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Description
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This mod allows players to become werewolves.
Getting Started
In order to become a werewolf, a player needs to become infected by getting attacked by a werewolf (Full Moon nights) in forest areas. Once infected, the player will transform on the first full moon night.
Once a werewolf the player will gain access to a menu to see their werewolf stats and adjust their texture, model, and abilities.
1.12.2 - Version 0.9 Information
Keybindings
Transformation key default was changed to J.
Werewolf Menu: K
Text commands
/werewolf <true|false>
/werelevel <amount>
/wereprogress [0-8] [-1, 0, 1]
Moon Pearl
Obtain from killing hunters who hold them.
Required for werewolves to progress. (Every 5 levels, have Moon Pearl in inventory and go to sleep at night)
Can reveal the identity of non transformed werewolves close to the holder.
Will also be used in a future recipe.
Hunter's Lodge and Banner
May be created near villages. To protect villagers from werewolves and zombies.
Banner acts as a rallying point for hunters and can spawn hunters around it.
Banner can be picked up and moved. However it will not spawn hunters if placed by a werewolf.
Silver
Any Tool/Weapon that uses the OreDictionary's "ingotSilver" in it's recipe will work for Werewolves weakness.
Progression
Was slightly rushed in some areas to have it ready. Area will be improved in some areas for 1.0.
There is already a warning in-game but for the level 20 area, it is recommended to only have the moon pearl on you when you sleep. The final area is designed to kill instead of ejecting you out for failing the trial.
The Dimension prevents blocks from being placed or destroyed, except in creative mode.
Should you encounter any problems with getting stuck, either a npc failed to spawn or you get trapped (There should always be a hole you can fall through to exit, in a corner near the spawn area.). Try leaving (if able) and returning, that should fix npc spawn problems. Otherwise delete "DIM-HM-FOREST" in the world folder, don't do it while the game is running, and it'll be recreated. If a player logged out in the dim and the folder was deleted a "cascading worldgen lag" error might occur once they log in. This is okay don't worry.
Wolfsbane Texture
If you prefer the old wolfsbane texture you can replace it by:
Rename it to "wolfsbane"
Open this mod's jar (can use 7-Zip or WinRAR)
Place the texture in assets\howlingmoon\textures\blocks\
Installation Instructions:
Requires Forge
Recommend Version or higher.
Place the jar in the Mods directory.