Fabric per player spawns will start downloading in 5 seconds...


Join over 10 million players who use the CurseForge app!

Download App Now


No longer maintained on CurseForge

Forked from LambdaCraft and updated to 1.16.5


"This mod is intended to distribute mobs evenly between all players on a fabric modloaded server."


How it works: 

  • modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
  • radius to account is based on (server) render distance (like mob caps in vanilla)
  • in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)

    [This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*•1,5**=105 mobs, as intended by vanilla.]

*default monster mobcap, can be changed

**~1 server render distance; n_chunks_loaded_by_these_playres/(SRD•2+1)²


Works with Proper Mobcap Modifier (by me)