This mod is an addon to Immersive Engineering. The aim is to add blocks and items that fit in with the IE style but would not make sense to be in IE itself. This will be items that integrate with other mods, as well as IE and vanilla additions.
New: Immersive Integration v0.6.2
Extended post is now replaced with extendable post, it can get quite large...
Previous updates:
New: Immersive Integration v0.6.1
Added Induction Chargers, they come in LV, MV, and HV variants. Right click or throw an item on to charge it up.
Added Capacitor in a Box, they come in LV, MV, HV, and Creative variants. Charge them with the induction charger. You can add them to Tinkers' tools also.
New: Immersive Integration v0.5.0
Help
There is an Immersive Integration category added to IE's in-game manual which includes more details on all blocks and items.
Blocks and Items:
Applied Energistics 2:
- ME Wire Connector - Used to extend the run of cable between two me transformers
- ME Dense Wire Connector - Same as the non-dense counterpart but for dense lines.
- Fluix Wire Coil - This is the wire used to connect ME Wire Connectors together.
- Dense Wire Coil - Same as fluix wire coil but for the dense wire connectors.
- ME Transformer - Connects to your AE system to transform the signal to transfer over fluix wire. Uses energy from your ae system.
- ME Dense Transformer - Same as the non-dense counterpart but carries 32 channels.
Immersive Engineering
- Wooden Post Extension - Place on top of a wooden post to add more places to put wire connectors. Use the hammer like with the wooden post to add arms.
- Steel trapdoor - Simply a steel trapdoor, however it can only be activated by redstone. This is mainly for use in a future addition.
- Industrial Coke Oven - A huge multiblock that can make 4 coal coke simultaneously, at an increase rate and yield.
- Induction Charger (LV, MV, HV) - Charge items like tinkers' tools, AE tools, thermal expansion tools and capacitors.
- Capacitor in a Box (LV, MV, HV, Creative) - Portable power, can be used to charge items in your hand, as well as be added to Tinker's tools.
Minecraft
- Redstone Wire Connector - Transfer redstone signals across redstone wire. The connectors can be set as an input or output, and set as one of 16 channels. All 16 channels are transmit across the wire. Rightclick with hammer to set input/output, and shift rightclick to change channel.
- Redstone Wire Coil - Used to connect redstone wire connectors together.
Tinker's Construct
- Add a Capacitor in a Box to your tools and use an Induction Charger to charge them.
Screenshots:
Install
Requires Immersive Engineering v0.6.1 or greater
Mod specific features will only be enabled when the mod is installed and the config is enabled (Enabled by default)
Source
The source code is available on Github
Modpacks
You can use it in any modpacks.
perhaps you would prefer to post this potential bug question in the GitHub Issue Tracker where these types of things would get faster resolved by the Devs?
Are there any plans to port this to 1.8.9 now that IE is running on it?
I would also like to know if the mod author has plans to port this to 1.8.9 or 1.9.x as I am currently playing in both 1.8.9 and 1.9.4 worlds.
Hey, a suggestion/request: Maybe an option in the config that we could add custom items to the "tools" and other sections of the Engineer's Toolbox? I know that's part of the base mod, but maybe you can work it in since they're not going to update the main mod anymore and for some reason you can't add Tinkers' Construct stuff to it :(
perhaps you would prefer to post this idea in the GitHub Issue Tracker where these types of things would get faster resolved by the Devs?
The capacitor in a box is not working for me.
The tool has to have enough durability to support the amount of energy storage.
honestly not sure, that part is handled by tinkers
shell.write("poke")
shell.write("OC wires, transformers and connectors.")
shell.run("clear")
shell.write("/poke")
Hi there unwritten fun, last time i played most of your Multiblockstructure where acting weird, not sure why, but i read that is connected to Optifine ? Has this been fixed ?
Thanks for the reply
Can you give exact numbers on the industrial coke oven outputs? I'm trying to figure out an equilibrium for supplying RC boilers.
It actually has a random chance to duplicate the output.
Having a little problem with usage in other dimensions. If the dimension is unloaded, and the AE Transformers are hooked to an ME System through Dense Cables, and then they go through like 5 Wire Connectors, and end up on another Transformer, the systems that are hooked up on the end of the Transformer wont work anymore, things like Input/Output bus and such just lose their connection. I have to every time rebuild the Wire Connectors and wire between them so it works again, any fix?
I don't understand the practicality of this mod. If the only way you can use the fluix and dense wires is between transformers and not actually connect the wires to the AE blocks directly, then whats the point?
Well firstly the ae integration is just one part of this mod, secondly the wires are designed for medium to long range distances for instance between different buildings, across a river, etc.
Plus if you think about what this is doing if it were a real system, it would need to convert the parallel input from the ae cable, into a serial signal to transmit 8 or 32 channels over a single wire, and then back again.
ah, ok. Makes sense. Thanks for that insight.
Why can't I connect Dense Connectors to Dense Cables?
You need a dense me transformer on either end.
Can you make "Capacitor in a Box" be attachable to poles?