
Sine wave in Cartesian
A nice example of lighting/texturing.
Sine wave in Cartesian
A nice example of lighting/texturing.
Remainder function in Cartesian
Example of the complexity possible.
r = phi, in Spherical
Nice texture stitching, mildly exotic coordinate system.
Angle as a function of r, in Spherical
Any variable can be a function of any other, in any system.
Trig function in 6-Sphere
Unusual coordinate systems still look good.
tau = phi, in Toroidal
Very cool, very weird.
h = theta, in Cylindrical
Copied with the Memory Card item, and rotated. Also scaled and translated.
y = int(x), in Cartesian
Good discontinuity detection, translucent graph.
y = 1 / (xz), in Cartesian
Asymptotes detected and disconnected.
nu = 1 / (sinh(mu)), in Oblate Spheroidal
Mostly just a cool graph.
tau = 1 / tanh(sigma), in Toroidal
Complicated graph, but well-textured.
u = 1 / vw, in 6-Sphere
Helpful contour lines, scaled up for clarity. Another nice one.
The In-Game Gui
Lots of customization possible, and satisfyingly clicky equation blocks.
Constants in Bipolar Cylindrical
Illustration of how you can use the mod to see and understand coordinate components.
Slope as color, in Cartesian
Illustration of graph-coloring by slope.
Trig function with slope coloring, in Cartesian
Another example of slope coloring.
Summation in Cartesian
A 100-term summation of sign waves, approximating a saw-wave.
Sigma summation in Parabolic
Another use of the series operations. (Also just too cool not to put here)