Want the partner who is new in the world of the Minecraft?
This mod add golem and his pet as your partner.
Introduction animation
2020/09/14
Current version is version 1.1 for Minecraft-1.12.2
Added in-game guidebook.
To use this, need to install a mod "Patchouli".
Started developing version for Minecraft-1.15.2..
The following Entity information will be rewritten to 1.15.2 in the future.
Golemist's development progress is tweeted on Twitter.
Requests, advice, and ideas for Golemist(Minecraft-1.15.2) can be found in the comments on this page, but also in the panel "Suggestions" on my channel page on Twitch. It also has a voting function. It can also be used to exchange opinions with other people regarding the ideas and requests provided, so it would be helpful if you could use them.
My twitter is here.
Twitch's channel is here.
To people playing with Mods
I enjoyed it in play, them with much Mods.
Therefore I wanted to make Mods to please somebody like those Mods and have begun to make this Mod.
You are free to use this mod for mod packs, video postings, video distribution, etc.
Special Thanks
to Yusuke Matsumoto for creating One of the methods.
I make this Mod while therefore studying Java.
Because I make trial and error, I cannot make it smoothly, but make an effort so that this Mod becomes better
I want you to enjoy this Mod by all means
Entities
Additional mobs (hereafter referred to as magic creatures) lie down when they are killed, but do not disappear.
Since it is not a living creature, the potion effect does not work.
Magic creatures will be your companion if you pass the poppy flower.
With the exception of some, the associated magic creatures can switch between following and waiting by right-clicking (not empty hand).
Right-clicking with an empty hand can draw them closer to you.
Only the horse golem will switch between following and waiting by right-clicking with the wand (to be fixed).
Horse Golem can be mounted on a First Golem by sneaking and right-clicking.
As you continue to gaze at your fellow magic creature while sneaking, it begins to move towards you.
Some magical creatures have their own equipment.
Uniques(Brick)
- First Golem
- Wolf Golem
- Horse Golem
These golems will reach you when you start a new world.
First Golem is unique in many ways and will be your best friend or family.
It learns and grows from everything.
It can be equipped with weapons and shields, and using it improves skills.
Attack motion, speed, and attack power vary depending on the shape of the weapon.
Since the motion of the attack and the hit judgment are synchronized, there is a case that the misses (only this golem).
It can pick up (hand over) objects that seem painful when thrown, and throw them, depending on the situation.
Wolf Golems can sometimes find lightweight items.
Horse Golem can mount a First Golem (even if defeated).
Others(Whereabouts)
Iron Golem : Unoccupied house in Plains or Savanna
Prismarine Golem : Lifeguard chair on the beach
Wood Golem : Tree house in forest area
Stone Golem : Mountain fort
Andesite Golem : Mountain fort
Sandstone Golem : Desert
Clay Golem Purchase from villager
Stone Supply Cube : Mountain fort
Prismarine Llama Golem : Lifeguard chair on the beach
Birch Wood Cow Golem : Tree house in forest area
Hand : Use pumpkin soul in dead bush flowerpot
Pacpac : Paper and pumpkin soul to the Hand
Paper Parrot Golem : Give the Hand a piece of paper and then give it the pumpkin soul and wings
Iron Golem
This golem protects a house on the plains.
This is good at defending and can be further enhanced.
It can equip the Guardian's eyes, thereby gaining the ability to attract enemies.
Attack mob that harms you.
Prismarine Golem
This golem overlooks the beach.
It can carry a defeated fellow golem.
Touching this will extinguish the flaming thing.
Wood Golem
The golem is answering at a tree house in the forest.
This golem can harvest crops.
This produces a life essence when the crop is harvested and if it is carrying a Bucket.
Life Essence can be used to restore the health of golems.
This golem can be equipped with a guardian, which can use life essence to restore the health of fellow golems.
Andesite Golem & Stone Golem
The golem is the captain of the Stone Golem platoon and has been abandoned in a mountainous fort.
The Stone Golem platoon will follow the Captain's command and follow the Captain.
The Stone Golem platoon consists of one captain, two Stone Golems, and one cube.
They actively attack hostile mobs(Beware of creepers).
They have morale and become stronger as morale rises.
Stone Supply Cube
This cute cube walks the tail of the Stone Golem platoon.
This is a supply member of the Stone Golem Platoon, which can carry liquids to restore their health.
They supply during non-combat.
It stops moving during combat.
Liquid refill tips are at the fort.
Sandstone Golem
The golem had been on a scouting mission in the desert, but was forgotten because he was good at hiding.
This golem is good at fighting so that he or she is not the target of an attack.
It has the ability to search around.
Clay Golem
You can get this golem by dealing with villagers.
It can pick up items that have fallen, but they do not hold them securely and may be sucked in.
This will drop the item in your hand into the hopper or "Hand" position.
Also, if you stick the Lagu runes, it will drop on the water.
Hand
This is born by injecting a soul into something withered in a flowerpot.
It can pick up and throw items.
It throws items at a specific block, but with wisdom you can increase the type of that block.
This ability can be used to automate tasks on behalf of the player.
This is as dexterous as your hand.
Pacpac
This very cute magical creature can only be created with dexterous hands and souls.
It can carry items that are falling around.
This is not good at water.
This is friendly, but does not follow.
Prismarine Llama Golem
This golem is beside a chair on the beach.
Since it has the power of Prismarine, it has liquid related abilities.
This requires equipping two things to carry in and store the liquid.
If this can store liquid, you can use a glass bottle for the filter.
This golem is good friends with Wood Golems and Cubes.
Since this is made of Prismarine, it is also compatible with the Guardian's eyes.
In reply to ALEXYSSSJ4:
wow you really do not understand how modding works do you lol, updating to 1.14 is perfectly fine and it's perfectly stable for a modding environment
In reply to iiKraze:
You tell someone who plays and is a fan of minecraft since he is 6 years old, he is a java and bedrock modder and texture creator (do not speak without knowing please)
In reply to ALEXYSSSJ4:
since he was 6, CUTE, i been playing this game ever since it was renamed from CAVE GAME to Minecraft and i am also a mod creator & resource pack creator
In reply to MrAws0m3:
We are planning to move to 1.15.2 when the additions in the version we are working on (1.12.2) are complete.
Bug report: it's impossible to command any golem except the starting clay (brick?) golem to stop sitting. This means that it's impossible to get them to move after taming them.
In reply to TheRealJackiecrazy:
Tame golems can switch between following and waiting by right-clicking while sneaking while holding some items.
For brick horse golems only, hold the wand in your hand and right-click to switch between following and waitingBrick golems are special and take a sitting position when in standby.
How do I get different golems?
This is a wonderful mod, it is very detailed, and I appreciate how much time and effort you put into it! The golems are adorable! I absolutely love how intricately you can customize the golems. I also wanted to say, thank you for taking the time to learn java and continue making this. You're a treasure!
In reply to schbinkoo:
Thank you very much♪
The next update takes time, but thinks that the next update becomes very splendid.
Please wait a little longer.
Problem when putting guardian eye on golem:
https://pastebin.com/7WvAt4zu
In reply to Jackiecrazy:
Thank you for reporting it.
I tested it in me, but was not able to confirm the phenomenon like the crash report which I sent.
It is described when "EntityIronGolem cannot be cast to EntityGuradian" in a report, but possibly the description to cast EntityGuradian as EntityIronGolem to my source may be influence of other Mods because I do not enter.
A cause may be found if understand the situation when the phenomenon such as the report happens in detail.
When even this has it in my mod looking for a cause, I intend to make modifications immediately.
In reply to lily_yuri:
Strange, I'm still getting it with no other mod. This doesn't crash the game, it just shows up in the console. The game functions normally otherwise, and the iron golem does show a provocation beam.
java.util.concurrent.ExecutionException: java.lang.ClassCastException: lily.golemist.common.entity.EntityIronGolem cannot be cast to net.minecraft.entity.monster.EntityGuardianjava.util.concurrent.ExecutionException: java.lang.ClassCastException: lily.golemist.common.entity.EntityIronGolem cannot be cast to net.minecraft.entity.monster.EntityGuardian at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_121] at net.minecraft.util.Util.runTask(Util.java:54) [Util.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1176) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:441) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_121] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_121] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:25) [start/:?]Caused by: java.lang.ClassCastException: lily.golemist.common.entity.EntityIronGolem cannot be cast to net.minecraft.entity.monster.EntityGuardian at net.minecraft.client.network.NetHandlerPlayClient.handleEntityStatus(NetHandlerPlayClient.java:1117) ~[NetHandlerPlayClient.class:?] at net.minecraft.network.play.server.SPacketEntityStatus.processPacket(SPacketEntityStatus.java:50) ~[SPacketEntityStatus.class:?] at net.minecraft.network.play.server.SPacketEntityStatus.processPacket(SPacketEntityStatus.java:12) ~[SPacketEntityStatus.class:?] at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.run$$$capture(FutureTask.java:266) ~[?:1.8.0_121] at java.util.concurrent.FutureTask.run(FutureTask.java) ~[?:1.8.0_121] at net.minecraft.util.Util.runTask(Util.java:53) ~[Util.class:?] ... 15 more
No other mods. To reproduce, tame an iron golem, give it a guardian eye and hit a spider. Happens on both forge 2768 and 2823.
Regarding the new golems, are andesite golems the same as stone golems? I notice that prismarine golems carry golems that were defeated, do they do anything else? The guardian eye says it works on the wooden golem as well. I know putting it on the iron golem gives it ability to provoke, but I can't tell what it does on the wooden golem.
Also, thank you for adding rows of stone golems next update! It'll be easier to manage them, since I always find a lot :)
In reply to Jackiecrazy:
I was able to find a cause thanks to your report. Thank you very much for your advice.
I make modifications by the next update
About a question from you
・Andesite Golem
The stone golem was a former version, and the individual which attached a badge was the captain of the military unit.
In the next version(0.6.60), andesite golem becomes the captain of the military unit and gives an order to other stone golem.
The military unit of the golem is constructed by golem of captain and two members and one.
Because I add it by the next update, the new member of the military unit, please look forward to
・Wood Golem
The golem uses the liife essence in the pot by letting the golem which attached a flower pot equip with guardian eye and comes to be able to restore health of other golems.
In reply to lily_yuri:
Oh, I forgot to ask! I'm seeing "grasp hands" in taigas and plains. They sometimes drop a hand when I defeat them, but I right click and they do nothing and give me this:
Description: Error executing task
java.util.concurrent.ExecutionException: java.lang.NullPointerException
at java.util.concurrent.FutureTask.report(FutureTask.java:122)
at java.util.concurrent.FutureTask.get(FutureTask.java:192)
at net.minecraft.util.Util.runTask(SourceFile:531)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:723)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:185)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at net.minecraft.network.datasync.EntityDataManager.get(EntityDataManager.java:150)
at lily.golemist.common.entity.EntityMagicalFriendable.setTamed(EntityMagicalFriendable.java:77)
at lily.golemist.common.entity.EntityMagicalFriendable.<init>(EntityMagicalFriendable.java:53)
at lily.golemist.common.entity.EntityHand.<init>(EntityHand.java:40)
at lily.golemist.common.items.ItemHand.spawnCreature(ItemHand.java:121)
at lily.golemist.common.items.ItemHand.onItemUse(ItemHand.java:51)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:884)
at net.minecraft.item.ItemStack.onItemUse(ItemStack.java:186)
at net.minecraft.server.management.PlayerInteractionManager.processRightClickBlock(PlayerInteractionManager.java:481)
at net.minecraft.network.NetHandlerPlayServer.processTryUseItemOnBlock(NetHandlerPlayServer.java:741)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(SourceFile:55)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(SourceFile:11)
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at net.minecraft.util.Util.runTask(SourceFile:529)
... 5 more
Can I ask, what is it, and what does it do?
In reply to Jackiecrazy:
Thanks to your report, the problems of "Hand" were found and were able to revise it. Thank you very much for your advice.
Because I added a postscript to the explanation about "Hand" in description, please refer to it.
It does not work well, and, before the version (0.6.59), I am going to revise this by the next update.
Because I embed the introduction animation of "Hand" of the version (0.6.60), please refer to that one
In reply to lily_yuri:
Thank you for the explanation! It looks really useful.