Changelog
+ Added White lens
+ added cyber zombie
* finished Fluid Intake & Deep Core
* Finished Flux Transformer & small fixes
* neon furnace is using ingot converter again (so futurepack outputs are preferred)
* crystals now glow in your hand
* falling tree now spawns particles, sound and items when hitting the ground
Bugfixes:
* Fixed #415
* bugfix: flux tronformer switch was not working right
* bugfix: crash on load
* bugfix: neon ind furnace did not consume items correctly
* bugfix: send message to server and not to client, closes #423
* the top texture from the plasma generator was wrong
* bugfix: deep core could crash with comparator and research rpompt was broken
* bugfix: in some cases wires did not get powered
* bugfix: hovering pumps with shift could crash the client
* bugfix: fluid intake crash at world load
* bugfix: ind neon furnace recipe is buggy, closes #426
* bugfix: monocart losses items on break, closes #424
* bugfix: plasma infusion generator has sync issues in multiplayer
* forstmaster magnet is now longer aktive, fixes #427
* bugfix: entityhook draws players towards it even after relog.
* bugfix: monorail detector does not power bottom block
* bugfix: industrial furnace could crash
* bugfix: support pipes did not show AI movement properly
* bugfix: now most blocks drop with particles and sound
* bugfix: advenced boardcomputer could crash game (gui)
* bugfix: chunk buffer map could brake
* bugfix: chunk scanner could crash.
- removed unnneeded logs