As you may know since minecraft 1.8 "Gravestone mod" was splitted on two parts - "Graves"(only graves) and "Extended"(all another content).
This is the second part of the mod, which consist of additional blocks(such as memorials, spawners, skull candles, and e.t.c), structures(cemeteries, undertaker house, catacombs, and e.t.c) and monsters.
This mod requires "Gravestone mod - Graves" for wokr.
Also some of its content available only if "Advanced Fishing" mod is installed.
Visit official site(I'm still working on its content) or minecraft forum for more information.
In reply to NightKosh:
In reply to purplehel:
If it so important for you right now - you can rollback to b11. All changes in b12 were about fishing.
But I hope you understand that previously this mod was part of gravestone mod, so some features will not be available when it becoms optional dependency.
In reply to NightKosh:
Hopefully it's okay to post issues here?
My server console is spamming errors like this one:
My game collapses when I type zo, I tried to put zombi and crashed. I thought it was jei so I tried 1 to 1 and found his mod in conflict.
In reply to lckeohnrug7:
hello
imp skull is for what? it cannot be even placed, just rotating in hand :D
In reply to Forge_User_78030501:
In reply to NightKosh:
The drowning effect one gets from a Drowned Zombie kills a player even tho they are on land and never went in the water. Is that intended?
In reply to AdaraChristine:
I think your mod's new rendering update may be causing issues on the server-end. Might want to fix it as soon as possible.
https://github.com/NightKosh/Gravestone-mod-Extended/issues/155
In reply to Sunconure11:
Is there a way to "force" a valid mob to drop it's corpse? like a sure-way to get a Witch corpse from Witch killing?
I simply love your mod, but could use a little help setting the config up.
I have my game set up to spawn in the twilight forest and need to set the dimensional white list so none of the mobs from this mod spawn there...but can't seem to figure out how. I've been trying different things...but the .config just resets the line over and over. lol So I guess I am getting it wrong.
This is what is says under the mob section:
# List of dimension id in which mobs spawn is allowed. "dimension_id_1;dimension_id_2;.....".
I:MobsDimensionWhiteList=0
I've tried setting the 0 to 1 as a toggle and it works...but I can't figure out how to define the dimensions for the whitelist. All attempts have failed.
If you could give me a working example that whitelists the overworld and nether that would be super. Been trying to figure it out for hours and am close to removing the mod out of frustration (have like 200 drowned spawned in a river in the twilight forest right across from my character).
Thanks for your time and apologize for not knowing how to do it ahead of time.
Lady Eternity
In reply to Lady_Eternity:
Hi Nightkosh!
Question: Is there a use for bats wings? JEI says nothing about it.
Thanks :)
In reply to AdaraChristine:
Might want to check your github when you get a chance, I'm encountering an NPE with your mod.
Soo... I was trying to modify the generation chance of the catacombs, and I see this in the conf.file.?!?!
CatacombsGenerationChance=2.5E-4
Can anybody tell me how can I modify the generation to make as rare as a stronghold?!
Sorry if I misspelled some words, I am from Portugal.