Energy Control is a remastered version of original Nuclear Control.
Nuclear Control original thread
Nuclear Control original wiki
Please help me with testing and new ideas.
I plan to have versions for 1.7.10, 1.10 and 1.12 with IC2 Experimental/Classic and GregTech support.
Group in Discord
In reply to Zuxelus:
Perfect this sounds fun! PM me your discord name and handle so I can add you!
This is a minor issue, however my reactor is running and it shows an output on the advanced panel, the red 'OFF' button does not illuminate to show green 'ON'. I have an attached unlisted video for youtube showing the issue. I have tried two different types of redstone to resolve the issue shown in the video. Wireless redstone and a local lever (switch). ***NOTE*** this is on a server and I am unsure if that is related to the bug.
Thanks again for everything you do! I think this mod is really coming together well and will soon be more fluid than the previous versions NC/NC2.
Youtube Troubleshooting Video :
In reply to Mfrojd:
I found the bug. Will be fixed in next build.
In reply to Zuxelus:
Nice job! Hope I helped!
why not adding a better compatibility with the fuels of Reactor Stuff and Coaxium Mod? with the TRIGA fuel of Reactor Stuff, the durability of that fuel decays on ranges of 4 points as i remember, and in the time from the panels it shows 16 hours but the time passes in gaps of 4 seconds, also with coaxium from the other mod the time its not showing.
also, the documentation of Nuclear control will be enought to use this mod? idk if that mod had compatibility with ComputerCraft in those times, but this mod will be able te have it but with OpenComputers? like for example, pull the info in a table from a data card,
In reply to gato_borrachon:
I can add a better compatibility with ANY mod. I just need to know what to add. Just write in details what exactly to add and I will add.
I have already rewritten more than 80% of the original code, so I know what each function does by heart. It is not a problem to add new stuff.
You should understand that I work alone on this mod and it takes a lot of time to check every mod and every item.
I see Coaxium Mod. Good. I will check this mod. Incorrect fuel time - ok. Will check.
Now this mod is exactly the same as Nuclear Control. If you know Nuclear Control - you know Energy Control. But, of course, I will improve it, change things or add new stuff.
I'm not sure if NC2 had good compatibility with ComputerCraft but I plan to integrate EC as much as possible. And again I need some hints and help with testing.
In reply to Zuxelus:
I think its better to not mess with other mods since there are so many (coaxium WTF first time for me, only 246 downloads lol seems a bit new). First, focus on the main project that is to fully bring back Nuclear Control. Keep up that good work and don't burn yourself!!
In reply to Zuxelus:
To my knowledge NC2 did not have compatibility with ComputerCraft. In previous versions of IC2 for Minecraft 1.7.10 Reactors were able to be wrapped as a peripheral by ComputerCraft. That has soon left from IC2s radar and I don’t think they will add that back in. If it’s easy I guess that would be pretty cool to be able to wrap a energy control advanced monitor or so and pull data from it. As far as the other mods go for different fuels Coaxium mod is not well known.
Hey @Zuxelus! I have a proposal, to avoid the: "this block does not work", why don't you add a texture that clearly shows the IN and OUT of the counter? Something like this, I've done it in a moment :)
also IDK how to make the texture properly showing on Y-Axis to draw the letters "in" and "out" without being a mess
In reply to mike_linn:
I will update these textures in next build. It was in my "to do" list (here).I think it will be something similar to IC2 MFSU.
Is there a setting to turn on in either one of industrial or advanced information panel to show strong description? I see the data listed. If I recall from previous versions the information panel would display something along the lines of “Temperature : xxx” then “Max Heat : xxx” and so on. I only see the actual values listed in a column.
This might be purposeful, I’m just curious.
In reply to Mfrojd:
There is a button with two small bars in the interface. Just click on it. I will change the default state to show value with description in next release.
TRIED! Works like a charm! As expected, only missing (or not functioning for me) tilting of the panel or cornering or whatever the name, flattering is OK. You are my new idol i've been waiting for this mod for years. Still testing for bugs, also testing on server. Thanks, keep that good work!
In reply to mike_linn:
At last, after a whole week of silence, I have a feedback. Glad to hear. Thank you :)
Advanced panel is not finished yet. I'm still thinking how to do this rotation with better performance. This is the last thing which is not done compare to original mod. Also several IC2 generators are still not working. All other stuff should work.
Now I'm working on several new items and blocks. One of them is already in this version. It is just a simple card holder. In next release the size will be increased to 54. Also in next version will be a special table where you can see what exactly is written on the card in the current moment, how far from the table is the target block and ability to restore kits from cards with less components.
Don't tried yet but THANKS FOR THIS FORK! No more words xd
Currently testing EnergyControl-1.12.2-0.0.4.jar
Minor bug affecting remote thermal monitor : the +10 button does not work.
Severe bug caused by Advanced Liquid Card on a Replicator (that contains UU-Matter). The game crashes and the world is no more usable.
Here is the log :
In reply to neox95_:
Hey. I can say that you are a good tester and I'm a lazy tester. Anyway we are moving forward. I have to create a new version on each critical bug so it is the third version fo today.
In reply to Zuxelus:
I think I'm formatted to test ;) (system programming...)
Yeah we're moving forward and I'm glad to help you !
Courage and perseverance haha!
In reply to Zuxelus:
I agree, you're way better than I am neox95! Great work! I just wanted to say thank you to you both. This has made my year!
Hi guys, do you have any bugs? If you have something it is better to write here before weekend.
I've finished Portable Panel and now working on Advanced Panel. I plan to test all stuff and upload beta version on weekend.
I think it should be stable enough to play.