ICBM - Classic
Version 4.x -> 5.x is a content rework. Please note old worlds will see multi-blocks vanish and not be replaced. This can cause launcher setups to break and need to be modified by players. As new launchers no longer are multi-block driven and allow more dynamic setups.
Notice: ICBM is expected to be installed next to tech mods such as Mekanism, Actual additions, IC2, or Thermal Expansion . Both to provide resources for crafting and power to the machines. If you wish to avoid this then mods like crafttweaker will be needed to change recipes and settings changed to disable power requirements.
Everyone loves PvP and blowing your enemies up with style... but how do you get those explosives to your enemy. That is where missiles come into play. With ICBM classic you gain the ability to craft a wide range of explosives, mount them on missiles, and launch them into an orbital path with your foe.
Oh, but it doesn't stop there with just a few quick explosions. ICBM classic has a range of different styles to meet the needs of a growing empire. Starting with the classic TNT explosion embodied by the condensed and breaching charge. To step up your game it includes more specialized explosives such as the sonic, repulsion, antigravity, and emp. To top it off it includes the favorite thermobaric and nuclear explosions to give a warm welcome. Finally at the end when your enemy still has not had enough ICBM classic presents the Antimatter and Redmatter explosions. For when you need an entire base to disappear or in the latter be crushed into nothingness by a blackhole.
- Explosive blocks
- Bomb cart
- Handheld launcher
- Block-based Launchers
- Remote detonator
- Laser Detonator
- Camo Blocks(Mimic blocks)
- Glass pressure plate(Hidden From View)
- Glass Button(Hidden From View)
- EMP tower
This version is a direct port of Calclavia's ICBM last updated in for Minecraft 1.6.4. The current mod that uses the name ICBM is a complete rewrite and redesign not based on the original.
If you have an issue click the issue button at the top. As well read our support page for ICBM so to avoid extra time resolving the issue.
Q: No longer uses VE?
A: For newer versions it was decided to remove the dependency on VoltzEngine.
Q: How to do I get copper?
A: It is expected that you download a large tech mod to pair with ICBM-Classic. If you don't plan to do this, dungeon loot boxes do contain copper ingots.
Q: How do I get sulfur?
A: For the 1.12 version creepers will drop sulfur 2x as often as gunpowder. This can be used to craft the explosive and make gunpowder.
Q: How do I power the launchers?
A: Use a support power system (Forge Energy for 1.12, Redstone Flux for 1.7, IC2, etc). Then connect something that can feed power into the launcher. For 1.12 any part of the launcher will work. For 1.7 the controller and frame will work.
If desired, the 1.12 version can disable the power requirement via the in game config. This can be toggled while playing and does not require a restart.
Q: Why Defense Tech or <insert other clone> exist?
A: Aidian was given permission by our team to work on his own version. The hope was that he would create a good match for the original. This never worked out but anyone is welcome to continue trying in the future. As we wish to see as many versions of the mod exist to give players options. Does this mean you can actually copy the mod completely... no. As the assets are not fully owned nor transferable to new projects. The code has been made open sourced to help with development but we ask that is not copied in its entirety mostly as its a bit rough & buggy.
Q: Do you plan to add more content?
A: Not sure, right now the goal is to keep to the original design and update for newer versions. At some point, there might be a few minor additions.
Q: Calclavia made ICBM why are you developing it?
A: Yes, Calclavia made the original mod but did not work on it alone. I, DarkGuardsman aka DarkCow aka QueenOfMissiles , helped with the mod and UE before the team disbanded. During the disband I traded Calclavia for ICBM in order to prevent it from being abandoned.