This is the Full version of ItemPhysic. It's required to be installed on the server, if you want to use it on vanilla server use ItemPhysic Lite.
Requires CreativeCore
Features
- floating items
- only burnable items burn in lava/fire
- custom pickup
- custom throw
- igniting items
- configurable despawn time
- cactus does not destroy items
- Enhanced item animation
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Incompatibility
EigenCraft Unofficial Patch: can be fixed by disabling MC123320
i have a crash related to full item physics https://hastebin.com/nucokobawo.pas. This crash happens on creating a world and unpausing.
In reply to Arendeth:
what about the igcm and optic manager :D
In reply to kenijey:
The link to the lite version 404s
In reply to The_BrainStone:
In reply to CreativeMD:
In reply to CreativeMD:
In reply to The_BrainStone:
So the custom pickup is not working for me even with it set to true and its frustrating me trying to figure it out.
In reply to ChaosCron1:
You should make CreativeCore an actual dependency of this mod! When downloading it in the Curse launcher, MC crashes with no log trace nor notice, and it took me a bit to realize it hadn't downloaded the required library for it.
Edit: Is there also no possible way to get a config option for the Ignition feature, in 1.10? The IGCM alpha crashes, and this mod looks amazing so it's disappointing I can't use it without burning everything down because I'm a clutz. :(
In reply to Guile_Skunk:
i have installed pretty much all of your mods and the itemphysics gui was working with icgm, but now it is not and I dont know how to change things in the config now.
In reply to GeebsRilie:
In reply to CreativeMD:
In reply to CreativeMD:
In reply to GeebsRilie:
Hi there, using the 1.10.2 version and would like to turn OFF the igniting of blocks when a torch falls on the floor but if I install ANY version of IGCM into the modpack im using it will not load past the "building terrain" phase on the launcher.
Any help greatly appreciated, just wishing it was as simple as a config option like throwing.
In reply to Mechrior: