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Description
A lightweight way to make your Minecraft experience more BLOODY!
This mod adds blood particles to all mob entities when they get hurt by certain circumstances! It is also compatible with 99% of modded entities and the player entity.
The mod features a deep system for scale particle size and quantity particle amount based on the entity's missing health, which also increase their blow range based on the hit damage dealt to the entity!
The particle will be rendered as a normal particle while in the air, but once it hits a surface, it will lay down over the surface, including water surfaces! If it hits under or near a block's side, it will render differently, vibrating (to simulate dripping) before falling to the ground.
You can easily customize the output particle's color by checking the mod's dedicated config file (extragore-property.toml), which features easily comprehensible settings to set any entity to your preferred color!
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