FancyMenu [Forge]

16,570,064 Downloads Last Updated: Aug 7, 2022 Game Version: 1.19.2   +3

File Details

Filename fancymenu_forge_2.8.0_MC_1.16.2-1.16.5.jar
Uploaded by Keksuccino
Uploaded Jun 15, 2022
Game Version 1.16.5   +4
Size 713.91 KB
Downloads 94,486
MD5 d247a0803a920f0abb58b3cc1239e249
Supported Modloader Versions
Supported Minecraft 1.16 Versions



- Dropped support for MC 1.18-1.18.1 (MC 1.18.2 is still supported!)

- Added: Blacklist and whitelist for universal layouts, so you can exclude menus from an universal layout (right-click the editor background -> Universal Layout Options)
- Added: Minecraft vanilla localization key support for the "Localized Text" placeholder text value
- Added: "Random Text" placeholder text value to pick a random text line from a TXT file and let the placeholder change the text in intervals (useful for displaying tips)
- Added: "Is Real Time Day" visibility requirement
- Added: "Is Real Time Month" visibility requirement
- Added: "Is Real Time Year" visibility requirement

- Changed: Save directory and name of the default scale cache file to '.minecraft/fancymenu_data/'

- Fixed: Being able to set the default scale to 0 (well, that's a bit small, isn't it?)
- Fixed: Unable to open the Create World menu via the `opengui` button action
- Fixed: Setup Import trying to fix the "%fancymenu:universal_layout%" menu identifier, which is just the identifier of all universal layouts
- Fixed: Tried to fix a crash on game start when customizing the config menu of the Supplementaries mod by MehVahdJukaar
- Fixed: Crash related to setting a menu background image when pressing ESC in the Choose File menu (when choosing the background image)
- Fixed: Missing notification when trying to add an image with bad characters in its name (spaces, uppercase letters, etc.) as button background texture
- Fixed: Menu to set button backgrounds showing GIF as supported image file type, which is not the case
- Fixed: Web texture elements flickering for a moment when opening or resizing a menu
- Fixed: "Is Button Hovered" visibility requirement not working when using "button compatibility IDs" (that's the long button identifiers used in the main menu and pause menu for example)
- Fixed: Rare game crash related to visibility requirements
- Fixed: Pause Menu customizations showing in F3 + ESC pause overlay (basically just the pause menu, but without buttons)

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