Disclaimer
Development on this mod has completely stopped.
Due to time consuming real life issues, organisation problems and the emergence of mods with very similar features (e.g. Nycto), we have decided to fully abandon this mod and all other projects of us. It is possible that we may come back, but likely not in the near future.
The following description is only kept for legacy purposes:
What is Hunter's Nightmare?
Hunter's Nightmare (formerly Hunter's Dream) is a Minecraft modification which adds supernatural hunting to Minecraft, ranging from folklore monsters to spirits behind the veil.
Links
- Discord - Ask questions, give suggestions or just talk to us
- Blog with progress reports - Receive the most up-to-date information on the mod
- YouTube - Watch videos regarding our mods
- Patreon - Support our work
Installation process (for 1.12.2)
- Download and install Forge for the respective Minecraft version (1.12.2).
- Download Hunter's Nightmare from the "Files" tab.
- Locate the mods folder in .minecraft and place the file into it.
- Launch the game and enjoy playing with the mod!
What to do in case of bugs or crashes?
To receive help, please head over to our issue tracker (either via GitHub or the "Issues" tab above),
create a new issue and using the template and describe what happened as detailed as possible so we can reproduce the problem.
If a crash occured, please also include a link to the crash report (using Pastebin, Hastebin, GitHub Gist or any other paste service)
as it includes important information which is necessary to find the cause of the issue.
Team
- RebelT - Director, Texturer and Modeller
- RedstoneTim - Coder
Contributors
- Ms. Random
- Snakefangox
- XboxSignOut
- TheGamingLord
- Novacraft
- SteveBeeblebrox
In reply to apieceofbread154:
I liked what you did with the video and I think it was fantastic!
Now, going in order on what was brought up in the video
- The tent will get a remodel and you'd be able to sleep and store items on the go
- Spinning wheel was mostly because I couldn't think of a good recipe and it'll have more uses in the future
- Campfire is only really meant to be a much cheaper block to use and one that you can get from simply destroying a single tree and for early game use
- Garlands are meant to push back werewolves and if they're in human form, it'll poison and if they're in werewolf form, it'll do wither.
- Herbal water is used to cure the player if they're infected but they haven't transformed yet but it can be crafted with flowers and any kind of potion. The Potion is more expensive but will cure the player of lycanthropy all together. It doesn't cure villagers but I do like that idea and if it's okay, I might use it.
- If you put the musket ball that you want to load in your offhand, it'll take the offhand as the top priority then the inventory.
- In the next update, percussion guns will be added and be a more powerful but expensive version. Also, the "impact" sounds will also change. Video Demo is
- The Hunter's Armour is dyable and you can put wolfsbane (aconite or monkshood) into it and it gives different effects, for example, it'll wither werewolves when they come in contact. More herbs and plants will be added to add more use of this feature.
-The Hunter Mob is incredibly work in progress at the moment, the next update will add more features to hunters and the general theme behind them though.
-Goblins are also Incredibly WIP at the moment as well.
-The experience will be rebalanced but only for the 1.12 version.
-Also, like to note that in human form you deal slightly more damage and you no longer get hunger from food. Also, weakness effect stops you from doing any damage :P. Also, werewolves gain a hunger point every kill. At full hunger, you naturally regenerate anyways.
-In that skill, there is an icon to the right of your Hotbar, click this icon and it opens another Hotbar which contains the bite skill. Right-click the bite skill and with an open hand, you can right-click again and you'll perform the bite attack.
Overall, I loved the video and appreciate you making it! I was going to make an update video myself but never got around to it and my pc kept breaking. One thing to point out that in 1.14 a lot will change concerning werewolves and the mod's direction. Also ironic the main goal with the werewolf was to make it hell and be an actual curse, not a superpower but oh well, that will definitely be fixed later. Anyways I hope this cleared things up for you and anyone who has watched your video and is scrolling down in the comments!
and not be rude but, could you make silver look less plain and like iron?
In reply to GamingNinjaGunner:
Silver, in reality, is just a lighter (colour) version of iron. I want to make it's design consistent with Minecraft.
In reply to GamingNinjaGunner:
In case you don't already know, Lycanthropy is already in the mod and you'd need to get bit. Werewolves will be powerful, but you won't. Lycanthropy is a curse and the werewolf is a monster. Therefore it's going to be treated as such, it's not meant to be a superpower. And silver already can "destroy" you. Honestly I think you just need to play around with it more.
Werewolf need be bigger
In reply to gua12ab:
Nope, No it doesn't ;D
Really cool mod! Hope it gets more attention!
In reply to apieceofbread154:
Thank you!
Is the silver using the Ore Dictionary so silver from other mods can be used?
In reply to MokahTGS:
Indeed it does
Hello! Your mod support Russian language?
In reply to magickcoc:
Not Currently, we haven't got any Russian translators to help us translate I'm afraid.
In reply to vampireredeye:
I can help you with the translation, because I'm from Russia
In reply to magickcoc:
Well if you can help, please join the discord and let us know as it's for better communication and just generally easier.
As a lover of Bloodborne and most other monster hunting themes, I'm excited to see where this goes!
In reply to glutt0nyy:
Haha, I've noticed the name is the same as a certain building in Bloodborne but the mod hasn't got anything to do with Bloodborne, at least, not intentionally. But glad you're pumped!