Note: This is the monolithic installation of Ender IO, meaning that all parts of Ender IO are in one jar file. If you prefer to install only selected parts of Ender IO, you can use the modular installation instead. Do not install both.
Modules included in this download:
- Content modules:
- Integration modules:
NOT INCLUDED:
- Content modules:
- Zoo
- Endergy
- Stellar Fluid Conduits (third-party addon)
- Mekanism Gas Conduits (third-party addon)
- Facade Painter (third-party addon)
Ender IO is a full-sized tech-mod. I could compile a complete list of features and hit you with a 2 mile long wall of text, or you could jump to YouTube and watch one of the "About 274,000" videos there. Just be aware that things change over time and Minecraft versions.
For more info, see the wiki or the website.
Here are some let's plays and spotlights of EnderIO 5.0 to help getting started and progressing through the mod.
If you need support or want to report a bug or crash, please go here. If you have a suggestion, or want to vote on suggestions, please go here (experimental).
You can chat to us on our Discord server.
The following mods are known to crash (that means that the OTHER mod crashes, not that Ender IO crashes. Really, why do we need to explain this?) or cause malfunctions when Ender IO is installed. This is not Ender IO's fault.
- Moar Tinkers
- LiteLoader
- Laggoggles
The following mods can cause recipe conflicts in Ender IO, however we have implemented workarounds to avoid issues in survival play. This is not Ender IO's fault.
- Unidict
- AE2
EnderIO requires a reasonably current Forge version and EnderCore.
Wiki Down.
In Ender IO, having a problem where different types of power conduits do not connect to each other. Same types do, but the different level power conduits do not. Using FTB Infinity, MC 1.7.10.
Tried using the yeta wrench to connect, no success.
I can use a capacitor bank to connect, but a rather expensive way of doing this,
Is this a bug, conflict or config setting problem?
That's intentional as far as I can tell. Same thing with the different fluid conduits
This is intentional behavior
Sick Mod. Always Making The Mod Better ☺
Greetings!
Great mod, been a fan since it started out in MC 1.6.x and all. Quick question: any chance of this eventually getting updated to work with MC 1.8? Not rushing/pushing or anything, just asking if it will so I know whether I should start looking for an alternative system or just be patient. Trying to pull together a techish mod list for a private server I want to play on with friends and in the past this mod worked great.
Oh, and if there is a plan to update, I would be more than happy to help with testing...
http://pastebin.com/CtZRJCSb
Ender IO Fighting with Thermal Dynamics. Any help to fix this?
Use the latest forge
I have the newest version of Forge for 1.7.10 though, v10.13.2.1291 .-.
Try downgrading CoFH Lib.
Install forge 1291
In direwolf20's videos I often see him interact with a conduit using a Yeta wrench, and it brings up a GUI showing the buttons north, south, east, west, up, down. Clicking one of the buttons allows you to configure the conduit on that side. So far I haven't worked out how to make this GUI appear, any ideas?
shift left click
Hello
I have another idea, this time it is for the dark steel armor maybe make a option on the helmet for saturation that would be great.
Greets Pascal
Best mod ever in my life besides orespawn but it's really amazing!!!
Did you try configuring them? the little Gear shaped button in the GUI.
Hey anyone know why the machines wont take energy from adjecent inventories such as furnace generators?
Have you ever wanted to figure out how much of what materials you need to craft something? Ever notice that certain recipes are pretty easy... until you account for all the machines you need? Ever wonder how much stuff you'll need to make a pair of Dimensional Tranceivers or an entire suit of
Dark Steel Armor?
Crafting Guide will help. Choose what you want to make and how many of each, and it will automatically figure out:
* How many of what resources do you need?
* What tools / machines do you need?
* How many of what resource do you need for the tools?
* What items do you need to craft in what order?
And, I've just launched support for EnderIO! It's all open-source, so anyone can help expand it to cover missing recipes, other mods, or add new features. Check out the GitHub project if you'd like to get involved!
crafting-guide.com
Ok, so I've downgraded EnderIO to 2.0.9.0 due to the lack of ME conduit and Dark Steel Ladders. This seemed great at first, but then I tried to place an Ender IO light (inverse) into the game. Once again this blew up the server. I should mention I've also created a new fresh world and removed all config files for every mod to to make sure it was a fresh start. I do have about 45 mods running, all quite up to date, but still there could be a conflict issue perhaps.
Apart from the light crashing the server twice in a row (i doublechecked), I also started to experience random server crashes not related to any particular activity or interaction. At this point I decided to just disable EnderIO completely. Not only have I not had any crashing issues since, but I havent seen a single "Server Thread/WARN: Did the time change, skipping ticks" warning, which I have been seeing quite regularly recently. This was part of the reason I created a fresh new world, to see if there was a problem in the last one or not. Making the new world didn't stop the lag warnings, but later removing enderIO stopped them 100%, despite still running 44 mods or so. Not a single one in the last 40 minutes since restarting the server. I was getting about 5 per minute before, with skipped ticks up to 500 or so.
In case there are known conflicts, here's a list of the mods with versions: http://pastebin.com/AchPHiPt
I'm also using Java 8_31 64 bit, Forge 10.13.2.1291 (and LiteLoader 1.7.10_04 on the client).
OK this seems to be a conflict between older EnderIO and newer Buildcraft. Disabling buildcraft and using 2.0.9.0 seems to be working so far.
Now it seems placing a ME conduit anywhere in the world instantly crashes the server and makes it impossible to restart without reverting to a backup, or probably stripping out all of the enderIO objects by removing the mod.