am expecting it is a conflict of some kind. So please either reproduce the crash with just Kobolds installed or figure out which mod is causing the issue (this includes resource packs).
Really love the concept of this mod but I am actaully sturggling to find any kobolds. I can see some of items in the game regarding kolbolds through OP menu but cant find any creatures. I have a mod also downloaded called ORCz and have found them so I was wondering either if there was some mod clashes maybe or if there was some way I could locate them using commands.
In reply to crazedwolf1:
/locate
In reply to Jusey1z:
Thank you,
do you happen to know the full command as I cant find it on the list of commands after /locate
Edit: Please ignore I did a seperate version with just this mod and ive got the command now and ive found them but cant seem to find the small dens are they difficult to find?
In reply to crazedwolf1:
They tend to be everywhere in their respective biomes.
this is perfect example that mcreator mods are not trash and can be awesome, i really like textures and models 10/10 for me
In reply to therman422:
Thank you a lot.
any fabric version?
In reply to mushekr:
No, I don't know how to code a Fabric mod.
I have a really good idea can you make a similar mod but instead of cobolds you have dwarves.
Please create version 1.18.1 of this mod, I really need it for my modpack, this mod is very atmospheric :)