*** About version 3.X.X ***
Currently, this mod is being renewed to version 3.X.X. Please note the following points, as the contents are different from the 2.X.X system.
- The type of ore generation in the world are changed.
- The ore processing recipe is renewed.
- The magic item is renewed. Also, magic accessories are shared with players and mobs.
※ Ore or magic item until now will not be available, but you can continue to use it. (* Except amulet! *)
This mod requires Heat And Climate Lib.
This mod add various elements using heat and climate.
- Various Minerals and New Metals using it.
- Clothes for against climate
- Crops and Foods
- Magical tools made of jewelry
- Machines
- Building Blocks and Decorations
Some elements were made as a successor to AMT2.
Tips: Each element can be turned off comprehensively as a module. (Then, that will be removed from the recipe and creative tabs.) Please see module.cfg.
About Licenses: Please see this page.
* You can include this mod in your mod pack.
About compatibility with other mods: Please see this page.
For more information, please see my wiki.
In reply to YourPalMoJo:
HaC does not generate a css file. I think it's a config file for another mod.
In reply to YourPalMoJo:
as DefeatedCrow said, its not from HaC, but if you want to find from which mod it is, try to see what does it have inside (maybe it has hints of mod name), and if that doesn't work, try a Binary Search (take half of your mods away and run minecraft, repeat until you see how that file is generated)
1.16 please
It seems like that with Tough as Nails enabled climate damage is disabled even if i have the temperature from Tough as Nails disabled. Is this intended?
In reply to Armored_Elephants:
I don't know because I haven't implemented that feature. This is an unintended operation, but I don't think it is a problem with HaC.
(HaC only adds costume resistance to TaN and adds climate parameters to TaN blocks.)
TaN adds a body temperature of 20-40 ° C, and HaC adds the temperature of the environment. These features are not compatible at all.
anyway add other mod seeds/crops following HaC feature ? and show in JEI tab?
In reply to shinoharatsuru:
The HaC function is "the effect of promoting crop growth (like the effect of bone meal) at WARM / HOT temperature and WET humidity".
Therefore, the effect is applied indiscriminately to crops (IGrowable interface) for which bone meal is effective. Already other mod crops are eligible for the effect.
This is not intended to be displayed in JEI. It is not a recipe to be registered individually.
In reply to defeatedcrow:
i think he asks if there's a way to implement the HaC crop system on modded crops.i guess that it is not possible or he would need to add this compat via modding?sorry, i read it wrong
can we get a 1.16.4 version compatiable with serene seasons? that would be pretty cool PagMan
1.16.4
Hello, I've really loved your mods and been playing with them since Minecraft version 1.6.4. Recently I've been fiddling around with the config files and I was curious to know what the files "biome_climate_parameter.json" and "block_climate_parameter.json" do? I can't seem to find an explanation of them on your wiki.
In reply to ayizanrada:
Hello!
These files can be used if you want to set parameters that differ from the HaC default settings.
Below is a sample for the block. If you want to do the same for biome, make the same edits using the biome's internal name.
https://gist.github.com/defeatedcrow/da6b7d26d63180c08c97f4565f5f41e7
In reply to defeatedcrow:
Oh, I see! Thank you!
hello again, i have a small doubt that does not deserve a Github's Issue.
What exactly does the following config option?
# Enable HaC growth of vanilla crops.
B:"Enable Vanilla Crop Growth"=true
i thought that it enables the Temperature/Humidity/Airflow variables to affect the vanilla crops (and that this info would be visible in JEI) but i can't prove it, i'm right or what does it do?
In reply to gato_borrachon:
Hello.
HaC can give vanilla crops (which are defined as blocks that implement the IGrowable interface) additional growth opportunities when the temperature is WARM to HOT and the humidity is WET.
"Enable Vanilla Crop Growth" switches this feature.
It is not displayed on JEI. (Because this is an internal specification, not a recipe.)
In reply to defeatedcrow:
> additional growth opportunities when the temperature is WARM to HOT and the humidity is WET.
> It is not displayed on JEI. (Because this is an internal specification, not a recipe.)
oh, sorry, i meant: why that info (temperature WARM-HOT and humidity WET) is not shown in the HaC crops tab? like the other crops and trees from this mod, is there a reason? (even if not, i have nothing against it)
In reply to gato_borrachon:
There are many mods that describe internal implementations in JEI, but many do not. This mod didn't choose JEI for explanation.
Most of Minecraft's internal implementations are not explained in JEI or other in-game GUI. There is no officially prepared detailed commentary in the game. They are compiled by volunteers and published on external medium.
HaC inherits that style.
Some of the descriptions that are common to v2.X.X are on the author's wiki. Others are described in the "ReadMe" file included in the package or published on github. (Most of them are written in Japanese, so I think you need help from Google Translate.)
In reply to defeatedcrow:
oh, many thanks for that link and the explanation, and yeah you are right with that about hidden vanilla mechanics.
What are the effects of Highway robbery & Exp Absorption?
In reply to Devaluition:
Hello.
"Highway robbery" enchantment has the effect of dropping items from the target's equipment slot with a certain probability when attacking the target.
"Exp Absorption" potion effect negates damage when receiving a melee attack from an enemy and drops an EXP orb according to the amount of damage.