This mod is designed to provide tools that will aid you in exploring seemingly endless reaches of Minecraft's worlds. As well as new resources, powerful gear and ancient relics - to reward you for doing so. Despite revolving around themes of arcane and mystery, Enigmatic Legacy doesn't stray too far away from what vanilla has to offer, instead attempting to expand upon it's mechanics and fill in the holes left open.
That includes, but is not limited to new tools, armor and weapons, dungeon loot, potions, enchantment manipulations, means of inventory management, means of making chunk-sized holes in your world, means of management and new applications to ethereal substance known as experience, 1000th implementation of item magnets, faster and more convenient ways of villager enslavement, and, of course, god-tier gear somewhere around the corners of the endgame. By the power of Curios API, there also are a lot of accessories, both classical ones like rings and charms, and completely unique types - like scrolls and spellstones.
New advancements will indicate your progress and most significant of your achievements in the mod. Every recipe can be unlocked in recipe book through obtaining one or multiple key ingredients, and most items have Shift-tooltip explaining their purpose, allowing you to learn everything you need to know in-game.
The Acknowledgment:
If you don't know what to start with, as of update 2.0.0 the mod now has Patchouli-powered guidebook.
It can be crafted like this:
Create it, and it will help you seek whatever answers you might desire to acknowledge.
Screenshots:
The Acknowledgment:
The core and vessel of all knowledge, about this mod and beyond.
Accessories:
An amount of classical wearables, equippable in Curios slots. Their functionality is vast and versatile - some will aid you in combat, others can help when exploring, building or mining. And some are here for you alone to figure out what kind of use you can make out of them.
Armor, Tools and Weapons:
Mostly in an attempt to expand vanilla material progression beyond Netherite, the mod adds new tiers of gear, available even later, making endgame a bit more meaningful. There also are completely unique tools and weapons.
Advanced Brewing:
Enigmatic Legacy expands somewhat on vanilla potion brewing system (more details here). You can now create potions of ultimate power, which combine both powerful effect and long duration.
There are also two brand new potions:
Other Stuff:
Some amout of simply useful items.
New Dungeon Loot:
Almost all existing dungeons got new stuff in their assortment, both from Enigmatic Legacy itself and from vanilla - to give additional purpose and fun to exploration of them.
Few Advancements:
Displaying your progress and achievements in the mod.
Few Important Things to Notice:
- Most of the things in the mod are pretty self-explanatory in terms of their purpose - all of them have Shift-tooltip precisely describing how they work.
- All slot types in Curios inventory, except Charms and Rings, are not accessible by default. They will be unlocked once you obtain any item of respective type, by either crafting it or finding somewhere in the world. You will receive special notification and related advancement once it happens.
- Spellstones are not craftable - you can only find them in various dungeons, respective to the element they represent (for instance, Blazing Core can be found in Nether Fortress).
- Since update 1.1.0, the mod has extensive config file with a lot of balancing options that allow you to set most of the items as powerful as you see fit, or disable some of them from being obtainable entirely if there's something you don't want having.
- Yes, I pretty much copied Axe of the Skulltaker from Forbidden Magic. It's distributed under WTFPL license, similarly to my creations, and besides - not that it was going to ever update to these versions of the game.
FAQ:
Q: Any chance this will be backported to 1.12?
A: Nop.
Q: Will there be any further support for 1.14.x/1.15.x/1.16.x/1.17.x versions of the mod?
A: Nop.
Q: Can you please backport [whatever item/block/mechanic/feature] on versions for 1.14.x/1.15.x/1.16.x/1.17.x?
A: Nop.
Q: Fabric port?
A: I would be just as happy to reply with confident "nop", but things aren't so certain anymore. With the fate that befell Forge over latest years of it's development and all the issues that plague it across multiple Minecraft releases and somehow remain unaddressed to this day, Fabric may someday cut the gap and actually become a superior modloading API, as potential for that is clearly seen even now. I will have no regrets leaving the Forge behind then, but that day is yet come. In a while, I unfortunately cannot maintain two branches for different modloaders, as having to take care of just one already gives me enough headache - having the second one around would just drive me insane. For once guys, have mercy on me.
Q: Modpack permission?
A: Mostly yep, just familiarize yourself with 'Terms for Featuring, Redistribution, Copying and Modification' of Enigmatic Legacy License which this mod is distrbuted under.
Q: Redistribution policy?
A: Read paragraph 2 of 'Terms for Featuring, Redistribution, Copying and Modification' of Enigmatic Legacy License.
Q: How the hell you've moved from 1.7.10 straight to 1.14.4?
A:
Mod Spotlights:
In Russian:
If you happen to be the bearer of great and mighty Russian language (as am I), here is a somewhat-decent Enigmatic Legacy spotlight I can recommend:
Important Notice:
As of 26.04.2022, Enigmatic Legacy is distributed under Enigmatic Legacy License.
Check out the project's license to familiarize yourself with it if you plan to feature, copy, modify, redistribute or incorporate any parts of the project released after this date.
Currently Supported Languages:
- English (US)
- Русский (RU)
- 中文 (CN)
- 한국어 (KO)
Credits:
- frdovahkick, for amazing work over some of the textures in the mod.
- SoulRacer65, for overhaul of some of the existing textures and a couple unique ones.
Support:
You can support my projects at Buy Me a Coffee: https://www.buymeacoffee.com/aizistral
...for which you can get a special role in my Discord server, as well as my infinite gratitude.
If you encountered a bug or have a suggestion, I beg you, consider posting it on project's issue tracker: Click
I would really appreciate if you post issues there, and not in the comment section on this page.
With bugs/crashes, I literally can't help in most cases without data requested in bug report template. Reporting them in project comments or on Discord server will likely just result in you being redirected to issue tracker or ignored. Also do not assume someone already reported the crash that just happened to you, the probability of that being the case is usually not very high.
In reply to AbsorbingSafe11:
I'll look into it.
Cheerio i am a big Fan of this mod and mostly coming back to it whenever i am making super hard Dungeon crawler Packs and/or Hardcore Packs for myself. I've used the Config plenty of times and i saw that the sleep-pentaly now is no longer able to be worked around with other mods like Sleeping inv pet or sleep charms. Is there a config or possibility to disable this all together? Mostly i was fine with the toll of beeing careful but beeing able to work around it late game was an accomplishment for me. So not at all beeing able to skip nights after dying is pretty annoying.
Greetings-Moos
Edit: i am not sure but going into the playerdata - NBT explorer and looking for playerpersistent-enigmaticgift changing it from 1 to 0 changed the penalty. i mean if thats one way to change it for now thats okay but it would be great to add a config to toggle it or give the player the possibility to set a timer for it like : #no-sleep Penalty applied on playerdeath true/false or #set time(in ticks) when no-sleep Penalty wears off after playerdeath (Range 0-XXXXX)
Edit2: posted this on the issue tracker since i just saw that you like suggestions rather on there :)
https://mclo.gs/i923PKa server wont start ;-;
In reply to jayerd_malfoy:
Fixed in 2.20.1.
In reply to Aizistral:
THANK YOU SO MUCHHHHH sorry for also commenting I was just really excited to share the update with my friends ;-; YOURE ONE OF THE BEST !!!!
In reply to jayerd_malfoy:
You're welcome!
Hello I have come into a problem with this mod that it crashes when I load. It is the latest version of it so I wanted to know if there any mods that are incompatible with this one.
In reply to truedinofire9:
Please report all bugs to the issue tracker: https://github.com/Extegral/Enigmatic-Legacy/issues
How do i get a heart of the earth?
In reply to OranosDragon:
Loot chests in most dungeons of the Overworlds, among most accessible: Mineshafts, Desert Temples, Shipwrecks, Simple Dungeons.
what's the new update?
should I update it in the latest?
In reply to kiris0tu:
It's all in the changelog. Last update will only work on 1.18.2, so you wouldn't be able to play with it if you're on 1.18.1 or prior.
I notice two "warn" statements in a server log that are in this mod's class files, and am wondering if they affect anything on a modded server (like causing a "mismatched mod channel list" error), or what do these mean?
[main/WARN]: Error loading class: shadows/apotheosis/ench/table/ApothEnchantContainer (java.lang.ClassNotFoundException: shadows.apotheosis.ench.table.ApothEnchantContainer)
[main/WARN]: Error loading class: net/darkhax/darkutils/features/charms/CharmEffects (java.lang.ClassNotFoundException: net.darkhax.darkutils.features.charms.CharmEffects)
In reply to xenornithos:
These are mixins that aid compatibility with other mods, namely Apotheosis and Dark Utils. If those other mods are not present then it is perfectly expected that they will fail to load, this will not affect the game in any way and you can safely disregard the warning.
In reply to Aizistral:
Okay, thank you for letting me know.
How do I get the Heart of the Abyss item? (I killed the Ender Dragon with a bow while wearing the 7 curse ring 100% of my gameplay time and it didn't drop)
In reply to AbsorbingSafe11:
Well, it should've. Notice that it does appear at the exact center of dragon's body once its death animation is over, and stays suspended in the air similar to Extradimensional Vessel. If it's not there - try to reproduce this bug in creative world and submit a bug report here: https://github.com/Extegral/Enigmatic-Legacy/issues
In reply to Aizistral:
Thank you for confirming expected behavior (as I still wasn't sure based on other data) I think it might have been caused by weird mod interactions and player based damage
The full situation was, I shot the Ender Dragon with Apotheosis's arrows.(which might have a non-player based damage) and I didn't triple check the air where the Ender Dragon died, so it could still be there. (I will re-summon the dragon and finish it off with a sword if the heart isn't already floating around)
(EDIT) I found it floating 60 or so blocks above the Dragon Egg and noticed it needed to be within regular player reach to pick up, as the Improved Magnet ring (forgot the name) didn't automatically pick it up.
Can someone answer this question. How do I get or how to craft or make Hearth of Creation.
In reply to kiris0tu:
By default it is not obtainable in survival. If such is your desire, you can use datapack or external tools like CraftTweaker to add your own way of obtaining, and so may do modpacks.