As you may know since minecraft 1.8 "Gravestone mod" was splitted on two parts - "Graves"(only graves) and "Extended"(all another content).
This is the second part of the mod, which consist of additional blocks(such as memorials, spawners, skull candles, and e.t.c), structures(cemeteries, undertaker house, catacombs, and e.t.c) and monsters.
This mod requires "Gravestone mod - Graves" for wokr.
Also some of its content available only if "Advanced Fishing" mod is installed.
Visit official site(I'm still working on its content) or minecraft forum for more information.
where is the change log?
In reply to gua12ab:
Why does this mod now require your fishing mod?
Quick questions: Is the Cemetery size/range configurable? What is the default size/range for grave generation?
In reply to drakray:
In reply to NightKosh:
Edit: Moved to Issues
Please let us know when Advanced Fishing issue is resolved. Version 1.2.6 work great!
In reply to LDE47:
Looks like you have set this to require advanced fishing. Please fix. Thanks!
In reply to Darchitect:
Is there the possibility of adding "Spanish" translation to the MOD?
In reply to miguelsync:
NightKosh,
Im getting 2+ Drowned mobs per underwater chunk. Is that intended? Can we have a config to turn this down?
Thanks!
Hello, Night!!
Can you make this mod compatible with Millenaire? You see, whenever I tried to enter one of the dungeons your mod adds, it changes the time...which affects Millenaire...is there a way to avoid changing the time?
In reply to RodrigoTaipe93:
In reply to NightKosh:
Hi!
Any chance that Advanced Fishing be optional dependency? I'm asking because I already have a mod that change fishing so it isn't useful to me. Also, do it this way doesn't change much to those that already were playing Gravestone since it was already there in my opinion.
Thank you for you work, I really aprecite it.
In reply to MinerRuler:
In reply to NightKosh:
Thanks for reply