EnderIOAddons is a mod that adds a couple of machines to Ender IO. I started it to have a way to publish some of my machines that don't fit quite into the main mod. Here some things may not be quite as serious, balanced or in the theme.
At the moment EnderIOAddons is in beta. That means it wasn't widely tested and that there are way more machines on my TODO list than are actually implemented.
Note: You alse need the waterhook library if you want The Drain to remove water from the world. Otherwise infinite water pools will remain.
A privacy policy is available.
Machines added:
More informations on these machines, as well as some video tutorials are available on the Wiki. More images are in the image gallery.
The Cobblestone Framework is a machine that generates Cobblestone by using its internal Lava and Water store. It has 3 upgrade slots that allow it to process the generated Cobblestone further.
The Drain is a pump-like block. Just like a real-world drain, it collects fluid that run into it. Much like its real-world counterpart, it has to be placed low into the the liquid you want it to pick up.
The Impulse Hopper (new in version 0.2.0) is a bit like a hopper (hence the name). However, instead of simply moving one item a time from its input, it always moves a complete "set". And the set can be configured. So you can tell it, that it needs to move "1 red flower, 17 stone bricks, 5 gold ingots and 1 potion of invisibility" at a time. It will then do so---but only if it has all the items.
The Niard (new in version 0.3) is the opposite of the drain. It places liquids into the world. Put it over a hole, supply it with RF and some liquid, and see the hole fill up with the liquid.
The Portal Tank (new in version 0.4)
Lighting a Nether Portal inside a reinforced tank should yield a tank that can transfer water into the Nether, shouldn't it?
What could go wrong?
The Graphical Power Monitor (new in version 0.5) allows you to see the history of the amount of power stored in your capacitor banks.
The Loot Recycler (new in version 0.6) lets you recycle all those useless bows and golden boots you get from your mob grinder.
Please note that this is not an universal recycler. It only processes vanilla and Ender IO tools, weapons and armor However, it also strips the enchantments off those items.
The Magnetic Flag (new in version 0.7) is your way home!
Yes, we all know about "torches on the right", but sometimes you need a way marker that is a little bit more sophisticated. These flags are. When you place one, it will automatically point to the last one you placed from the same stack. You can also "re-aim" a stack by right-clicking a flag or "un-aim" it by putting it in a crafting grid.
Flags need to be magnetized in the Magnetic Charger (new in version 0.7) before first use.
There are 16 decoration blocks (new in version 0.8) included in Ender IO Addons.
Six of them show the normal Ender IO machine textures. One has the "down" texture on all sides, one the "up" texture, one the "side" texture and one the "back" texture. Two have correct tops and bottoms, one with "sides" all around, and one with "backs".
The next six do the same with the soul machine textures:
The last four are the machine chassis (which looks like a block in Ender IO but isn't), a red machine (texture from the Capacitor Bank), a broken spawner and an invisible block:
The AgriCraft Farming Station (new in version 0.9) allows you to automate the farming of Agricraft plants.
The Food Drain (new in version 0.10) is an upgrade to the Drain. By food-grade coating it, it is able to safely process milk.
An unfinished machine.
It extracts the minerals from water and---if it was configured---could act like the sieve from Ex Nihilo.
I have also run into this issue - it seems that only the underside of the Agricraft Farming Station is set to allow connections from conduits.
Attaching an energy conduit to it allows it to draw power, but I am not able to use the 'Configure IO' option to affect any of the sides or the top of the station, so it cannot output/input from any side of the machine except for the underside.
I'm afraid I don't understand the concept of 'connecting to a side reaching far out' - can you explain further?
If there was a method of enabling IO from the sides of the machine, I feel that would be a better solution.
Let me rephrase this: I don't like energy and items to magically jump over the air gap between the farming station and the conduit. So you have to connect conduits to the only side that doesn't have such an air gap.
OK, that's much more understandable - thank you for clarifying.
I suppose it does make it more realistic to have a physical connection on the base instead of an air gap on the sides.
is there a description of the Upgrade Modules anywere? I really would know, what they do.
(Descriptions for all of the modules are on their NEI page.)
Shift+ R
My agricraft farming station says "mode: disabled" in the tooltip, and i'm unable to push or pull items from them using pipes.
how do i enable it?
You need to connect to a side that reaches so far out that it can actually touch the conduit.
Is the Enchantment Modular WIP ? Because i see it in game but cant do anything with it
I have been gathering mats and trying to figure this out for 2 days now so i finally thought I would ask. What modules do I need to upgrade seeds to 10 10 10 using the Agricraft Farming Station? The first one i want to attempt is the Ferranium/Iron nugget seeds. I already have the agricraft farming station made and have the iron below the soil that I want to plant them on. I am a bit confused by all the modules and have not been able to find a wiki or tutorial with the information in it so I am a tad lost. Any help would be most appreciated.
All the modules have some descriptive text on their NEI page. Have you read that?
You probably want: Breeding Module, Seed Harvesting Module, Seed Analyzer Module, Plant Upgrading Module, Weeding Module, Seed Sorting Module
Breeding will plant in a checker pattern, so plants can breed. Seed Harvesting will harvest the seeds from the spots where nothing was planted. Seed Analyzer will analyze the harvested seeds. Plant Upgrading will replace the plants if there are better seeds in storage. Weeding will weed, you only need this if weeds are enabled. Seed Sorting will eject seeds if there are better ones, so the seed storage won't be full after 5 minutes.
hey I really like your mod, a lot of the stuff has proven pretty useful :)
I love the drain but it's very hard to use for collecting lava in the nether and a little inconvenient with other liquids too. My friend and I thought it would be cool if you could place it on liquids and that would make it fall through it like gravel or sand then it could have some sort of short range transmitter/reciever for liquids and energy.
I always felt like Ender IO was so close to being massively industrial the sag mill was upgradable with maybe higher tier capacitors. Thanks for the amazing mod, good luck with development!
A new capacitor system that'd allow for more and better capacitors is on the roadmap. But it's in the list of "major changes that will have to wait for the Minecraft version update".
And for the nether: Grab a potion of fire resistance and dive in ;)
Hi, I don't know if this is a bug or intention so thought i would poet here first.
the thing is with the cobblestone framework if you put a alloy smelter, first you get stone but then you can't put a sag mill in to process further done the route even thou there is a recipe for the sag mill to turn stone back to cobblestone.
I have been using the machine as my cobble works but the stone thing is a pain as it means i need another machine.
Regards
scalda
P.S. I am using the survival stories 3 pack.
It's a dupe check, making sure no output slots and energy is wasted on things that are already being generated.
And yes, having to have multiple machines set up to get all possible outputs is intended.
That is fine i just wanted to make sure that's all.
I don't seem able to use all 3 upgrade slots for uses but that could be due to the pack i suppose
Yes, that's the pack. With vanilla there are only 2 combinations that use all slots, and only one of those makes sense (sag mill+alloy smelter+crafter for glass panes). And with some packs you'd wish to have 8 slots (compressed cobble...).
I'm so thick i forgot you could put crafters in there, thanks for reminding me
I like your mod but agricraft upgrade version 1.4.6 pre2, and impossible to plant the seeds of capacitor batteries ... sorry for my bad english.
AgriCraft 1.4.6 no longer supports custom seeds that were generated for older versions.