For Electroblob's Wizardry - 4.3.0 and newer use Extra Spells v1.2.0 (or newer)
For Electroblob's Wizardry - 4.2.0 to 4.2.11 use Extra Spells v1.1.0 to v1.1.4
For Electroblob's Wizardry - 4.1.4 and older use Extra Spells v1.0.7 (or older)
Adds more spells to collect. The count of new spells depends on the optional dependencies you have installed.
List of new Spells
- Time Manipulator - Changes the Time from Dawn to Dusk and vice versa.
- Vampirism - Be stronger at night. Avoid the sun light!
- Super Jump - Rocket straight up into the air.
- Chargable Strike - The longer you charge the harder it hits.
- Tribal Bless - Remember Hexxit? (If not: Strength II, Jump Boost II, Night Vision)
- Scale Bless - As the last one (Strength II, Resistance, Fire Resistance)
- Thief Bless - Still the same (Strength II, Speed Boost IV, Night Vision)
Potion Core Spells:
- Advanced Return - Teleports the magician back to his bed.
- Armor Piercing Missile - Shots a devastating missile which reduces armor by 25%.
- Surface Teleport - Escape the terrifying darkness of caves.
- Magical Offence - Increases your magical potential.
- Hunters Revenge - Increases the strength of your arrows.
- Solid Core - Decreases Knockback by making you as hard as stone.
- Magic Shield - Gain a shield which protects you from magic. Charge to make it stronger.
Extra Alchemy Spells:
- Return - Teleports the sorcerer back to his spawnpoint after standing still for 10 seconds.
- Time Travel - After 4 seconds the caster will travel back in time to the position where he casted the spell.
- Pacifism - Slows everyone that hits you.
- Photosynthesis - Refill your hunger while standing in the sunlight.
- Redistributing my mods on other sites isn't allowed.
- Using my mods in modpacks/videos is allowed but you have to link the curseforge page