*** Supports HarvestCraft, WeeeFlowers and Natura ***
Mod by Iguanaman
maintained by ProgWML6, Alexbegt, Squeek502, and Parker8283
maintained by ProgWML6, Alexbegt, Squeek502, and Parker8283
REQUIRES APPLECORE
*** HarvestCraft is highly recommended to get the full experience ***
Minecraft Forum thread
The purpose of this mod is to tweak the hunger mechanics to my liking. My aim here is to make hunger more of a challenge, rather than just a mild annoyance. To compensate I have added a few features that make certain aspects easier (tooltips on food, harvest without having to replant via right click).
This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments (especially regarding balance). If I use an idea you suggest, I will credit you.
The purpose of this mod is to tweak the hunger mechanics to my liking. My aim here is to make hunger more of a challenge, rather than just a mild annoyance. To compensate I have added a few features that make certain aspects easier (tooltips on food, harvest without having to replant via right click).
This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments (especially regarding balance). If I use an idea you suggest, I will credit you.
*** Hunger Overhaul is modular, you can disable/modify most features in the config ***
Customizing Hunger Overhaul using JSON configs
A guide to using Hunger Overhaul's JSON config files can be found on the project's Github wiki:
A guide to using Hunger Overhaul's JSON config files can be found on the project's Github wiki:
Rebalanced food replenishment values
Unprepared food, such as raw crops or meat replenish half a hunger shank
Cooked crops and meat replenish one full hunger shank
Light meals such (soups, toast, etc) replenish around 2 hunger shanks
Average meals such (baked potato, hamburger, etc) replenish 3-4 hunger shanks
Large meals replenish around 5 hunger shanks
And so on...
Foods from other mods nerfed (1/4 of food value & saturation)
Requires 'modifyFoodStats' and 'modifyFoodValues' to be true
Can be configured with the 'modFoodValueDivider' config setting
Tooltips on food
The tooltip will give you a rough indication of the food value and
saturation value of the food. For example; snack, nourishing meal, etc
New GUI text shown when low on health/hunger
Displays in the top left (health) and top right (hunger) corners
Color coded warning system (White
Can be disabled in the config
Eating food gives a 'Well Fed' effect that boosts health regen
The larger the meal, the longer the effect will last
Light meal (food value 4) = 40 seconds
Meal (food value 7) = 2 minutes
Large meal (food value 10) = 4 minutes
Feast (food value 14) = 8 minutes
The duration stacks, so if you eat 2 meals it will last 4 minutes
The boost increases the speed health replenishes by about 33%
For example, instead of taking 8 seconds to heal a heart it will take 6 seconds
Only affects base health regen (the one based on hunger level)
so if your hunger is low you will still not heal
Only takes effect if 'modifyFoodStats' is enabled in the config
Maximum stack size depends on hunger value of food
The larger the meal, the less you can carry
Eating speed depends on food value
The larger the meal, the longer it takes to eat it
Morsels and snacks can be eaten quicker than in vanilla
Light meals are about the same as vanilla
A few modifications to animals to reduce output
Delay between chickens laying eggs 4x longer (configure with 'eggTimeoutMultiplier')
Breeding timeout delay 4x longer (configure with 'breedingTimeoutMultiplier')
Time a child takes to mature 4x longer (configure with 'childDurationMultiplier')
Crops can be right clicked when fully grown to harvest and replant
Self explantory really. You right click, harvest the produce and the crops remain
Crops only grow during daytime (not in torchlight)
Make sense, right?
Crops take much longer to grow
This, combined with the above make resources more scarce
Crops only give back the planted seeds, no extras
You can still get seeds by punching grass if you need more
HarvestCraft village integration: HarvestCraft food can now be traded
Farmer villagers buy crop produce
Butcher villagers sell high tier foods
HarvestCraft chest loot integration: HarvestCraft food can now be found as chest loot
Includes chests found in dungeons, mineshafts, desert/jungle temples
High tier foods only (large meal and above)
The chance for the items to show may need balancing
Changed the way hoes work
If used on dirt and water is nearby, the dirt will be tilled as normal
If used on grass and no water nearby turns grass to dirt and creates a random seed
Chance of seed depends on difficulty (10-40% per try, configurable)
Can be disabled in the config with 'modifyHoeUse'
Breaking tall grass no longer gives seeds
Can be disabled in the config with 'removeTallGrassSeeds'
Removed recipies for wood & stone hoes
You now need iron before you can get seeds / start that initial farm
Unless you find a village, of course
Can be disabled in the config with 'removeHoeRecipies'
Hoe durability is now 1/5th of vanilla
Iron = 52 uses
Diamond = 314 uses
Configure with 'hoeToolDamageMultiplier'
Effects of bone meal on crops depends on difficulty setting
Peaceful/easy = Similar to vanilla
Normal = Reduced growth effect
Hard = No effect
Can be disabled in the config with 'difficultyScalingBoneMeal'
Constant hunger loss (even when not doing anything)
As time passes, hunger drops (very slowly)
Can be disabled in the config
Hunger value set on respawn (including initial spawn) dependant on difficulty
Peaceful/Easy = Same as vanilla (10 shanks)
Normal = 8 shanks
Hard = 6 shanks
Requires 'modifyFoodStats' to be true
Can be configured in the config with the following settings;
respawnHungerValue (20): The value hunger is set to on peaceful/easy difficulty
respawnHungerDifficultyModifier (4): Amount difficulty will modify the above value
difficultyScalingRespawnHunger(true): Whether difficulty modifies respawn hunger
Health heals while your hunger is above 3 shanks (albeit slower)
So you don't need to eat as soon as you have lost a couple of shanks
It seemed pointless to have a food that restored a large amount of hunger when
you had to stay at max hunger just to heal
Now you can let your hunger drop to around halfway before eating
Healing gets progressively slower as your health gets lower
Low health gives negative effects
Slowness, mining speed slowdown and weakness
The potency of the effect and starts is determined by difficulty setting
Each effect can be individually disabled in the config
Hunger loss and healing rate affected by difficulty
Easy/Peaceful is 75% speed, Normal is 100%, Hard is 150%
Hunger loss speed increased when HarvestCraft installed (33% quicker)
Just because it's much easier to find food
Low hunger gives negative effects
Slowness starts when 3 shanks left and the effect increases as you starve
Mining speed slowdown and weakness also kick in when under 2 shanks
You die instantly when hunger reaches zero
Don't worry, this is compensated by the lower hunger levels taking longer to deplete
Modpack Policy
Feel free to use this mod in your modpack.
the config button is greyed out on the mod options page, is there a way to fix this?
In reply to emilyroseb444:
You have to go in the config folder and edit HungerOverhaul.cfg
Hello! How i can change this values?
Hunger loss - Easy/Peaceful is 75% speed, Normal is 100%, Hard is 150%
I play on hard difficulty, but with HarvestCraft and Spice of Life - it becames unplayable. Thank you!
I downloaded AppleCore and Hunger Overhaul today, for my private modpack. But I've got the feeling that it isn't doing anything? My Hunger is still at 100% after playing for 20 minutes or something like that, that can't be, am I right?
In reply to Forge_User_82113939:
I'm having the same problem too, hunger still does not deplete in peaceful mode
Hello, thanks for the mod. I especially like the "noSunlightRegrowthMultiplier" as it adds a bunch of realism to farming, but I think there should be an extra configuration option to set a minimum level for skylight because it doesn't make too much sense that crops are not able to grow at night whatsoever.
In reply to paulgb434:
In fact, i think it would be neat if this was expanded upon. Like being able to whitelist plants that only grow at night, or adding blocks/objects to a whitelist that emulate sunlight for crops (hydroponics anyone?)
Though this could probably be split off into a separate mod by then.
In reply to Forge_User_28960623:
+1
Does this mod allow for more saturation that the base game or not? If not is there anything that allows for it?
Hi, can you add some coolers and refrigerators to holding food? It's really hard, when it's start to decay. Or it's another mod does? :) (1.7.10)
I'd say it may need balancing too. My server has almost nothing but Harvestcraft food in every chest I find in any dungeon. They are always full to the brim too.
I've disabled chest loot for Harvestcraft food for now, hopefully I'll start to find some other items from now on. I can live off the food I've found for a couple of in-game years :D
Please add animania support, it would be extremly useful and animania dose not add very many new foods. (MC 1.12.2) It is otherwise an amazing mod.
I don't know if this is a known issue but since the 1.12.2za update to Pam's Harvestcraft, I've had an annoying issue/conflict with Hunger Overhaul. Attempting to harvest a tree normally from its harvestable block (IE: harvestcraft:pamalmond) will cause you to retrieve one almond item (harvestcraft:almonditem). However, this behavior has been changed since the update, although it's limited to the trees added by the update: attempting to harvest a new tree from its harvestable block correctly produces 1 harvestcraft:<crop>item, but then also produces 1-3 placeable harvestcraft:pam<crop> blocks that you are not meant to be able to get under any circumstances. More specifically...
harvestcraft:pamlychee produces a harvestcraft:lycheeitem AND a few harvestcraft:pamlychee
harvestcraft:pampawpaw produces a harvestcraft:pawpawitem AND a few harvestcraft:pampawpaw
harvestcraft:pambreadfruit produces a harvestcraft:breadfruititem AND a few harvestcraft:pambreadfruit
harvestcraft:pamsoursop produces a harvestcraft:soursopitem AND a few harvestcraft:pamsoursop
harvestcraft:pamrambutan produces a harvestcraft:rambutanitem AND a few harvestcraft:pamrambutan
harvestcraft:pamhazelnut produces a harvestcraft:hazelnutitem AND a few harvestcraft:pamhazelnut
harvestcraft:pamtamarind produces a harvestcraft:tamarinditem AND a few harvestcraft:pamtamarind
harvestcraft:pamjackfruit produces a harvestcraft:jackfruititem AND a few harvestcraft:pamjackfruit
harvestcraft:pampassionfruit produces a harvestcraft:passionfruititem AND a few harvestcraft:pampassionfruit
This is not intended behavior and I have narrowed it down to a conflict with hunger overhaul- although, as I said before, the trees from the previous versions do not act that way. Does anyone know what causes this and what I can do to fix it? This will be posted to the other mod's page to see if anyone there has an answer.
In reply to octiant:
In reply to octiant:
Problem similar to https://github.com/progwml6/HungerOverhaul/issues/189, if that can help(must be fixed in code, nothing we can do as user, sadly)
The mod appears to not be creating the hungeroverhaul config folder. I have the same mods installed on two separate computers. The only difference is one is windows 7 and the other is 10. The one it isn't creating the config folder on is the one on windows 7. The mod itself works in the game. Any ideas?
edit: nvm user error
Hello
The custom blacklists for food value modifications is not working, fix please
In reply to Forge_User_16748639:
Great mod, have really enjoyed it over the past few years. Makes things a bit more realistic, requiring more planning and attention to detail. Thanks!
One thing that I would like to be able to change, and I am not sure that this is your mod or not: When I am Well Fed, there is a notification on the UL of the HUD. I'd like to be able to move that. Is there a way, and if not, would you consider making that a config item? I've looked through the configs, and if I missed something, please let me know. Likewise, if this is an issue with one of the other mods that go with yours, point me in that direction.
Cheers!
In reply to mgwernergmailcom: