Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the RedstoneFlux API, known from RF Tools, BuildCraft, EnderIO and many other mods, but can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!
For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.
Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA ^^
And obviously, report your bugs on the issue tracker! :D
That would be awesome if you could add another multiblock. It could be like a lumber mill, and would yield like 5 or 6 planks per log. I have been looking for a mod to add an RF powered sawmill that goes with a sort of retro-futuristic theme, and I have yet to find one.
Do you have any plans t update Immersive Engineering to Minecraft 1.14.4 in the future?
In reply to misamisk:
Has been asked many times. Do some research.
Are they any mods which add more uses for resources like nickel? Would be nice if I could do something with my nickel.
can you make it so that the ammo crafted with shells won't work on the revolver but will instead work with a new weapon like a sawed-off or a double barrel
this makes it a little bit more realistic
In reply to rslive_yt:
...no? The revolver is chambered for 12 gauge. That's how Hazard deigned and flavoured it out 3 years ago.
In this version I cannot use the Mod 'Vic's Modern warfare', so I cannot use the latest version of this mod.
In reply to colormaxs:
...okay? So tell Vic to update their mod to a more recent forge then, because I'm not downgrading IE.
I know this is probably very annoying, but is there any new work on the Nuclear Reactor? I figure it will have to be in 1.14 though.
In reply to cybercat5555:
It's definitely not going to be in 1.12. Apart from that, it's status remains unchanged: I'm waiting on a finished design document and artwork.
With items that take up 2 block spaces. Breaking the top one always shows the weird "missing" purple textures. Breaking the bottom part shows up normal. On the latest version right now and the previous one had the same issue.
With the latest IE version my game craches during start.
In reply to shadowdragon_1848:
Try updating Forge, IE requires 14.23.5.2820 or later or later now.
In reply to malte0811:
Oh thanks. :)
Sorry for this stupid question, but how do I update Forge with the Twitch launcher?
In reply to shadowdragon_1848:
You go into the custom modpack settings and choose a different forge version for the mod loader.
Which version of Forge do you need? I've got 1.12.2. Will this work with it?
In reply to Kisk79:
You need Forge version 14.23.5.2820 or later
In reply to BluSunrize:
Cool, thanks.
In reply to BluSunrize:
darnit. some of my mods cannot run 2820, and some cannot run lower than 2762 so I am forced to use 2772.
Hello, I would like to make an addon for your mod (here is the project link https:www.curseforge.com/minecraft/mc-mods/immersive-controler). I wanted to make the Immersive Engineering mod cables connect to my mod blocks, I understand a little about programming, could you help me with that or add my idea to your mod Thanks. (this text was translated with google translator, so it may be wrong)