Notice: 1.7.10 version needs VoltzEngine, 1.12.2 is stand-alone and has no dependencies at this time.
Notice: ICBM has no built in power generators. It is recommended to install another mod such as Mekanism, Actual additions, IC2, and Thermal Expansion to get power for the machines.
ICBM-Classic
Everyone loves PvP and blowing your enemies up with style... but how do you get those explosives to your enemy. That is where missiles come into play. With ICBM classic you gain the ability to craft a wide range of explosives, mount them on missiles, and launch them into an orbital path with your foe.
Oh, but it doesn't stop there with just a few quick explosions. ICBM classic has a range of different styles to meet the needs of a growing empire. Starting with the classic TNT explosion embodied by the condensed and breaching charge. To step up your game it includes more specialized explosives such as the sonic, repulsion, antigravity, and emp. To top it off it includes the favorite thermobaric and nuclear explosions to give a warm welcome. Finally at the end when your enemy still has not had enough ICBM classic presents the Antimatter and Redmatter explosions. For when you need an entire base to disappear or in the latter be crushed into nothingness by a blackhole.
Content
- Missiles
- Explosive blocks
- Bomb cart
- Handheld launcher
- Block-based Launchers
- Remote detonator
- Laser Detonator
- Camo Blocks(Mimic blocks)
- Glass pressure plate(Hidden From View)
- Glass Button(Hidden From View)
- Radar
- EMP tower
Different Versions
This version is a direct port of Calclavia's ICBM last updated in for Minecraft 1.6.4. The current mod that uses the name ICBM is a complete rewrite and redesign not based on the original.
Sentries
In order to provide a more flexible install and to reduce the complexity of development, sentries have been recreated as an Armory dependency called ICBM-Sentries.
Issues
If you have an issue click the issue button at the top. As well read our support page for ICBM so to avoid extra time resolving the issue.
Java Version
Java 8 is required by the mods in order for it to function. It can be downloaded and installed here https://java.com/en/download/
Questions or Comments
Fill free to join us on esper.net IRC channels #ICBM or #BuiltBrokenModding. If you have any suggestions you can leave them on our issue page as well. Just make sure to note its a suggestion in the header so not to be confused with an issue report.
Modpack Policy
See our modpack policies on our official site
http://www.builtbroken.com/pages/modpack.php
Q.A.
Q: No longer uses VE?
A: For newer versions it was decided to remove the dependency on VE.
Q: How to do I get copper?
A: It is expected that you download a large tech mod to pair with ICBM-Classic. If you don't plan to do this, dungeon loot boxes do contain copper ingots.
Q: How do I get sulfur?
A: For the 1.12 version creepers will drop sulfur 2x as often as gunpowder. This can be used to craft the explosive and make gunpowder.
Q: How do I power the launchers?
A: Use a support power system (Forge Energy for 1.12, Redstone Flux for 1.7, IC2, etc). Then connect something that can feed power into the launcher. For 1.12 any part of the launcher will work. For 1.7 the controller and frame will work.
If desired, the 1.12 version can disable the power requirement via the in game config. This can be toggled while playing and does not require a restart.
Q: why two versions?
A: Short answer, to better support the community's desire for different gameplay styles.
Long answer, When ICBM was updated it was redesigned from the ground up. This upset a lot of die-hard fans and left a hole where the old version existed. People loved the simple nature of the classic version and wanted to experience it again. Which we hoped would be filled and continued in parrel with the rewrite. This led to the idea to let the community update the mod and resulted in the creation of defensetech. Which was not heading anywhere fast so we updated the original as a thank you to the community. Plus I have to admit, I did love the original - DarkCow
Q: Why Defense Tech?
A: Aidian was given permission by our team to work on his own version. The hope was that he would create a good match for the original. This never worked out but he is welcome to continue trying in the future.
Q: Do you plan to add more content?
A: Not sure, right now the goal is to keep to the original design and update for newer versions. At some point, there might be a few minor additions.
Q: Calclavia made ICBM why are you developing it?
A: Yes, Calclavia made the original mod but did not work on it alone. I, DarkGuardsman aka DarkCow, helped with the mod and UE before the team disbanded. During the disband I traded Calclavia for ICBM in order to prevent it from being abandoned. As it was clear Calclavia lost love for working on the mod long before the team disbanded.
Can I use IndustrialCraft to power the ICBMs? If so what blocks do I use to power them?
are there any plans to update to 1.16.4?
In reply to thebumblebeeofdeath:
At some unknown point in the future we will update the mod.
Do you guys pretend to fix the Radar Station problem and add the balistic missile? Thats a very important part of the mod and im sure many of us are expecting it to be fix. Thank you.
Any chance of getting the radar station fixed? Also are we going to see homing missiles and anti missile defense systems? Or has this mod been given up on :(
Can anyone give me the recipe to make Copper Cable on ICBM-Classic? its needed to make launcher platfor for example and i have no idea how to make it.
so i downloaded the latest version of the mod for 1.12.2 and the radar station doesn't seem to be working, like it doesn't show any missile or anything on the grid (on the interface) and it doesnt show when a missile is incoming. italso doesn't emit a redstone signal to activate a missile launcher or an EMP tower. I also didnt find any anti ballistic missiles and was wondering if they dont exist and anymore or if they just havent been added and if so what missiles should I use instead for an anti missile defense?
In reply to sinz_hype:
Same here
is gunpowder creatable? there are no recipes but the mod description says it is craftable.
is there any way to get this mod on the windows 10 version? if not will be available there soon ?
In reply to lxyfe:
Bedrock Edition is not moddable to the extent that Java Edition is, so no to both questions.
do you intend to make it for 1.15.2?
HOW DO U MAKE IT LAUNCH IT ALWAYS NEEDS ELECTRICITY plz reply thx
In reply to shoot1201:
Use Mekanism or look up on YT.
so i downloaded the latest version of the mod and the radar station doesn't seem to be working, like it doesn't show any missile or anything on the grid (on the interface) and when a missile is incoming, it doesn't emit a redstone signal to activate a missile launcher or an EMP
I would like to add this to my mod pack. but I click on your link and this is what I get. What permissions do I need or would it be ok if I add it to my modpack?
Lota mods Is my pack iv been working on for fun.
This site can’t be reached
www.builtbroken.com took too long to respond.
Try:
In reply to shotguun29:
The site's been down for a while. You can add the mod to your pack, if you give credit.
In reply to bl4ckscor3:
10/4 thanks
It would be really helpful if someone could tell me where to find the config file to disable the electricity requirements for the radar and EMP tower, I was able to find it for the launchers but not for those. Someone please let me know.
is there a way to change crafting recipes?