An addon for Immersive Engineering. Some features, like the EU-transmitting IE-style wires the mod is named after, will only be enabled if IC2 is installed. All devices added by IndustrialWires can run of IC2 EU as well as ForgeEnergy/RF.
The features can be split into to groups: IC2 compat and HV/electronics stuff
- IC2 compat:
- IE style wires that transmit EU. Check the manual for recipes
- Lossy converters between IE's rotational energy (windmills, watermills) and IC2's kinetic energy
- HV/electronics:
- Control panels
- Jacob's ladders. They don't do anything useful apart from looking nice (Shown in the control panel video)
- Marx generators. Ore processing using lightning/high voltage. You need to do a little bit of math to use it for that, but you can still use it to kill things/people without doing any!
The textures and models are partially modified IE resources and partially made by C8H8O4 or me.
I wish the unifier of my two favorite tech mods could be backported to 1.7.10...
Is the Marx broke, or just my bumbling? Generator is successfully built and powered. Successfully built control panel and configured exactly as the manual and your tutorial. Generator will successfully empty test fire, and will kill mobs and players, but will not destroy ores of any type regardless of settings. The "spark" simply passes directly through placed blocks, then the machine re-charges. Tried the "discharge meter with aluminum wire as shown in your video, but the wire will not "burn" upon discharge, and the "meter block" displays nothing, as if it were still freshly placed. I have stripped Minecraft down to only IC2, IE, and Industrial Wires; absolute bare minimum to get "Wires" to run. Any suggestions?
Minecraft 1.12.2
Forge 2768
Java 191
IC2, IE, and Ind. Wires: Latest releases possible on CurseForge as of today
In reply to eldo_1234:
In reply to malte0811:
1.7.10
I guess this is a fairly big ask- but would you consider supporting Gregtech CE?
(GT:CE no longer uses IC2 and has its own different power system)
In reply to CelestialPhoenix:
same here!
It's a useful mod ! I want to reprint this to a Chinese minecraft forum www.mcbbs.net. It's the largest Minecraft forum in China. But I need your permission to do this. I'll mark you as the author and link here. Thank you!
Is there any way to make the mechanical multiblocks quieter? They're really loud and muffler blocks from EXu2 and Cyclic don't work on the mutliblock. I'm using the IE ear defenders right now but it's still pretty loud.
Would you consider making this usable with Reborn Tech instead of just IC2?
In reply to HuntsmanMC:
In reply to malte0811:
Can you explain a bit how to make the multiblock structure of the marx generator?
This mechanism look really interesting, but I cannot make it form something you have presented in the video. This information is also unavailable in the manual too.
Edit: ok found it on github -.-
Video shows only one redstone wire...but the panel shown uses a lot more then just one.
Because of the way the connection system works,
you have to use a separate redstone connector from this mod for every single item on the panel.
So is this difference a false representation hiding how many connectors the panel in the video uses?
Or is it that it's a dev/non-1.12.2 build not publicly available for 1.12.2 on curse?
The panel components have to have a set connector they run through.
And if you had all of those components on the same connector,
it wouldn't have worked the way you showed it.
Does the use features not available in 1.12.2 builds on curseforge? or is it working with a binary flag system (1, 2, 4, 8, 16)?
Edit:
In I found out it does bundled channels.
And there's no mention of this fact in the manual.
Edit2:
How do I even take advantage of the bundled inputs/outputs? (will look in manual and ninja-snip this if/when I see it there)
It's a useful mod ! I want to reprint this to a Chinese minecraft forum www.mcbbs.net. It's the largest Minecraft forum in China. But I need your permission to do this. I'll mark you as the author and link here. Thank you!
When I connect IC2 machines to generators or batteries, even if the machine is 100% full on power, the battery/generator power buffer slowly drains. This doesnt happen with regular IC2 cables. and the distance of the connection is only a few blocks. Why is this?
Would it be possible to remove the Ic2 dependency from the 1.10 version?
In reply to DonMegel:
I was wondering, would it be possible for a tutorial on how the Marx Generator works? Seems like such a cool thing, but its pretty confusing (though I'm pretty sure that's the point, so its not just put in ores>get more ores).
In reply to Cybercat5555: