The mod started as a Modjam 3 mod, and has been finished. The mod is fully implemented in an other mod of mine, PneumaticCraft. To see what's possible with this mod I recommend installing PneumaticCraft as well.
The mod is meant to be a client-only mod. However, it can be installed on a server. Server owners can add server information on their server which the users will see when they log on the server.
Hey, I am interested in using this mod myself. My question is, though: How do you actually use this, as a developer?
I am currently entirely unclear on how to make use of this as an API. :)
I'm pretty sure you just need to have certain text files included with your mod, in the same way you would include language files or textures.
If you're looking for examples, the 2 mods I know of that make full use of it are PneumaticCraft & Compact Machines.
Would love to see this integrated with quiverbow and quivermob btw!
Hm... I do wonder if it's really that easy. I'll have to look through the source of those mods and see if there are any hooks in there for notification or somesuch.
Open up the wiki GUI in-game, with debug mode in the config turned on. This will add developer wiki pages
I love this mod!
Would you allow me to use this server on an MMORPG server I'm creating? If required, I could link to this project page on Curse in the credits?
For sure! I'm using this mod extensively myself in my other mod PneumaticCraft, so I most certainly feel the 'urge' to keep updating it :)
Are there any plans for continued support of this mod (updating it to newer versions of minecraft). It would just be nice to know before taking the time to get all sorts of info set up for a server just to have the players decide we need to update the server and lose all that work.
Oh, this is useful! I used to have to go online and go to the wiki and look up horses because I forgot how to breed them, or I need help with redstone. (I'm typing too much.) Byeeee! ^w^
Just so I am clear (and I'm sure others may be curious about this as well)...
When creating my own wiki pages...do I create my pages inside the jar (make them, open the .jar with WinRAR, navigate to the folder and drag them over), or do I have to create the "igwmod\wiki\blocks\" folders inside .minectaft\assets\ folder?
I guess what I'm asking is, will the mod find the .txt files if they are not inside of a .jar file.
Edit:
I see in the GUI that it says "looking in" with the location inside the .jar when there is no file for a block.
I have just been creating the files outside of the jar and moving them in, testing to see if it looks good, editing and reloading until I'm satisfied.
Probably more work than I need to do, but, *shrug* meh!
Very late response, but not checking this that often, sorry.
It's on github (link is available on this site)
It has a maven, instructions can be found on the github
That would be very cool and helpful, thanks for making the mod and will definitely be using and waiting for other mods to hop on.
Looks create, i programming a mod (CraftingManager) for ingame configuration. I like this idea of an api like this. I will add support for it in my mods :D. I hope more modders will start adding support. Good job
EDIT is there a way to download the source/api for developing?
For now it's only supported by PneumaticCraft. In the end I'm hoping that more mods will hop on this train.
Im not completely sure what this mod does, I mean I know it gives info on certain items or at least I think it does. What I dont know is does it give info on items from one specific mod or a handful of mods or is information pulled from other mods about items, blocks and machines that they use?